Ifandbut

Ifandbut

Joined Member # 2541383
0 Posts 3 Replies 296 Reputation

I can see the issue with zoom to cursor on a local system scale, but when you are just talking about making galaxies on different height levels there does not seem there would be too much of a problem. When you are zoomed into a system it is 2D like it is now and zoom to cursor acts the same. When you zoom all the way out to being able to see every system all of the galaxies are on "relative" 2D plain (because the up-down distance is small on that scale. I think what most of us would be

45 Replies 12,601 Views

So, really atm you can not take a planet in a culture locked system without destroying the empire doing the culture locking? Angros suggested in this thread when you take a planet the culture lines should get pushed back some so you have a chance of taking the planet without it getting insta flipped. Also, does anyone know why my culture is not spreading to other systems. I have had one system c

4 Replies 2,369 Views

My first experience with culture was frustrating cause I didn't realize what was happening right away. I had decimated the planet with a huge fleet, destroyed their colony. Next thing I see the planet's populate pop back up. Huh?! Must have sneaked in there. No problem. Do it again. Same thing. After the 3rd time I realized my colony ship was on auto. So each time the colony was wiped, my colony ship colonized it and the planet instantly flipped. There sh

15 Replies 35,836 Views

Thanks for the responses. I can see how it would be unbalanceing with the full bonus of a home planet in each system but I think that the way it is now is under balanced. I'm currently losing on average 75% of my resources with max culture. It's not a big deal atm because I'm able to not have a constant loss of ships so my income just piles up until I take a new planet and I have to build everything, but if I was getting enemy fleets sent at me constantly and haveing to rebuild my ship

18 Replies 7,122 Views

Um... your saves are only 50ish MBs?! Did you drop a zero in there or something... mine usually ramp up to anywhere from half to a full gig once my game gets going O.o Ya, I'm sure. I was talking about the individual save files. The folder as a whole was around 1.5Gig before I cleaned them up.

11 Replies 6,310 Views

I was going to make my own post about culture bit I figured I'll just bump this one so the devs might see it. First of all, does culture degrade? I am at the point in the game where I have my system culture locked and the AI has their systems locked. As it stands now I have to completely take out a AI player in order to even think about capturing the planets. If I bomb a planet back to the stone age, move my fleet on, then after the 10 min it takes for me to get a colony ship from my ho

4 Replies 2,369 Views

Ok, I think I figured it out. It all has to deal with Culture. Example: Before I move my capital I have a planet 3 jumps away from it. It is giveing -30% allegiance because of distance (-40% + 10% for max culture). So it is providing me with 42 of a possible 60 ship slots. When I move my capital it is now 5 jumps away and has -75% allegiance with max culture. Only providing me with 15 ship slots now. I think what I over looked (and maybe everyone else did) was that the

18 Replies 7,122 Views

Ok, I was wondering recently where all my hard drive space was going. I figured I was downloading to much like I normally do. But when I went to post my save game files for another topic I realized that my save game folder was at 1.5Gb and I had only been playing Sins for a few days. On a closer look I found that the save file I made for a game on a small map was almost 50mb and the one I made more recently on a 4 star map was 57mb. Yes, in this day and age 50mb is not alot, but when a

11 Replies 6,310 Views

lol, have them meld together when they collide XD lol...5 capital ships come together and form MEGAZORD Really, the self destruct thing makes since. The capital ships carry so much antimatter it could really cause some damage.

27 Replies 8,693 Views

I took over half of a second system and I wanted to create a second capital planet there. Well to my dismay it MOVED the capital planet, yet the tool tip hints at being able to create a capital in each system (something about a tax bonus to planets in the system). Yes, the initial beta 2 release allowed a capital in each system, but this was revised down to one per player max.

18 Replies 7,122 Views

I'm not sure about the dog fights but I do like the idea of capital ships orbiting each other. I defentaly think we need more options for system defense because gauss guns just dont cut it. I do like the idea of a missile battery or lazer gun (think Ion Cannon from C&C). BTW: Rail Gun is just another term for Gauss Gun, they both use the same technology (at least in the real world).

6 Replies 1,606 Views

i aslo i like the idea of bi and tri star systems... multiple entrance points make me happy on the inside. though again maybe a begining option for those who done like the idea. I'm hopeing that there will be more options for a custom game (maybe even a galaxy edditor) in the final version. Maybe that is best talked about in a separate post.

45 Replies 12,601 Views

I had this problem just happen to me. I took over half of a second system and I wanted to create a second capital planet there. Well to my dismay it MOVED the capital planet, yet the tool tip hints at being able to create a capital in each system (something about a tax bonus to planets in the system). After I realized it moved I noticed my fleet cap drop from around 800 to 453. Lucky I have a save right before I changed capitals that I can use to continue my game. I would upload a befor

18 Replies 7,122 Views

That's one thing I have been looking for in my games, was the super weapon button. I thought I was just missing it, it turns out I was not. Even if we don't want the huge game ending weapon that C&C has, we could go with usable abilities like they have in C&C Generals/ZeroHour. The ability to open a worm hole to a remote system and jump in reinforcements instantly (instead of waiting ages for them to make the two+ jumps) to help you win the battle (think ChronoSphere from the Red Alert games).<b

19 Replies 7,367 Views

It would be cool if the crew actually mattered in combat. One of the cooler things about Star Trek Armada was that you could beam crew to enemy ships and take them over. I dont know if transporter tech exist in the Sins universe but it would be a cool aspect of game play.

47 Replies 13,485 Views

Would the debree be minable or no? I remember that before the betas came out this was discussed in length and many agreed upon the fact that it should be mined. It would also get rid of the lag factor not to mention keep resource in circulation. I like the idea of them being minable at least for capital ship debree and like lordkosc said, it would give construction ships something else to do bes

40 Replies 6,833 Views

Ya, I would like to see a readme with the changes also. I don't normaly download beta patches but I would like to see the changes that are comeing in the next patch.

14 Replies 6,624 Views

No, the ill effects of a tactic only occur if it succeeds. The devs decided that this way was less cheesy than allowing players to just invade with a single soldier and mass drivers to devastate planets at little cost. lol, that's exactly what I hoped I could do. Oh well, thanks for the reply.

8 Replies 6,195 Views

I'm still playing orginal GalCiv2 but I am thinking I'm gona upgrade to DA this weekend. In the game I'm playing I have the best military power but very few systems (therefor less people) compaired to the guy I'm at war atm and I just want to keep this guy in his place. I can keep knocking his ships out of space with my fleets but I really want to roast his planets. I tryed to invade a planet that I know I was going to lose. I selected tidal disruption (80-100% improvments destroye

8 Replies 6,195 Views

Ya, I was really looking forward to the epic story, it was one of the main reasons I was gona use to get DA. Now it's just going to be for the ability to customise the races alot an maybe the epic events. I looked at the priview for DA on Stardock Central just 2 weeks ago and it was still in there. I was wondering about it after I read IGN's review and did not see a mention of it.

7 Replies 4,678 Views

As you've noticed, you at least need a military respectable enough not to make you easy pickings. Once you build that up, you should have time to go for any of the victory routes you choose. Or, have the tech and the ability to keep no military untill someone war-dec's you then pop out one of your most powerfull ships from every planet. I did that in

6 Replies 9,804 Views