abomination5

abomination5

Joined Member # 2549950
1 Posts 66 Replies 688 Reputation

[quote who="Frogboy" reply="63" id="3005873"]Flanking, LOS, terrain, etc, are all interesting concepts. But there's also some meat and potatoes here that are easy to overlook because we take them for granted. How about the AI just freaking healing a hurt unit? Or slowing down a charging unit? If you want to talk about the design of tactical battles, that's Derek's thing. I can say, IMO, that I am not keen on tactical battles being the d

119 Replies 327,528 Views

[quote who="Bellack" reply="241" id="2976699"] But the Unit Design (ship Editor) in Galciv 2 was awsome and it was made by Stardock so they can make a good one.[/quote] I put a lot of hours into Galciv 2 but the ship editor was just an annoyance for me. It was nice if you wanted to play legos but I am more interested in a strategy game. I hated having to go back into it every few turns to upgrade to whatever +1 weapon upgrade I recently got. Not muc

322 Replies 1,022,353 Views

There's not much that can be said on this top that hasn't been already. Hopefully the major issues will be addressed this time. I'll definitely be more skeptical of Stardock's hype with FE as well.

82 Replies 220,655 Views

Looks like an amazing basis for a game but maybe not a well fleshed out game in itself.

25 Replies 87,594 Views

I agree with a lot of the other comments. The spells are definitely an improvement over WoM but still doesn't seem to be up to par with some of the older fantasy 4x games. I'd love for FE to be a great game but the pre-release hype WoM and its subsequent failure has already largely destroyed my faith in Stardock. Again, I'd love to be proved wrong.

322 Replies 1,022,353 Views

[quote who="AlLanMandragoran" reply="9" id="2971549"]I'm thinking teleport type spells should only be in the game if the AI both uses and knows how to counter. Otherwise it's just an unfair advantage for the player.[/quote] Brad made a big deal during the WoM beta about how nothing could go into the game if the AI couldn't handle it. Looks like that still hasn't manifested even so long after release.

14 Replies 8,103 Views

[quote who="Kamamura_CZ" reply="38" id="2932002"]I have already sent my picks, sorry for not responding faster. But, isn't this supposed to be a n00b game? I see a lot of technical talk about SC rush, sacreds, etc. As true n00bs, you should pick units and pretenders according to how much like their pictures. You should roleplay as much as possible, not caring much about losses and wins. And most importantly - you absolutely have to make obvious blunders! That, and much more I expect

698 Replies 1,301,365 Views

I've been dealing with a bandwidth cap for the last year. I can use 6GB a day. It's very frustrating especially if you want to use digital distributed software or stream movies/television. Most of my digital software downloads are done at work and the moved home using an external hard drive.

106 Replies 209,452 Views

Yeah, there were a lot of things that were advertised on the forums that never got into the game. Unfortunatly, its not just a missing feature or two that makes Elemental the disaster that it is. This game still isn't what it should have been on day one. The original GC2 was better and I was expecting Elemental to be at least on par at launch.

21 Replies 16,823 Views

Great thanks. I'll be looking into that later this week. I know Europeans have to deal with it all the time but was the publisher thinking releasing the game so much later in the US. That can't be good for business!

22 Replies 78,155 Views