I never liked impulse and I like it even less nos tha gamespot is in charge. I only have a few titles there that were not on steam. I like having all my stuff in one place. I hope stardock goes with steam or back to stardock central.
abomination5
SimCity 4 is my favorite. The only mod you need is one that focuses on transport. I forget the name, but it is fairly popular and you should be able to find it.
[quote who="Frogboy" reply="63" id="3005873"]Flanking, LOS, terrain, etc, are all interesting concepts. But there's also some meat and potatoes here that are easy to overlook because we take them for granted. How about the AI just freaking healing a hurt unit? Or slowing down a charging unit? If you want to talk about the design of tactical battles, that's Derek's thing. I can say, IMO, that I am not keen on tactical battles being the d
[quote who="Bellack" reply="241" id="2976699"] But the Unit Design (ship Editor) in Galciv 2 was awsome and it was made by Stardock so they can make a good one.[/quote] I put a lot of hours into Galciv 2 but the ship editor was just an annoyance for me. It was nice if you wanted to play legos but I am more interested in a strategy game. I hated having to go back into it every few turns to upgrade to whatever +1 weapon upgrade I recently got. Not muc
I like the idea of a 'teleportation sickness' debuff that puts you at a disadvantage if you intend to fight in the next few turns.
There's not much that can be said on this top that hasn't been already. Hopefully the major issues will be addressed this time. I'll definitely be more skeptical of Stardock's hype with FE as well.
Looks like an amazing basis for a game but maybe not a well fleshed out game in itself.
I agree with a lot of the other comments. The spells are definitely an improvement over WoM but still doesn't seem to be up to par with some of the older fantasy 4x games. I'd love for FE to be a great game but the pre-release hype WoM and its subsequent failure has already largely destroyed my faith in Stardock. Again, I'd love to be proved wrong.
[quote who="AlLanMandragoran" reply="9" id="2971549"]I'm thinking teleport type spells should only be in the game if the AI both uses and knows how to counter. Otherwise it's just an unfair advantage for the player.[/quote] Brad made a big deal during the WoM beta about how nothing could go into the game if the AI couldn't handle it. Looks like that still hasn't manifested even so long after release.
I won't be able to play. Sorry.
[quote who="Kamamura_CZ" reply="38" id="2932002"]I have already sent my picks, sorry for not responding faster. But, isn't this supposed to be a n00b game? I see a lot of technical talk about SC rush, sacreds, etc. As true n00bs, you should pick units and pretenders according to how much like their pictures. You should roleplay as much as possible, not caring much about losses and wins. And most importantly - you absolutely have to make obvious blunders! That, and much more I expect
Looks interesting. In what sense is it supposed to be sandbox? From what I read on the blog the current version consists of a few missions. Is their eventually going to be open world play in the style of Space Rangers 2 or Freelancer?
Hopefully I'm not the only one who has no idea what a Jarl rush is.
I've been dealing with a bandwidth cap for the last year. I can use 6GB a day. It's very frustrating especially if you want to use digital distributed software or stream movies/television. Most of my digital software downloads are done at work and the moved home using an external hard drive.
This looks amazing. Thanks!
I've been holding off on getting this because I've heard it has poor AI. Hopefully that will change come this patch.
I'll play. I've only played singleplayer before and I'm sure I'll get conquered quickly.
Well said b0rsuk (other than missing that FE is already a standalone game). Hopefully FE will turn out differently.
Why aren't they on my computer? I find all of those effects and animations distracting.
Most of those make sense to me but I was surprised at "rockyou" being so high on the list. I wonder why that is so popular.
Yeah, there were a lot of things that were advertised on the forums that never got into the game. Unfortunatly, its not just a missing feature or two that makes Elemental the disaster that it is. This game still isn't what it should have been on day one. The original GC2 was better and I was expecting Elemental to be at least on par at launch.
What does this have to do with 1.1? I haven't played the betas. The only thing I noticed is that shards now generate mana. Is that all 1.1 has to offer?
I didn't care much for the trailer since it was merely a cinematic but I'm excited to hear the game has a release date.
Elemental is sitting on my hard drive at version 1.06. It sounds like the core experience hasn't improved yet. Let's keep waiting...
Great thanks. I'll be looking into that later this week. I know Europeans have to deal with it all the time but was the publisher thinking releasing the game so much later in the US. That can't be good for business!