One big one that you missed: WoW - Massive server proublems for months after launch.
Ifandbut
Speaking of light/dark DGs, exacly which DGs fall into light and dark sides. I would imangine Lord Erebus and TB are dark and the Rook and Oak are light but what about the other ones, like Queen of Thorns. There does not appear to be any indication of light/dark on the DG select screen.
I would also prefer to controll how/where your waves of minions go. I was playing a fortress map last night and my creaps would do a zig zag tward the fortress. I wanted to go around the side to take out one of the portals but I had no idea how to get my creaps to follow me and help me out. Instead I had to ninja the towers and fortres with my Rook (go in, drain structure, hammer, run away). Right now Demigod feels 1 part action, 1 part rpg, 1/4 part rts. I have not played a general t
[quote who="rockerest" reply="5" id="2140588"] Quoting Peace Phoenix, reply 4 Well, since Demigod involves P2P connexion between all players, you really need the demo to see if you can do some multiplayer. Never had a problem with online multiplayer before. WoW being the most recent one. I can only assume that the connection to the multiplayer server is the important part, and will allow play. But yes, a demo would be fantastic before I go and blow $50 on a g
I love that the CEO not only plays the game, but post status updates and codes it. On one hand I hate it that I have to work so many long days around the release but on the other hand there should be some nice fixes when my weekend starts. Thanks again Frogboy and Stardock.
Thanks for clearing that up.
Just to double check, you can only ever have one favor item equiped/active at any time but you can change favor items baised on your build or openets for that game, correct?
[quote who="JesterOC" reply="13" id="2139497"] No DRM and a good rep with customers deserves support. BTW Demigod is pretty damn addicting. JesterOC[/quote] Quoted for F-ing truth! The only reason I did not pre-order Demigod like I did with Sins is because I was busy with work and would not have a chance to properly beta test it. When I saw the news story last night about Demigod being released early I was real tempted to find a torrent because I
I to was disapointed with the lack of tutorial. However I played 2 rounds of the parathon/campagin single player and started picking things up fairly quickly just by relying on standard RTS and RPG knowldge. However, I would like a way to pause the game in single player while I am decideing what skills to level up or what items to buy, at least untill I learn them. The bigest suprise for me was when I started the parathon/campagin I thought it would be a one on one fight not a all out
This was something I was trying to understand the last time I played. So, you can not have a fleet defend your home system while that system pumps out ships without haveing the new ships join the fleet. I like to have a main fleet defending my home systems while my main production system pumps out frigs for defence. If my primary fleet passes through a system as it is finishing a frig, that frig would auto join the passing through fleet?
A quick suggestion for the Borg. Maybe you could make them randomly appear like they did with the Dread Lords in GalCiv2. I have no idea if this is possible, just putting it out there. I'm a big fan of the Borg.
I guess I dont see the point of making a group of ships that move together but dont work together. Making control groups just seem pointless to me. I checked the key bindings and I could not find a way for Ctrl-number to make/select fleets instead of making control groups.
So I assume then that selecting a group of ships and pressing Ctrl-1 is different then using the tactical menu and making a fleet? I hope there is a way to change Ctrl-1 to make fleet instead of assign control group. I thought Ctrl-number was a RTS standard to make fleets/groups of units that work together.
Back when I was playing Beta 2 and some of the Beta 3 you used to see the fleet numbers 0-9 in the empire sidebar so you could easy expand them and see how your fleets are doing. However, it appears that this was removed in release, or the option that I think will enable it in the config menu does not work. I think the option says something like "Pin Fleets". Also, when I try to manually select the fleet and click the pin button in the top left of the screen it appears to do nothing bu
I was also disappointed that there is no campaign (I thought I saw somewhere before I pre-ordered the game that there was supposed to be a campaign). Regardless I got addicted in Beta 2 and I'm amazed how good the game is at release.
Did you build a trade port in the other system? [/stupid question] Yes, I'v build trade ports at all of my planets. Within a system I see trade ships and refinery ships moving constantly between planets and asteroids, but I have never seen a trade ship cross the link between the two systems that I own. Also, because the trade ships dont move between systems then there is no point in havening a trade treaty with a
V) have some sort of gravity slingshot option where your ships fly around the edge of the gravity well while accelerating. (even if you cut the acceleration out, I would still like to have this option so I dont have to micro in order to dodge the Gauss') Well I think the ships should be smart enough to dodge stationary deffences, but yes...that would be a nice addition.
I'm just about to finish my first multi-system game. For most of the game I have had one system all to my self while the AIs were fighting among their selfs. After they sent a few scouts into my system they started offering me cease fires and trade agreements (probably because they saw my armada of capital ships). I thought "ok, sweet. I can earn more money while they fight each other to the death." But after a while I noticed that *none* if my trade ships would cross the interstellar distances
someone did the math on it somewhere... turned out not to be worth it Ah ok. I thought someone might have beaten be to it. I still end up researching the tecs because I like haveing a full tech tree.
I have to agree with kryo on this one. Haveing to transit through a gravity well gives the person who is trying to control that well a chance to kill enemy ships passing through it. It sounds like you have a problem with how long it takes your ships to make 2+ jumps. I think the best bet to increase the speed you can move fleets is to: a) give all ships a flat speed increase b) make some tecs that increase speed for certain/all ships like we currently have for the tuning speed on capital
This is one aspect that I have not verified for my self, but I guess it would depend on how far Sins carries the decimal. If it is only to 1 decimal place then no, it would not be worth doing the research because even a 50% bonus to the 0.1/sec rate you get will only get you 0.15/sec which the .05 would be dropped off. However, if Sins does carry several decimal places out (the user just does not see it) then it would be worth it mainly in a really long game where all of your mines are empty and
I'm able to run Sins at 1440x900 with maxed settings, the only time it slows down is durning auto-save Wow! ... I am definitely going to complain to the management. If "max" lets you do that, I want a super-max that'll actually let me use my 8800GTX at 1280x1024! My bad, I only had AA at 2x instead of 4x but I'm betting I still wont notice a difference in frame r
Eh, 50+ planets will do that to ya (I tend to play larger maps) lol...that would explain why your saves are so much larger then mine. I'm only doing a game with 4 stars and about 4 planets + asteroids each. I guess that would be "small" by your standards.
I'd have to agree with Ron. It is really easy to build a computer (if it dont fit, then it dont go there). I recently helped a friend build one with only ventrello to communicate with him. Need less to say, it was a "interesting" process when he would describe problems in such creative terms as "the little thing wont align with other thing", but after about 10hrs of walking him through the process he was ready to install windos and is currently playing TESIV:Oblivion with better then maxed graph
I totally agree that the sun needs to have *something* around it. Currently I just station a fleet near the enemy's warp-in points. Ron Lugge: Your right about anti-matter. I'm not a physicist but according to Wikipedia anti-matter has a perfect mass to energy conversion (E=mc^2). The only problem with anti-matter is that it is hard to find/store but it appears that in the Sins universe anti-matter is a every day tool (almost every ship has some). But still, everyone wants more power.