[quote who="Spartan" reply="24" id="1939829"] Quoting Luckmann, reply 23Excellent work, Spartan. What program are you using, Photoshop? I've got the hobby of making avatars every now and then, and if at all possible, any chance I could have the base file w/ layers, for any of these avatars? I'd like to rip the border, since it fits these boards so perfectly. Of course I used PS for the work. What else would I use? If you want to make sure pl
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Thanks for the avatars. I used some of them for making a banner.
Another one : Hope you'll like it :) @Spartan : Yes, green is good on some forum but not here :) I really love that tribal wolf. It's my avatar on each forum I go. EDIT: I'd really like feedback, especially the negative ones, to improve my amateurish work. More fluff? Less? Bad color choices? What could I do to improve?
On SupCom there's a mod that's called "phantom mod". It's basically an FFA for the firt 10 minutes then a player is randomly chosen as the phantom. The goal of the phantom is to kill everyone. The others are allied.. but they don't know it. So you have to use great diplomacy skills. The phantom also get an economic boost. Another mod is made from it : "Ninjas vs pirates". Those kinds of gameplay are really entertaining.
Do you know that when you pause you have as much time as you need ? :P
Fall from Heaven is a great great choice. Try the first (that is with the mods of "beyond the sword") then get the second version which is so cool. EDIT: and a link http://forums.civfanatics.com/showthread.php?t=171398
Even if it's a culture thing, I don't think slavery could ever be seen as something different than "un fair/evil/whatever you call that". It's not just a matter of culture. And on the polls : noone can answer, unless they already have made such decision. In great danger noone can know precisely how they would react. You don't know if you'll be scared, or in such a rage you would kill the baby without an eye blink.
Yes we all know that gameplay > realism. But more realism than before wouldn't be that bad. It would add a lot to strategoies. And I'm sorry to the poor sister that like the graphics.. but if you make a game with that on mind you'll have a dumbed game :( Devs should never assume their buyer are retards or 8. Realism is just a way to raise the tactics available. The war3 system is just too simple for a game like that. It's like the tactical combat system of GalCiv2. The game
That would be another use for a morale stat. And you would need some kind of "slavery doctrine".
Slavery? Why not. It could add some options. But I hope it will change the good/evil side (if the same concept seen in G2 is used again)
If you reall can't have more than 3 players then you should avoid that game because it will lack a political aspect.
So is there a small hope that at least one faction from the fallen won't totally obey to their creators?
So because a unit learned to use a sword it can't pick up a bow on a dead body and put it (the bow... not the dead body) in the supply wagon? It doesn't make sense.
Master of Magic. Dominions 3. Civ4 complete with Fall from Heaven II mod. Heroes of Might and Magic 5 - tribes of the east (the second expansion which is a stand alone and lacks.. nothing apart the first two campaigns)
A simple one :
Oh yes I like shardsofelemental.com
So you think there's good ideas here. Which ones?
A successor idea would be good with a "twilight" mechanism. You need to prepare for your twilight.
On vista and with dosbox I can play MoM without any problem. Anyway AoW 1 was the best, even with it's flaws. It had a more interesting campaign.
Oh hell yes !! The mystery initiation !!! You wouldn't start as a channeller. You would become a channeller :D EDIT: And the twilight mechanism would be great with a successor system don't you think?
[quote who="lamperti" reply="13" id="1939468"]I wish people would stop saying that real-time with pausing is the same as turn based, or that they want the battles to be resolved quickly. The first is just not true, and the second devalues the tactical game. Real-time with pausing is not the same as turned based. It's a completely different feeling. Turn based allows, and enforces thinking about each move, which is what I want to be able to do, real-time with pausing has me s
Such a battle would need : lots of soldiers. A system that don't kill a unit in one hit. No fatigue system (because with it you just can't battle for so long). Even if it sounds nice I would really hate not having fatigue or one hit-kills.
Cull my quotes? You think I made too many of them? About comp calculation : if you've ever played steel panthers you know roughly your chance of hitting a target. But when you know the algorithm used to calculate it .. It's just a big big one, with lot sof things involved. So I think a complex system, with lots of details can be made. And the system I described is fairly understandable. A big armor will prevent damge but not getting hit. A light armor will increase your chance
Yep after thinking about hge armies roaming a desperate world .. I said to myself "If it it isn't karma generating what would be?" [e digicons]k1[/e]
Yep for sure :D Anyway, have we a chance that those ideas will be implemented? Yes i'm talking to you devs :inlove: