Wrote you ingame via the Impulse Chat. Maybe you need to accept me, I dont know. Didnt want to blame anyone here in any way. Just trying to say that it is harder than I thought and we will have to find a way to organize this here at least a little.
SLEDGE71
At first I thought we could schedule the games independantly like I did that one tournament game the last tourney. Meanwhile I am not so sure. Tried 2 days ago to ingame pm (chat) all players for two games and then yesterday for a third game. The results: Hemp (2), IN1 (2), Zex (2) and Jona (1) didnt answer at all, the numbers in () are the days I wrote them ago. Homer answered and gave me times he is available. This is what I would like to have.&
Thats actually a bit of work I think. First we need a list of DGs that are good (am thinking about QoT, TB) and some that are not good (UB). Then look at what they have and what they should have.
Yes I did it. The test I talked about earlier 2v2 nightmare Erb/Reg vs Oak/Reg that I played with 49 and 35, I also played it with 39 and I must say 39 is NOT better. It was actually easier. The 39 version was a walk in the park. I had 7 kills and no death. That was like 2/1 with 35 and 4/1 with 49. Also in 39 they walked past the towers. That said 49 is definately and improvement, there are ofc still things we could improve but that is probably always the case. Maybe f
Tested a few games with 49 now. No show stoppers. Played a total random game 2v2 on nightmare with 49. Erb/Reg vs Oak/Reg. For comparison I played the exact same game with 35 again and I must say it doesnt feel much different. Slightly less kills in 35 but for toughness its about the same. Noticed in 49 that a lot of times the ai goes past the first tower, hang around at cooldown flag for one second, then go for the portal to come back as soon as the wave comes out goin
Three Jona. You play with everyone once and against everyone twice. If you go into pantheon and look for homer then you will find him. I added now all players in the tourney to my "friends list". Will start to explicitly ask people directly in chat to schedule games as I agree with IN1 here we also had 4 participants together yesterday but not a game with exactly those four in it. So we have to schedule with a little more effort.
I think we are getting there. Yes I was talking about the 25 minutes game time, I almost made it. Think the intermission idea woulndt be noticed too much. Players would say its strange ai behaviour without noticing what is really happening, so do that. The ai will spent its money and will be harder to beat so do it. Played 2v2 on nightmare and it was a good match. Not too hard. But since I play all random I am not sure if it was a bit of luck too. Usually
Two more mirror matches UB/Rook/Oak me Rook and the other me UB. Won both in under 30, not sure why for Pacov the 25 is so important. Overall the mod feels ok and provides some challenge. Will test nightmare tomorrow. Not much to change with these 3 Demigods.
Had a mirror match Oak/Rook/UB all on hard with me as Oak and it feels good. Its a fight, not too hard but not a walk in the park either. Had 4 kills, no death and no assists as the opponents only died 4 times. UB did not die at all Rook and Oak both twice. This time though only the Rook had one assist which means I killed three alone. Personally think I would not make it against 3 hard ai alone. Will try that some day.
First test with version 48 and known setup was really good. Hard to tell now why though as the TB is now much better but also the Rook is now very good again. Think we killed him once in a 3v1 me alone could not take him down, which is good. Needed 31 mins, was level 13, 2 kills, no death, 2 assists enemy got killed a total of 4 times, they had one kill. I am also getting better as Erb. Was an overall fun experience to play. The only n
[quote who="OMG_pacov" reply="166" id="2956654"]I think sledge played at least one game on the new version. Hopes it was ok. it was sledge + dark vs 2 ai (qot/sed) and side note - i don't know that they played using the the latest version - just taking a guess. Anyway, it appears as if sed was crap but QoT tore it up based on WS anyway. And the game took 35 min, which is 10+ min more than it takes me to wrap up. Hope all was
Ok will try to also be on Ventrilo everytime I am available to play. Usually I am around from 5pm EST thats 11pm CET for a few hours, sometimes also earlier. But I am there every day.
Regarding the Rook it is his total HP. Rook is slow so cant run. If I as Oak show up with more HP than him and no one joins the battle the Rook is dead, as long as he doesnt have a tower farm around him. In earlier versions his HP was higher. I started three games just to see its starting HP. Version 35 3150, version 39 3000, version 45 2415. 2400 is just too low and the rook has around 3.5-4k before level 10. It needs more HP. This seems to be a build issue though. Let
Tested two games with 47. No lag. From my point of view the opponents use sigils quite often. As for comparison as yesterday did again a game with exactly same setup and I lost. Think its the TB again. Was level 14, had 5 kills, 1 death and 2 assists. Opponents died a total of 7 times and none of my pals had a kill. It did not feel like version 39. My first game was a mirror match with Oak/Rook/UB and the rook is the problem. That was better
I never thought Rin was arrogant. Played enough games with him to know him ok. Point is he knew about the tourney and didnt sign up so there must be some kind of reason. For Papa the story is different as I find his english more than sufficient. He didnt want to participate. Although I agree that from my point of view papa would be one the of top favourites to win it. Btw she is lying.
We will use it IN1. I will force the player to play a certain DG that most damages their chance to win. No place for Gentlemen. So in your example sure you will play UB or Doggu will play Sedna. I talked to both papa and Rin. Rin never answered in the lobby when I asked. Papa said the tournament is too long for him and he doesnt like the rules. We didnt go deeper as game then started.
http://www.box.net/shared/2fp7zqtzrdbjt3xvb50x This is version 39. The lag is there from the start and is always. It moves, then stops shortly and moves again. Like slow motion a little bit. Its only a very short stop though so like a tenth of a second freeze every 1 or 1.5 seconds. This is all for 45, have not tried 47 yet.
Uh first game against Pacov. :D I would say we are free to start right away, or not?
I did some extensive testing today. Played 6 games with different versions but always same setup. Map is Cataract, 3v3 all ai on hard. I play Erb with TB and Oak vs UB/Rook/Oak. I played one game with version 45 then two with 35 (enhanced ai current mod), two games with 39 (still think its the best) and then again a game with 45. First of all 45 is lagging. I tested a 45 just 1v1 and it was not lagging. I tried to figure out why 39 is harder and the only thing I c
Lag is a good point. I just tested 2v2 nightmare and 3v3 hard with the 44 version and in 3v3 I had a bad lag which I have never experienced before in ai games. If you look at the versions from a top perspective. I still say since version 39 it got easier to beat the ai. With the current enhanced ai mod it is very hard to kill a nightmare ai. I usually have one or two kills when I play 2v2 with 3 nightmare ai. Sedna is like unkillable. Mainly because they retreat a battl
Are you better than a nightmare ai?
Something has been getting worse lately. With 41 I said good to release but already there I noticed that the ai dies more often. Dark and I played 2 nightmare ai last night and we just walked over them. There was no challenge at all anymore. Will try to find out exactly why but it gotten easier to beat the ai.
You said 3 more people and we start. Homer87 IN1 McShane said the day before yesterday for the second time that he will probably play. Thats three.
Played two games with new version both 2v2 with 3 nightmare ai players. Its the first time I must say that the version got worse. Might be bad luck but I had a UB and a DA partner and both decided to hang around at the citadel for a few minutes waiting for Santa Clause. Both were not able to get a kill or do anything remotely close to being a good player. Will try 3v3 now.
Then you missed the changes during last week Thundercles. One of the players is forced to play a certain DG the other can freely chose. So unless you are a "I play only DA or Reg" player, that combo is even highly unlikely.