I did do 100% military but will try it with changed Startig mods. Thanks for the help.
Easy Bake
I would send some ships around to look in every corner.
I know but theres no one useing the other site.
Hey there. Once again im have problems with the AP campaign. mission 5. Is there a fast way to create constructors? Seems the AI has a serius jump and by the time iv built my coloy ships and got one constructor done and hes already placed quite a few of them. plus built 20+ frigates.
Geeze finaly beat it. Ended up giving in to his demands every time and gave him a colony as well.
I did try that.Evenutly the dregin scout finds me. However it didnt seem to work well at all, mabey i just need to get lucky. Also I wasnt sure how to respond to the Acrean threats demanding money and Tech. he pretty much asks for the bulk of my cash and with only 4 colonys in range it hard to build up cash and still do what i need to fend off the initial dregin asults and build freighters. Not sure if its better for relations give in( and be financialy ruined too) and apear weak
Any tips on this one? Mission 4: Dregin interference. part of the mission goals is to get ther othe race on your side but I can't get to other race to help me out against the dregin before hes starts wipeing out my colonys ( only get to 4 system before the other race has taken them all) Iv tried staing out of his part of the map as long as possible but he eventualy find me.
Thanks for the help. A very unusual game, most turn based games realy screw you for expanding to quickly.
I also have anothe rquestion and bout planet ratings. The guides say to not bother with ratings under 15 as the will be a draw on you other planets rather then a bonus. In my curent game i have 3 planets with a 14 rating, can you improve thier rating 15+ with technology or do they alway stay at the starting value??
Is it just me or does the AI have a huge starting advantage? Iv tried 3 tactics so far( all on beginner settings) 1. makeing alot of colonys early Result:economy goes into the toilet and colonys revolt. 2. Sticking with 2 close colonys( i get a free colony ship ) and try to build up economy slowly result : Cultural death soon after statring to trade. 3. Trying to build up military 1st result: Morale tanks and revolutions take place. Im a vetern