My own experiences match yours, darksidr2005. Only one grav well away. Though, if I have a couple systems next to each other with a lot of resources, I'll go ahead and build the refineries, even if they are not adjacent to a lot of systems.
BradenK
Have you downloaded the 1.04 upgrade for this mod? I think there is a link to it in the first post. I used the 1.04 upgrade, and the mod works fine. Have you combined this mod with any other?
There is WAY More than 170... I made a galaxy map for a conquest version of Starship Battles, and I had 107 systems on there without even trying hard. I'd say there are twice that many planets on the galaxy map I found on google, if not three times as many.
The only way to get multiple mods running in game currently is to combine the mods yourself and make sure you don't overwrite any of the modified data if both mods changed the same file... Just one mod at a time.
google star wars galaxy maps... there are numerous maps available. I was actually in the process (Very early) of making a larger galaxy map as well, including ship graveyards, random asteroids, etc. which would show up only a certain % of the time, so the map had some changes to it each time it was played.... Some of the maps have more than 170 planets. How are you working the layout of the stars since the outer rim, for example, completely surrounds the core and it is basical
any chance of making it compatible with Uzii's Sins plus mod? (Okay, so that really means combining them :-))
I'm going to be making a map of the Star Wars Galaxy... I know there is one already, but I'm going to try to add more and set it up in one of two ways. But I am wondering how many stars is too much? One way I am thinking of making the map would be by solar system. IE, Coruscant System has the star Coruscant Prime and nine planets in the system. Then you have to travel to another star, once you have those nine planets and whatever else I put in the system. th
I have tried to use galaxy forge, but I keep getting an error and it will not let me run the program. I have tried downloading the program independently and by itself, and have re-downloaded and attempted to use both versions... Any one have any ideas?
is there a specific place you need to extract Galaxy forge too? I extracted it to my hard drive, and get a "CLR error: 80004005. the program will not terminate" message when I try to run the program. It is not currently in my Sins directory, though I tired it in both directories (Installed and the Local Apps) and still had the same issue.
MAster U was telling me part of it was just that the models are not the best quality. Frankly, I wouldn't mind models with low quality textures and such.
Kryo, I made a logos mod that has been uploaded for approval... Only beeen a few days, but you said to post here when we upload .
It worked. Thank you.
Is there a way to change this? Will it work if I just move my mods to that folder?
Oops. Sorry, I copied the wrong file. I'm loading a DA game with DA. Not playing DL at all. After looking at the right file, it looks like there are a lot of files it can't find. I'm going to try a re-install. I'll post the result here.
Hi there, For some reason, I cannot load any saved games. Dark Avatar seems to freeze, and then crash to desktop. If I start a new game, everything works just fine. Debug.err Debug Message: Version v1.4x last updated on: Mon Oct 23 17:43:56 2006 Debug Message: GalCiv2 is activated. Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 12/22/2006, 15:07:40 DirectX Version: Direct
What do bees have to do with radioactivity or gravity? They have more to do with pollination, than colonization. This could be a disturbing "science" paper... Ending with a new opponent for Godzilla perhaps?
Sorry I misunderstood you. Best of luck!
You get me wrong Terraner, I wish Master U the best. I just feel if others want to make a mod, then let them. You and Renfl have both helped out our team, of which I am thankful for. But I have my reasons for what I feel, none of which have to do with anything Renfl has said to me about the issues between you too, especially since he has said nothing to me about them. No one can stop anyone from trying to make a mod. And since you and Renfl can't seem to work together, I had to pick a team.
Terraner the dream I had for the mod is with Renfl. Not you. I would like to see both of you create a fantastic mod, but from what I've seen, Renfl has the more mature look at it. I think his team will have the stronger mod. BTW, all those ship models you guys have are public domain Yours are just converted for Gal Civ and the public ones aren't.
You know guys, all this is ridiculous. It's a damned MOD, not a job or a girl or anything that when you're 70 you're going to tell your grandchildren about. I understand it is the dream of people to see their mods completed. It was my dream to see the Star Wars Mod done. But it isn't going to happen under my leadership. So I wish both teams and anyone else who wants to try the best of luck. Not because I can't decide which team I like more, but because I think both teams are talented and wi
Renfl, I'm happy to hear you're interested in continuing the Mod!!! Please check you're e-mail, or if you don't get it please e-mail me at [email protected]. Again guys, We're sorry we couldn't complete it. We know a lot of people were looking forward to it. It looks like two teams may do it, and I wish anyone the best of luck who wants to create it.
Due to a career change with me and loss of free time with our team, the Star Wars Mod will not be finished. We will try to release a ship pack with the models that we have completed but there will not be any further modifications. A few of our mod team members are heading over to Terraner05's site. Sorry to dissapoint! Feel free to contact me with any questions. [email protected]
Frogboy, while I do respect your opinion on Carriers, I do disagree with it (Everyone can tell me that it doesn't matter right here:____________________). If done correctly, Carriers would be fun and WOULD add a lot to the game. As to what you say about never putting carriers in, and focusing on other features, I respect and understand that, and agree with you that there are other features more important. We're not asking for a clone of another game. It wouldn't be a clone of another
It is a lot smaller than an Star Destroyer... But keep in mind the shape of the Leviathan is not that tactically advantageous, like the VSD and ISD is. The latter two can bring a lot more weapons to bear in any one direction. Also, some technology was lost, though the events surrounding this aren't known. The Leviathan had GravWell projectors, but then, later on after ROTJ, the books make GravWell technology seem like something new.
yeah, I thought I saw that one... maybe I'm confusing it with the Leviathan.