Macmatt

Macmatt

Joined Member # 2533997
2 Posts 13 Replies 16,962 Reputation

No offense again, but it sounds like you are getting bogged down in the bureaucracy of bureaucracy. It is often tempting to pontificate and debate rather than actually commiting to firm decisions and taking actions... hence one of the advantages of monarchies. But I digress. The only thing that strikes me as a little... unfair? offensive? elitist? is why are only council memebers able to submit ideas and work towards improving the metaverse? I like that these forums ar

23 Replies 12,188 Views

You should put them in My Documents\My Games\GC2DarkAvatar\Gfx\Logos or Gfx\Portraits and, as Mistralok said, they must be .png .

6 Replies 3,457 Views

Me and Terraner are talking about working together on making a much improved AP mod that replaces all starbases with different types of planets. Stay tuned .

24 Replies 11,765 Views

Hello, I'm currently trying to test the Hitchhiker's Guide to the Galaxy Mod DA version. However, every time I get to the opponent selection screen, the game crashes. I have traced to problem to the RaceConfig file, however I cannot for the life of me find what is causing it. Any suggestions would be great. If you want to look at the RaceConfig, I have uploaded it to my site . Thanks in advance, Macmatt.<

4 Replies 3,325 Views

I see. Oh well. How about an Influence version though? Especially seeing as how influence bases are fugly and it would perhaps simulate a population on the planet better. Just a suggestion.. A good idea, it's just I thought economic bonuses would be better. Although, cultural bonuses would work as well. What do others think? <img src="http://altmeta2.thegalacticcore.co

24 Replies 11,765 Views

It sounds like a good idea. The problem would most likely be making new 3d models, the XML stuff would be easy. AFAIK the game mechanics have no problem with new hull sizes. However, the one-per-race, bonuses when you destroy it and separate destroyable segments would I think not be doable. If you can find a way to make/convert/reuse 3d models then I could help you with this. If you have any questions on modding or need forums/hosting you can check out TBS Modde

2 Replies 3,046 Views

These do replace the standard econ bases, unfortunately it had to replace one. However, the modules you can install give the same bonuses so unless you liked the way they looked, you are not really losing anything.

24 Replies 11,765 Views

Unfortunatley that is not moddable as such. You can change the names of the 3 governments, and the techs that enable them, but the bonuses and the number of governments are hardcoded. This is one feature that really needs to be made moddable, IMO. Who is with me in the campaign for moddable governments?

7 Replies 3,774 Views

Just updated it to version 0.7. This fixes bugs and adds a new model for the planet, thanks to Stefan (Terraner05) for making it and the texture. Bug fixes indicated below. -Constructor modules (and constructors) require the Starbase tech. -DA version no longer using old econ base models. Enjoy!

24 Replies 11,765 Views

Join the glorious Hitchhiker's of the Galaxy! We are a band of wandering travellers, trying to see the galaxy for less than 30 Altarian dollars a day. Join us and we shall rise, upwards, to freedom! We are a small but rapidly growing empire based on the Hitchhiker's Guide to the Galaxy. All are welcome! Please do join as we so want you too <img src="http://images.stardock.com/gc2/T_DL/smiles/BigSmile.gif"

3 Replies 3,230 Views