Necaradan666

Necaradan666

Joined Member # 2579754
1 Posts 13 Replies 14,487 Reputation

I keep coming across situations where I have to exit to the main menu to reload, which sucks, takes three clicks and a few seconds of precious time. When all I had to do was cast a heal before combat ended to save a unit, or made a dumb mistake and my Sov got no XP. This could be easily fixed by just replaying the combat.

3 Replies 9,900 Views

Wandering monsters from lairs don't bother me even if they get close to my cities, but monsters shouldn't leave wildlands undefended, those two obsidian golems guarding the entrance to imperium always wander off letting any low level character grab their high level loot when they aren't home. [.80]

33 Replies 33,754 Views

After playing a huge map all day I got used to the new way and I really enjoy the greater variety between classes. I don't agree that the huge mace is unbalanced now, it still has the init penalty just like heavy armours. Inin the end this system feels more streamlined and lets me design units and equip heroes a little quicker, and with a little less hassle, the loss of complexity due to figuring out which pieces of gear I can equip isn't great.

54 Replies 69,842 Views

Yeah I like the current way of doing things or perhaps when the two heroes show up they have a death battle to see who joins your faction, that would be cool. I think procedural generation is derp, give me handcrafted beauty. I don't want to play a game of generic random number generation, I want to play a human defined game. Random heroes? Are you joking.. don't you find any enjoyment in well made characters that have backstories and dreams? Needi

22 Replies 46,381 Views

Suggestion for a few quickslots for spells on the main screen, I find myself constantly opening up that book and scolling through pages, over and over and it's driving me nuts.

13 Replies 23,560 Views

Since 1.3x I haven't been able to play a game where the research trees don't have visual glitches, no lines connecting various techs, title text from techs floating off or just not appearing in the first place.

3 Replies 4,462 Views

I'd also like to confirm that as of 1.32 if you force a sovereign under the effect of tireless march to surrender you'll lose the enchant on whichever unit you had it cast. Then you'll find no way to dispel the effect on the vassal sov. And you can only cast the spell once per game even after dismissing the bugged sov.

26 Replies 24,839 Views

it's interesting enough to play through once or twice but personally I found it less a campaign than a scenario, it's only three or so maps and I can't help compare it badly to other campaigns like heroes of might and magic which may have seven individual multi map story arcs that interconnect and feature all the characters and creatures. FE is just a teaser

5 Replies 6,767 Views

I'm not sure on how unit animation/size are actually done in this game but since the animations themselves are the same I assumed it was merely adjusted with a scale modifier or something and that there is a typo in the data for these particular units

12 Replies 9,978 Views

That quest mentioned I believe to be the first level 'Go kill the ogre quest' each time I get this quest I kill the ogre and finish the quest by searching his tile where I get the reward of a sword and then immediately get kicked into combat with a party of dark mage/undead/hunter types

13 Replies 8,948 Views

As far as I can tell from my games growth consistantly works fine on foot or horse, but on alternative mounts such as warg, boar or lizard the growth spell actually reduces size.

12 Replies 9,978 Views

[quote quoting="post"] *Also, most humans on this planet view items from top-to-bottom as a natural orientation, so the initiative queue in tactical is mighty confusing until you realize that world is upside down! In all seriousness, consider revamping or at least mentioning the orientation in the tutorial vid. *Not sure why the seemingly cosmetic choice of warg mount takes extra research. Since they run lower to the ground

15 Replies 7,127 Views