ShadowBoxed

ShadowBoxed

Joined Member # 2570173
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Debug Message: Version v2.0 Twilight of the Arnor last updated on: Tue Nov 4 17:11:55 2008 Debug Message: Could not open reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net\GalCiv2UL Debug Message: Could not open reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net\GC2EU Debug Message: Could not query reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net value named Serial No Debug

3 Replies 3,285 Views

Starting TOA from impulse after all games were installed and downloaded. I had an issue earlier where after downloading TOA and impulse began to install it, an error message came up stating that there wasn't enough room to install ,(~247GB free). This resuted in re-downloading TOA about four times and rebooting until it worked. The point at which it crashes is after the intro video is done. (Says it experienced an error and must shut down). I verified, uninstalled and r

3 Replies 3,285 Views

Well.. first everytime I mouse over the four corners of the screen, the view jumps around frantically for a while. I've experienced a couple random crashes in the first thirty minutes. Every single model view twirls around like a ballerina on caffeine. Destroyed enemy ships sometime s come back to life. Planet models in the planet screen continuously strobe whilst an inner model slowly shrinks down until it disappears and pops back in full size.. amongst other things.. This was a recent

7 Replies 4,798 Views

Here's an idea that won't need a lot of balancing for Stardock. Just change the names of those variables. Instead of calling it 'Morale', call it something else instead, like "Efficiency". And instead of 'Morale' buildings, make it something else like "Robot Tuning Centres" Easy and effective!

27 Replies 12,573 Views

I just played a game on a small map with all the races, with the Yor being on the opposite side of the map. After about thirty turns while race military techs were on the rise, the Yor's Military Rating SHOT up. They quickly became at least six times greater than any other race, and thus they started refusing to do deals with others based on that, they also began to threaten me for money, and they began to attack other species. At one point they were against all but the Acreans which were the we

3 Replies 2,570 Views

Stars are already pretty damn important once trade/refinery ships are out in about. These merchant ships love to go through the star's gravity well whenever they can. If an enemy decides to put a force there, he can seriously reduce your income AND give his own ships experience AND collect any bounty on you. I was hoping they implement traders to do the proper run-rounds around hostile systems by the time this would have been amalgamated . That is wha

26 Replies 8,274 Views

Thanks for the feedback. I wrote this late at night so its a little vague I'll admit. The sun would be captured if you have the larger (at a minimum) military force around it. Buildings around the sun, well, lets discuss that; it allows you to fortify it so you can worry less about losing it quickly; and because of that you don't have to worry about your 3+ planets connected to it. Everybody gets a chance to capture the sun. So though it maybe it has a large strategic advantage... that

26 Replies 8,274 Views

I had a great first impression when I first played Sins. I see so much potential for the developers to make a great game. I'm basing my suggestions on the games character, and think that it would help Factions to be able to exercise more military power and experience tide-changing events as well. An idea I'd like to add in that I think would rock in this game is to make the Sun capturable. Allow for a faction's larger military presence in the sun's area to capture the sun after a bit of

26 Replies 8,274 Views

That's a well written review and good suggestions. I agree about the points on AI, right now they feel 'on-a-rail' kind-of Ai, and not very dynamic.

19 Replies 6,520 Views

I found out about this tonight and i'm willing to pre-order it for the beta. however I'm confused by the advice above, do I need to get a totalgaming membership to get this game? Or simply pre-order the game through clicking on the pre-order with 5-tokens, and buy it from there? Can anyone please walk me through it? Thanks

57 Replies 62,106 Views

I really, really like this idea. Perhaps it could be an option when starting a game to either have it classic style, or have a system where at the beginning all ships are allowed in your influence zone, besides ones with combat capabilities. And you can further designate which ships can be allowed or disallowed via the "United Planets" meeting (or whatever...), or set by you for options. If I could further the idea I'd say Freighters and Colony Ships would always be allowed, an

12 Replies 9,339 Views

I recently picked up this game yesterday and the gameplay of defense in this game is a little confusing for me. I constructed a few Military starbases around all my planets in my section early on and upgraded them immensely. The problem was when the Terrans attacked me their ships flew right past the Military bases. This confused me because I thought the military bases acted as a blockade for stopping enemy ships from coming in. What's the use for upgrading their defenses?

3 Replies 4,929 Views