While I can definitely get behind this idea. I am worried that if carried to the Nth degree. I am not sure I want to sqaure off against a solely magic monster army. I would definitely support this idea if there were some limits in place to keep them rare and special instead of masses of magical shock troops.
XeronX
Now not sure how doable or even desirable this would be, but after reading one of Tsaunke's posts (Hope I got your name right) I got to thinking that Our children should be different from our champions. Right now the Children my sovereign has just feels like champions I didn't have to recruit and it just doesn't feel right. I feel like they need to feel different from Champions, and different in a Lore/System way. I don't know just feels like there needs to be a bit more depth
While I like the idea of specialty weapons and armor. I beleive they should not only take the time and special resources like you said. But also require a special building for their manufacture, something like the enchantment foundry. And be limited to Sovereign/Champions. The idea of being able to build a legion in full Dragon Armor and Heartblades (Yeah the resource requirements would make this a virtual impossibilty probably but) to even be remotely feasiable just seems to e
[quote who="Nick-Danger" reply="3" id="2619326"]ICE's (Iron Crown Enterprise) old 'Treasures of Middle-Earth' book had an interesting item, the 'Gift of Yavana' -- from that book "...white, green, and gold boots that cause 1 plant to spring fully mature from each footstep according to the wearer's desire..." (p49) -- fruit/nut trees, flowers, etc. Always liked that idea for a magic item. Anyhoo, the idea would be that a Sov would spread "life" (revive land) where h
[quote who="Frogboy" reply="50" id="2619196"] And while I don't want multiplayer to be a focus, I can't help but think there's some really great potential here because of our game mechanics to have mods that let people replay Archon 1 and 2. If you don't know what Archon is, please say nothing as you'll give me liver spots. [/quote] Only the best form of Chess ever, God I miss the pixel banshee scream or the pheonix ball o pixel fire immolation. And there w
But on the main note............... Where is our Beta 2!!!!!! Seriously enough build up already my heart can't take much more.
LOLOLOLOLOL Wow I have to congratulate you. This is the best Bragging post I have ever seen. Now seriously if you are going to state we are going to go all Rodney King riots on your asses about what you have been holding back on us. I am pretty sure if anyone is STUPID enough to complain, the forum community as a whole will rise up, hack your systems, Find their homes, and beat them to death. I for one cannot wait and hope that what you deliver in Beta 2 lives up to th
oh ... uh.. think my heart just stopped.....[e digicons]:waaaa:[/e] WOOT!!!!! [e digicons]:smitten:[/e] [e digicons]:')[/e]
The Cake is a Lie!!!
You know the more I think about it..... I think the housing/food imbalance is being deliberately left in to help Froggy and Boogie make sure Beta isn't to much fun. I beleive it is a conspiracy to keep the Beta man down and miserable I beleive injustice is being perputrated at the highest levels to make sure we really really are greatful for Beta 3 &nbs
Yeah changing the SP for the MP is one of those things that frustrated the hell out of me in WoW (the MMO). The constant nerfs to my play for the PvP aspect that I didn't play and the constant screwing over of my fun for people who feel the need to kill others. Honestly it was a big contributer to why I don't play WoW anymore.
Okay I have a really silly silly question. If most Game designers know that SP Balance and MP balance are not inclusive. Why have more designers not Designed there game with a SP set of rules and a MP set of rules. Yes I understand that two set of rules would eat up time and money. Mabey require 2 sets of AI instructions. And Definitely might cause player confusion. But... Considering how endemic this problem is to the gaming industry as a whole. and considerin
[quote who="edpfister" reply="1" id="2616329"]Good observations but Froggy already said that you need to build too many houses to level up your city right now. I'm pretty sure they already know the balance is off but just haven't devoted the resources to really try to fix it yet. I think at this stage they are mainly trying to get to Beta 2 which means making the game stable and making sure the multiplayer is working. [/quote] While I am glad to hear that and I h
Doesn't multiclassing imply at the very least Semi-Static Class progression? And isn't our current Soveriegn design system designed to be completely open? Are you suggesting here the ability to increase starting traits when you level up? I.E. being able to add Hardy upon attaining a level even though you didn't pick it a Sovereign creation. While I would not be opposed to being able to add skills that would impact play in interesting ways during the game. I am defini
Depends on how you look at it John. First look at the ultimate goal and the way it is acheived. What is the Goal. To take a city without actually having to conquer it. What are the Ways. Cultural: Use of social pressure, changing the social landscape to where they want what you have in the way of lifestyle and goodies. This seems to be the model of most games that have a cultural domination in games goes. This unfortunately would include rel
lol No I hadn't. and not a bad idea. But of course we shouldn't have to rely on exploits like that hehe
Hey that computer is cheating, single Farm at 15 food, and 4 huts at 4 food each. Where is it coming up with that extra food unit? [e digicons]}:)[/e] [e digicons]X([/e] [e digicons]x_x[/e] [e digicons]:hrmph:[/e]
[quote who="DeCypher00" reply="124" id="2613526"]I find all this fear of Steam becoming a big evil empire kind of funny. It's already a big empire. Impulse is the Linux to Steam's Windows. Being afraid that Valve will control all publishing is silly. You know what happens when they overstep boundaries? Consumers and developers can easily move to consoles. It's already happening for the most part. Valve is not stupid enough to destroy the PC gaming industry. Please give t
[quote who="TCores" reply="3" id="2616288"] Quoting XeronX, reply 2 While I was about to say a despotic empire is not really going to Culturally conquer squat. Overbearing villanous assimilation should be left to religous (Chistianity and Islamic.. sorry couldn't help myself there lol) factions. I'd like you to consider historically who has conquered "by culture" and examine how that happened. A very recent example would be how China has
Wait... What... you can build inside your borders without incurring an essence cost? You sure that is not a bug?
While I was about to say a despotic empire is not really going to Culturally conquer squat. Overbearing villanous assimilation should be left to religous (Chistianity and Islamic.. sorry couldn't help myself there lol) factions. Ziktur does bring up a good point that Empire factions should be able to assimilate through the projection of military power. Knowing that your empire neighbor has 4 times th
While I was playing my last playthrough I ran into a problem (well it was a problem for my OCD very organized city building self). My city bumbed up against a large patch of forests. And when I went to build houses there it wouldn't let me build in the woods. Okay no big suprise but it forced me to build my houses out at a rather irregular fashion since it was in the middle of my residential zone. Now obviously this is gamebreaking but as I continu
I have only seen this happen in the adventuring tree. But very late in the tree when I only have a choice or two left. The Breakthrough bar will fill up, then on the next turn will reset to 0 without ever giving me an option to choose a breakthrough. It doesn't even put the selection screen up.
I was able to pay the essence cost of the worg quest and get the 2 puppies even though I had no essence to spend.
Did a playthrough last night, really was focusing on city building and balance of space vrs requirements (Food and housing vrs other improvements) and one thing really stuck out to me. Started my city next to the mine spot but as I played I was finding incrediably hard to utilize it. At Level 1 I obviously couldn't make use of it which of itself really is no suprise. Farm took up four spaces, hut took up 1. And of course the requisite merchant, workshop, temple, comm