heft

heft

Joined Member # 2525236
14 Posts 483 Replies 10,980 Reputation

[quote]I dusted off 'Warzone 2100' a while back. It's an old games (Win 98), but still enjoyable many years later. The graphics are a bit dated, but gameplay - the important thing - is still absorbing & challenging[/quote] That's another game that has gone into open source, with updated graphics that look much better than the original. Available: http://wz2100.net/

28 Replies 88,759 Views

[quote] I still play X-Com:UFODefense and even in a DosBox mode within Vista on a DualCore CPU and that title is from the mid 90's! Wow, I just downloaded x-com again, but couldn't get a grip on dosbox. Try Jagged Alliance 2 if you haven't.[/quote] Also, consider trying the open source alternative to X-Com: UFO Alien Invasion. It is based upon X-Com with upated graphics and is available for free at http://www.http://ufoai.sourceforge.net. Pretty cool.

28 Replies 88,759 Views

I was playing GalCiv 2 Dread Lord and the game crashed completely once and then freaked out and almost crashed again. It's definitely unstable. Here is the debug file. Any insight would be appreciated. Thanks Debug Message: Version v1.53 last updated on: Tue Nov 4 11:55:35 2008 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 2/14/2009, 21:21:56 DirectX Version: DirectX

3 Replies 4,466 Views

[quote]And a recommended 512MB of ram is really not enough. You will be into virtual memory before the game even loads (even with the smallest map). As for the memory, more is better. In your case, you have the minimum recommended - which is enough to play the game, but far less than playing the game at a fast speed.[/quote] Agreed. IMO 1 GB should be the minimum requirement. That's what I have and it still uses quite a bit of virtual memory. I can't imagine trying to play wit

23 Replies 13,919 Views

[quote]PS. Wouldn't it be nice if we stop this discussion to confuzzle him not anymore. The problem is that from too many suggestions pointing in different directions to whom should he listen.[/quote] I wonder if Nequa is even reading this post anymore. It was originally posted 6 months ago, and he may have already chosen an AV solution. Meanwhile, I, who already had AV software I like, am reading about microwaves and refrigerators.

233 Replies 643,406 Views

I was playing an awesome game in TA... I had the most powerful empire, and was allied with the 2nd most powerful Arceans. Then, seemingly out of nowhere, came this porcupine-looking Yor ship that started ripping my planentary fleets to pieces. I said to myself, "What's that thing?" It was a Precursor Ranger with 150 Hit Points. So I created a fleet of battleships with about 350 combined Hit Points and attacked the planet where the Ranger was based. It decimated my fleet. In fact it de

4 Replies 4,400 Views

[quote]Try...disabling Allow Mixed Vertex Processing Mode.[/quote] I'm not sure about the Allow Mixed Vertex Processing Mode setting...it seemed to slow my system down. I would recommend turning the stars and nebula density to zero. That seems to make my machine run smoother. Also, shutting off my AV software and using SmartClose to close all unnecessary background processes seems to help as well. Unfortunately, with your specs (which are similar to mine), I think you

23 Replies 13,919 Views

I would like to see an easier way to decomission a fleet of ships...simultaneously rather than one at a time. Also, it would be great if several ships could be selected and launched from a planet simultaneously.

125 Replies 389,606 Views

Games are like music or art. Truly good ones have a much longer life than those that are mediocre. I still play some DOS games from the mid-90s (Caesar II and Conquest of the New World) using DOSBox. As Serik55 mentioned, SimCity 4 is still a great game, and it will be 6 years old this year. Starcraft is a game that is about 10 years old and I still see it for sale in retail outlets.

28 Replies 88,759 Views

I have thought of another feature I would like to see in GC3: Easier management of unit/ship stacks. For instance, when decommissioning ships in a stack one should be able to decommission the entire stack simultaneously. (If there is already a way to do this I'd love to know how). Also, when launching ships from a planet, it would be cool if you could select several at once and launch them all together, rather than one at a time.

1,309 Replies 3,267,959 Views

[quote]Someone who sets no goals it sure to hit them. Not how I want to live my life.[/quote] I just don't make new years resolutions because I never keep them. But kudos to anyone who does.

38 Replies 92,125 Views

[quote who="alway" reply="8" id="2042859"]Hehe... Silly MS... don't they know the world doesn't end until 2012?[/quote] I hope GalCiv 3 comes out before then...

62 Replies 188,695 Views

You might also try reading through this online strategy guide: http://www.jeffpinard.com/Dark%20Avatar.htm It is dated, but it has some helpful info. It is a good introduction to many features of the game.

22 Replies 74,009 Views