[quote]2) I also like and support the idea of having to dedicate SOME time to a 'bought' tech, as the AI generally sells them for cheap, and that would eliminate the whole going from Mass Driver Theory to Black Hole Eruptors in 1 turn thing.[/quote] Wow, I never thought I would hear such flattery! My point about tech trading, like several areas of the game, is that it is underdeveloped, and therefore exploitable. Thehandofzarquon: I agree that getting bonuses for overl
Scintor
[quote]I think that pretty much sums up the whole issue right there. One of the big features is that each race is different. Allowing them to put all those special characteristics into one big grab bag for everyone to use does seem to negate that.[/quote] Yes and no. No one in this discussion thinks that Tech Trading as it stands does not need a big fix. What I and others are arguing is that simply banning it is not the answer. Right now trading technologies is too cheep and easy. What
Moved from another thread [quote]I think that pretty much sums up the whole issue right there. One of the big features is that each race is different. Allowing them to put all those special characteristics into one big grab bag for everyone to use does seem to negate that.[/quote] Yes and no. No one in this discussion thinks that Tech Trading as it stands does not need a big fix. What I and others are arguing is that simply banning it is not the answer. Right now trading techno
[quote]I think that pretty much sums up the whole issue right there. One of the big features is that each race is different. Allowing them to put all those special characteristics into one big grab bag for everyone to use does seem to negate that.[/quote] Yes and no. No one in this discussion thinks that Tech Trading as it stands does not need a big fix. What I and others are arguing is that simply banning it is not the answer. Right now trading technologies is too cheep and easy. What
[quote] Once knowledge exists it seems to have a way of propagating itself . If we want to talk about how races should not go giving away their hard earned research which is granted to the because of how they think about the universe then only the Terrans would be able to go anywhere. Nuclear weapons and ai
[quote]As for Supercarriers, I couldn't find a concrete definition to determine how many other countries have them. It's clear that at least the Russians do.[/quote] The countries that have supercarriers are: The United States, Russia, China (bought from the Russians, may still be under construction), France, and Great Brittian (I might be wrong about them, but I think that thewy still have one, and if they don't currently, they used to.) Scincerely, [email protected]
[quote]Number of people who clearly state that they like a BILLION planets for "teh ez moed": 2 (PS: One of them is you). Number of people who clearly state that they like more space: 8.[/quote] Add me to the list of people who would like to have a game with 5000 possibly habitable planets. I love building and running gigantic empires. As an old Star Fleet Battles and Battletech player, the combat in this game simply doesn't hold my attention. This game has very good exploration and
[quote]I just can't agree or even begin to stand your point of view on this on those grounds. [/quote] I'm afraid that your point seems a bit childish. You seem to be saying that 'your way of winning is not in my playbook so it must be cheating.' The background of the Terrans, Korx and the Krynn all clearly indicate that their preferred method of domination are Diplomacy, Trade and Influence (I forget who the Technology specific race is off the top of my head.) All of these ar
[quote]Uh, yeah, and you can't always get it. The United States has nuclear weapons, guess how many countries want those? What about F-22s, AIM-120s, even supercarriers? Our space program? In GC2, you just hurl money at a minor race, and you can have whatever you want. Damn near any technology the AI has can be acquired, no matter how ridiculously valuable it is. Weather control centers? If I were the Arceans I'd never let that go, even to my allies, not without payment in the form of a
I feel like I need to say thet there are some players who enjoy tech trading quite a bit like myself. I campaigned against the earlier trading nerfs (successfully I might add.) Whether you like tech trading or not depends entirely on your style of play. I have been an active player and beta tester for a long time and I do not participate in the metaverse. I tend to like empire building and management above all. If I can play and win a game without ever declaring war, so much the better
I had an old post where I reported getting around 250 spies from the spy ring event. What seems to precede it is building up a large reserve of spies and not using them. Scincerely, [email protected]
The planetary improvement screen is getting really crowded, especially if you engage in tech trading. The problem here has become worse with paralell techs that go toward the same thing. I can have slave pits, collectives, and standard factories on the same screen. I love the ability to collect techs, but it is becomming a bit overwhealming. Now, I would like suggest an alternate way to manage planetary improvement techs. I would like the ability to right click an improvement and move it to
