[quote who="Sentinemodo" reply="8" id="2734375"]I go for easy kill take the sovereing that get two sentinels at start, match it with Tarth kingdom, and roll over any city you find. Btw, sometimes they are escaping with a pioneer and drop a city anywhere outside the limit. In that situation I miss the option to raze it. I want a RAZE CITY option.[/quote] You can still raze cities if you have the right warfare tech.
abomination5
[quote who="Dual_CoRed" reply="1" id="2731038"]Kind of weak. It's possible to declare war on a neighboring civ and just waltz your sovereign into their city. Also, enemy AI like to leave their sovereigns exposed. I wiped out 3 of the 5 civs I played against in about 10 minutes just whacking their unprotected sov's.[/quote] Same here. The AI is very passive and leaves the sovereign wandering by himself.
There is a new article up on Rock, Paper, Shotgun noting that the gamer's bill of rights is no longer found on its website. I'm not sure if this has anything to do with what some would call a premature release of Elemental but they seem to think so. http://www.rockpapershotgun.com/2010/08/25/stardock-rescind-own-bill-of-rights/
The patch notes didn't address much (if anything) here. I like this review. I agree with most of what you've said. The game is definitely fun but there are a lot of issues. I've always disliked the color scheme/aesthetics of the UI but surprisingly I've never really seen that many complaints. As you said, it feels very bland to me. Although the improvements since the beta are very nice.
[quote who="kryo" reply="3" id="2727326"]Minor cities can't levelup. We're either going to make that clearer in-game or remove the limitation.[/quote] I always figured this was a bug in the beta. Once the town is captured it should level up normal in my opinion.
I'm not sure if it's consider a bug but some of the base units are slightly more powerful than custom ones.
I believe general sets the difficulty of the monsters in the world.
So glad to hear tactical battles are eventually coming back to MP. Definitely buying a second copy for multiplayer after this happens.
Great post! Got a laugh out of me.
There may be some in the campaign (haven't tried it yet) but in the normal game the only thing I can think of is unit selection dialog. You aren't really missing much there.
Join any server and type /join #elemental.
Prepare for liftoff!
Whoohoo! Definitely staying up until release! Thanks Frogboy!
Frogboy, Thanks for addressing some of the issues concerning Elemental multiplayer. The main thing I wanted to comment on here is the lack of tactical battles. I was going to buy a few copies of this game for my home but now that I hear this there is no way I can do that. I mostly intend to play Elemental on LAN. I may jump online every now and then but I'll be primarily playing with people I know in the same room. We've played a good amount of HOMM
I wouldn't call it "dumbed down" either. From what he said it's just streamlining the game for multiplayer. I know gamers have a fear of the word "streamlining." If I was playing online against strangers I would probably want to use the balanced version but if I'm on my LAN I'd probably want the single player version. Hopefully it's optional.
These are very good ideas, although most of them have been mentioned before. I hope the developers get a chance to see this thread. I especially would like to see initiative and trainable special abilities. Hopefully even special abilities which are faction specific.
How about a glowing blue glyph under summoned units instead of green shading?
Frogboy, Sorry that you have become aggrivated over some of the posts here. I agree that the single player portion of the game has no copy protection. I was only disagreeing with respect to the multiplayer component. You need a unique serial key to play multiplayer. It was never my expectation that I would be able to host an entire LAN party on one copy of the game(although I didn't rule it out because many other games have offered this option) but your initial post seemed to
[quote who="StevenAus" reply="49" id="2714100"] Alter this thread's title to say "Minimal Copy Protection", and I think the majority of people would not have any problem with it. Simple as that. [/quote] I agree with StevenAus. It's not the information in this thread that bothers people but the way that it's presented. It comes across as doublespeak. "LAN Games" = No LAN support. You must be connected to the internet at
[quote who="Nesrie" reply="33" id="2714024"] I could be wrong here, but isn't the serial number only used to register it on Impulse for updates and multiplayer? Is it actually asked for during the installation process?[/quote] My interpretation of his post is that two people cannot use the same CD key at the same time in multiplayer (even on LAN). That's copy protection to me.
[quote who="Frogboy" reply="23" id="2713990"] Almost. You would have to have a second serial # when you logon. The game's not attached to any particular computer but any player still has to have an account with a serial # attached to the person.[/quote] That's reasonable to me but if that's the case I wouldn't really claim that there is no copy protection. You may not consider it to be copy protection but I do and I'm sure I'm not alone. This method is also listed on Wikipe
Great news. Looking forward to seeing the changes since beta 4!
[quote who="Doomsday347" reply="9" id="2706079"]I have to agree with SumoX, the combat was extremely disappointing, when armies fight, I should see armies fighting, not one soldier detaching and hitting the enemy while the others stand in the background looking like idiots. This seems like a bastardization of the heroes of might and magic system, where only one unit actually attacks and it takes into account the stats of all the units in a stack, except here it actually shows the rest of the
[quote who="GunslingerBara" reply="87" id="2704868"]I've modified the design of the Elemental forums once again. The columns on the side are gone, the header is slightly smaller, and the forums are slightly wider. I've also made some more minor color changes. Let me know what you think Bara[/quote] Thanks! Major improvement over the first iteration. I still find the darker post background to be a bit too dark for my tastes but still a major
Really love this. This gives you a lot more choices in the beginning. This adds a lot for sovereigns that are out adventuring. Do I keep exploring or do I sit in that lost library until I get that important tech? Great idea.