OrdigTroll

OrdigTroll

Joined Member # 2535838
0 Posts 0 Replies 146 Reputation

I played a couple of multiplayer games, all of which had "Come all!" or "Noobs only" in their names. I'm a noob. I got cussed out for not being good enough in enough games that I only play single-player or with my one friend who also owns the game.

25 Replies 12,822 Views

Haha well I'm cool with that. I was getting the game either way :-P. Is the announcer's speech always the same, or is it unique for "Light vs Dark" endings, or something like that?

11 Replies 5,955 Views

I think the problem was that my universe was too peaceful. I had a massive fleet, but was roleplaying as a race of "Peacekeepers" who would only use violence until peace could be had. Which, I think, led to all those events.

10 Replies 10,619 Views

Hey all, I'm a longtime fan of Stardock titles, particularly GalCiv2, and recently I've been absorbed into the Demigod demo. It's pretty much decided that I'll be getting this game come Christmas time, and I look forward to being a part of the online community :) That said, I have a quick question: Is there any "singleplayer" mode, beyond skirmishes against the AI? I, of course, understand the game is meant for its multiplayer, but at the same time I'm interested if there's an

11 Replies 5,955 Views

Hey all, I was just playing a game as the Terran Alliance. However, over a short period of time, the following happened: 1. Roving pirates appeared. 2. Roving Pirates appeared MORE (effectively doubling their numbers). 3. The Dread Lords returned! 4. Agents were found entrenched in each of my planets. 5. The Jagged Knife emerged. At that point, I gave up and quit :-P What's the unluckiest galaxy you've ever governed?

10 Replies 10,619 Views

If you changed it so that 50% of PLANETS got it rather than 50% of RACES it'd be more fair; The more planets you own, the more likely it affects you more. So that race who lost the planet rush would actually be better off.

10 Replies 8,255 Views

I've an idea: Auto Attack Zone for Military Starbases I got the idea from watching the (in my opinion) lackluster Star Wars Episode 1. In theory, mid-game tech starbases could have weaponry capable of bridging parsecs in a near instant, so I was thinking perhaps there could be a starbase module which would make Military Starbases attack any enemy ship which should come to be adjacent to it. By that I mean, if an enemy ship stops next to OR MOVES next to the starbase DUR

47 Replies 23,304 Views