sorry guys, but Carrier threads will always pop up. It opens up a whole other level of tactics, if done correctly. At any rate, I still feel that fighters should be harder to kill. They are small and fast and harder to target. Most Capital weapons could not track them. The game does become who can build the most of the biggest ship. That's not fun.
BradenK
I still don't know about evil influence... Influence can be gained by projecting strength and being cruel, too.. sometimes, this can be even more powerful than good.
The only way to get consistency would be to have an artist draw them, and the only artist we've had is too busy with school to make that many portraits and images. He will be creating some logos for us, and for that we are very greatful. I agree with you, and that would be ideal, but due to the amount of media Star Wars crosses into, and the fact that their is not any single place to get images for everything, this is the best alternative. Droids are not represented due to t
I think only having 0 to 1/2 to 100 is a bit... well I think that might be the problem. You can be a good race with a military bonus... And your influence could be fear, not just being nice. While good should have a higher influence, I think evil should still have SOME influence. The same goes for a number of the other abilities. The Planet Quality I understand, as an evil race is way more likely to rip apart an enviroment for their cause than a good race. In LOT
All they'd have to do to make fighters worth while is give them a natural defense, due to their size, that makes them harder to hit. I'm sure they could code this in. Then fighters would be able to last longer in a fight, and thus, the opponent would need fighters to help defend.
We'll see when we release the mod
The carrier idea comes up often, and even I've brought it up... It would be nice to have a module that allows you to carry tiny and small ships... Of course, fighters would have to get much better in their defense to make this worth while... IMO, there should be a defense bonuse for smaller craft being targeted by larger craft.
There are 1400 names in the Stars.txt file. Flash, best of luck with this. I've not seen anyone come up with this idea yet .
Probably not. The Yuuzhan Vong are both a race and an empire. So both a race and a faction, much like the Chiss, though the Chiss empire is minor in terms of the others. It just happens that they have the same name. It's not the way we would prefer, but would we take more flak for having a faction and a race with the same name, or creating something out of thin air and throwing that into the mod?
Either way, we will probably be releasing two version of the Mod. One with the idea (poorly) explained here, and one with factions. The mod team prefers the 10 race idea and choosing factions in game, but it seems some people prefer having factions.
The techs would only be for which ships you would get...You get the bonuses from your race. We're trying to NOT follow the story line, except when it comes to timing and the order of things. As to WHO is involved and on what side and to what extent, that is up to the player. So if you want to play as the Mon Calamari, you can play with ships from any of the factions by researching that group. Then there would be different hull techs for each faction. You would have to research
We'll make it work as best we can! Believe me, the Star Wars Mod Team believes in "The Bigger, The Better" well, to a point.
Some of the ships we are trying to use are absolutly huge. If we did it to scale, you'd never even see the starfighters involved in a battle with an SSD... or all you'd see is the SSD because it's so big, lol... The mod is coming along well.
I heven't the faintest. The only think I can think of is school... I'll PM you in our mod forum.
Well, we are going to set the faction techs to that certain AI want to research certain ones, based on ethics... I think this is possible. I can't remember what Rasori said, at any right... 2 versions would be best. and the coding difference wouldn't be that much. It's very do-able. Once I get a response from Rasori, I'll work on factions.
actually, I only got 3
Spax, we might do two versions... I kind of liked the idea of factions as the major 10, but I also really liked Rasori's way of choosing the factions in game. We'll just see what happens If people really want 10 factions, we might make two versions.
Aggie, those of us working on the star wars mod are doing it because it's fun, and we want to. If you want to convert other ships too, feel free!!! We really appreciate the work you've done, and it looks great
http://www.theforce.net/SWTC/ssd.html#ratio
BTW, never trust Wikipedia on anything when it comes to a debate, lol. It's not that reliable a source. Though, apparently, neither are official books .
Hrmm. Well, actually, Monc, I have three different lengths for an SSD. StarWars.com states it's 19 klicks, but then the first edition of Vehicles and Vessels states 8000 meters, and the second one states 12,800 meters. So actually, neither one of us is right, as all three are official writings.. lol. *shrugs*
holy crap! I just decided to check how many DLs my mod had: 16463 I was expecting maybe a couple thousand, lol.
btw, that image with the executor is not to scale... an SSD is 8 klicks long, an ISD is 1.6. Should only be 7 ISDs . I know that's a popular image though. I've seen it around for years.
Ships that are larger than an SSD we plan to include in the mod: Sovereign Class - 15 klicks Viscount Class - 8.4 klicks Vengeance Class - 10.1 klicks We've also got some ships that are in the 5-8 klick range