The planetary improvement screen is getting really crowded, especially if you engage in tech trading. The problem here has become worse with paralell techs that go toward the same thing. I can have slave pits, collectives, and standard factories on the same screen. I love the ability to collect techs, but it is becomming a bit overwhealming. Now, I would like suggest an alternate way to manage planetary improvement techs. I would like the ability to right click an improvement and move it to
Has the bug where upgrading a standardized ship been addressed yet? I've just stopped trying to upgrade standard ship and start from scratch. Unfortunately, I have been trying to play as each of the races, and I sometimes forget and about half of the time, the game crashes. Scincerely, [email protected]
I always make evil choices durring the colonization phase and then pick neutral after all the planets get colonized. I used to play good as a rule but as has been pointed out in many other places, there are no bonuses that matter for being good. The "great defensive techs" are eventually replaced by more effective techs later in the game, and if you get them early, they are too expensive to use. I still don't like playing evil, but I just got tired of being penalized for being good! Sci
I started a game as humans and renamed their empire Space Monkeys and their leader Bobo just because I was in a wierd mood. I have since started a new game as the Krynn and I just ran into Emporer Bobo of the Space Monkeys! Is it supposed to do this? Scincerely, [email protected]
I would really love a regular series of expansions. Even if I did not love every one, I would probably buy them all (love tactical combat, hate multiplayer but would buy them both.) I would even love to see minimum effort expansions like MOD packs and scenario packs filled with player generated MODs and scenarios. packs like this would keep the game fresh, and on the radar of the gaming sites until the next release is ready. The only downside that I can see from this is someone will eventually a
Gosh, Scintor, what difficulty level are you playing? I prefer to play on a level playing field, so I stay away from the higher levels where the AIs get considerable bonuses. I also play exclusively in gigantic, abundant everything galaxies. Most games take 100+ hours of playing time to finish. I realize that most players would not enjoy the play style that I like, but I really enjoy the fact that the game supports a large number of playstyles.
Gosh, Scintor, what difficulty level are you playing? I prefer to play on a level playing field, so I stay away from the higher levels where the AIs get considerable bonuses. I also play exclusively in gigantic, abundant everything galaxies. Most games take 100+ hours of playing time to finish. I realize that most players would not enjoy the play style that I like, but I really enjoy the fact that the game supports a large number of playstyles. So
I use ctrl-N because otherwise it is an undocumented change to the challenge rating of the game. If you are against one side of the map you have only half the rescources and worlds within effective range than if you start in the middle of the map. If you are in a corner the rescources drop to one quarter. So, if you don't mind giving your opponents a 2-4 times as many avalable worlds and resources as you have; Never restart your position. Personally I think that this is an undocumented (and
Boy, I play a different style than you guys. I love just manage large empires and will often disable influence victories just because I they end the game just as I am really starting to enjoy it. I enjoy creating a balanced and vibrant economy and find crushing other civs under my heels to be annoying and wasteful. Frequently 80% of my game is after I could have easily won. Scincerely, [email protected]
Sounds great to me! My only question is are we going to be able to beta test with the pre-order again? Scincerely, [email protected]
(Repost fron DA forum) While I am not a big fan of the current DA spy system, I have figured out a few tips and tricks to make it usefull. Under the Dread Lords spy system you just set your sliders on the first notch as early as possible and forgot about them. The Dark Avatar system is obviously very different. On the other hand it is not as obvious how to use it in a efficient manner. Others have discussed what to target to use spies offensively, but I am going to concentrait
I've never gone wrong by researching the cheepest techs first. Prioritize with propultion, production and influence first and military techs last. If you research a broad base of cheap techs, you can always trade for better techs that someone else has first, and they are always there if you need cash. Scincerely, Scintor
While I am not a big fan of the current DA spy system, I have figured out a few tips and tricks to make it usefull. Under the Dread Lords spy system you just set your sliders on the first notch as early as possible and forgot about them. The Dark Avatar system is obviously very different. On the other hand it is not as obvious how to use it in a efficient manner. Others have discussed what to target to use spies offensively, but I am going to concentrait on how to use them to gather inf