Problem fixed in the latest patch. Thanks.
Joubarbe
Exactly my point.
I just bought the game because I liked GalCiv 2. I have the same problem; for me it's just unplayable. You don't see a thing, it's not very "user experience" friendly.... And from what I see from the dev answers on this thread, I probably shouldn't have bought the game. I have no DLC ; and a GTX 1060... (win7 64b)
The Forged Alliance community has asked for a patch for a few years now, and GPG never answered (or to say nothing). I don't think Demigod will change now. For them, it's probably a commercial failure, so they move on. And you can't ignore Microsoft when they give you a job (AoE Online) :) It's just non-profitable... A patch costs a lot of money.
GPG gave up on their game (like they did to Forged Alliance) so yes, this mod is more balanced than the original. You just have to look at items, how gauntlets and rings are totally useless in the original Demigod ; now they are not anymore. Modding is what gives strength and sustainability to a game ; in default of having official patches.
"All of the health levels are commented out" Hmm that's true for original files... I guess I forgot that I changed this. However, it was strange that Oculus and the Assassin get more health than other DGs. Again, I was talking about health, and not mana.
I was thinking the same thing when I changed these values. When you look at "BuffDefBaseStats.lua" you see that all DG receive a bonus heal from 27 to 72 when they level up... except for the demon (125) and Oculus (120), which is unjustifiable in my opinion. My values are not optimal though, we should calculate this and compare to other datas.
I uploaded the Updated version 1.1. See the changes in the first post.
Why's that ? They don't use the other ones properly ? That'd be a pity because there's a whole file dedicated to teach them how to use Favor Items.
Did you notice that AI always pick the same Favor Item ? (Blood of the Fallen) Where to change that ?
Which files did you changed exactly ?
EDIT : What I'd want to do is to set a reinforcement's health malus when capturing a portal. EDIT2 : Sorry for double post. Anyway, I found a temporary solution, which consists in using an unused Buff (wave size). It requires to add some lines in the script of flag01.
Hi, I'd like to know if it is possible to add an ability to the Portal Flag ? I searched for two hours, found nothing, and simply create an abilities.lua in a "unbflag01" folder doesn't work... (it'd be too easy !) Thanks
@Running_Lukas_79 As I said, I mainly did this mod to create more challenge against AIs. The AI will never go in one well organized group to destroy towers. I doubt that players can even succeed it because beam towers can kill you in three or four shots in the early-game. Citadel's upgrades are meant to have powerful towers in the late-game. "what if tower strength automatically upgraded with each warscore. A little more health a
Hi Pacov, yes I used the UID generator from Forged Alliance.
Hi, So Demigod is not supported anymore and again, GPG let the community manage their games. It's a shame because I really think that Demigod deserved a larger public, if it received some nice multiplayer features, like League of Legends and other MOBA... Anyway, I created a little gameplay mod, based on the Pacov's Pack, especially Enhanced AI. I hope it's not a problem that I used and modified some of its files. Also, the mod is not very clean, so please excuse m
Well, it's very strange that no more players thanks the creator of this mod. At least, he does something, developers not.... So thank you, I will test the weak pirates, it seems to be good.
Yes you can but please, show the link to my guide :) Thx
Hi, I wrote a little game guide for this great game, enjoy ! You can view it online here and download it here (if you are a stardock fan, you can also read my Sins of a Solar Empire guide here )
Sorry, browser's bug..
Hi, I wrote a little game guide for this great game and I hope you'll enjoy it. You can read it online here And you can download it (pdf) here --- (Be aware that I'm french and my translations are not always as perfect as they should be, sorry for that.
Hi, Ok this question has been asked many times but I'd like to know if there is any change since TA. Thank you !
[quote]I believe starbases must have repair kits (construction ships) sent to them. Having ships in orbit repairs them much faster.[/quote] I thought "repair kits" was only to repair damaged starbases.
Hi, I'm wondering... 1/ How units can retrieve their health points ? (is it faster when they are on a starbase or a planet, do they retrieve in space etc ?) 2/ What is the difference between guard and sentinel, and how can I do to make a unit still ? (no need to press space at all turns) Thank you !
[quote]Debug Message: Version v1.96 Twilight of the Arnor last updated on: Tue Jun 24 17:37:47 2008 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 7/8/2008, 21:07:10 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: HYUNDAI Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Languages: French (Regional Setting: French) System Manufactu