A developer saying 'haha you wish' would be even better than the stony silence thus far :( Though it'd be rather inferior to 'holy crap you're awesome. Even though you have no employable skills, here's a paycheck to sit around and yell at us to do things that would totally kick ass!' [quote]I don't like the idea of making the info expandable. It still involves too many clicks if you ask me.[/quote] The idea to me is user-friendliness. If you don't give a flip about what your su
Uranium - 235
[quote]The problem here is that research (and many other aspects of the game) is optimised for small maps and larger maps are just an add on.[/quote] Obvious design flaw aside, what do you base this on? Any quote from a developer saying 'Well we don't care how you play the game, we only want it to be fun for tiny maps'? I've actually heard you toss that line around in a thread long-since forgotten (except by me, Mr. Fottergrafix Memereez), but I never asked exactly what you bas
[quote]So the rate with which it scales should be exponential, not linear,[/quote] This is the flaw with the tech tree in the first place. Looking through some of the values, simply, very few techs exponentially scale. Most of them are simply X, X+1, X+2, X+3, etc. With growing populations and advanced research, you can snowball and utterly overcome this negligible increase.
Horray I'm awesome! [quote]I'd like to play the game, not just keep pressing End turn while waiting 20 turns for each tech to arrive.[/quote] That's a flaw in your reliance on the absurd hyper-tech that is in GC2 already. Apply that to a real example. "Guys we should really bomb Germany, but these planes are kinda old." "Well let's just wait for the new Mitchells to be finished and we can use those." ... "Okay the Mitchells are ready, but their Mk42 bombs a
This edit being broken is really pissing me off. Starcraft didn't sell 10 million units in 1998. Or 1999. Or 2000. Initial sales were quite average, thank you very much. Yes, 'I was there' to quote Sir Ad Hominem Attacks up there.
How the fuck was Warcraft 3 an RPG? Because you had gear that'd give you +strength? Is that your definition? Do you have an extra chromosome? If that is your definition, you must be a fucking console gamer, or some other equally retarded slime. Have you ever played Fallout, Baldur's Gate, or even a single game of Dungeons and Dragons in your life? Shadowrun? Rifts? Warcraft 3 as an RPG - jesus christ. Not even BLIZZARD called DIABLO a role-playing game, because it WASN'T, you stupid twa
[quote]As for the campaign of Starcraft being "Mind numbing shit"...actually, no, I cannot see where you are coming from there. An epic story line that has far survived the original game, spawning many side stories and the like - mind numbing shit? Really? Granted, deus ex machina was used once or twice: who doesn't use it though. You can't find a game these days without it rearing its ugly head. Does this detract from the game, thus forcing the campaign story and gameplay in to such a title? I
Also, despite what your teachers said, there's both such thing as a dumb question, but also dumb statements, and simply dumb people.
(Bah, edit is broken again) Another issue with organics is that, every creature, no matter how big or small, needs energy to survive, nutrients, proteins, and so far, water. As it's unlikely that any of these things are going to change (I should mention a water-based organic creature in space is all manner of bad news in a vacuum), it comes down to feeding your army. A massive capital-ship sized creature, which, assuming it can rapidly heal itself after a fight, would require a
[quote]Nerve poisons/Viral infection? Perfect to take out the crew on a space ship.[/quote] The matter comes down to getting it INSIDE - space ships don't exactly have screen doors ;) Such vessels are, like warships, segmented and can be sealed off in case of a hull breach. Simply close off the infected area, and if it comes down to it, jettison the atmosphere into hard vacuum. [quote]Radiation? Same goes here, plus an atomic explosion near a space ship would inevitably destroy
[quote]Shut the hell up.Why, cause YOU said so?[/quote] I can make Kryo or Frogboy say so if you'd like.
[quote]Everyone keeps trying to copy Blizzard's success in the RTS and MMORPG market[/quote] They do? The only 'big name' MMO that I think came out after WoW would be Dungeons and Dragons Online, which while it was a refreshing take on the whole MMO thing, it was just both a poor concept in a pay-per-month format, and riddled with bad gameplay design. I don't think anyone's released an MMO yet that was designed to combat WOW. As for Starcraft, I stand by what I said. T
I'd also like to add that balance had nothing to do with Starcraft's success either. The early game was clogged full of exploits and fairly poor balance. It took YEARS of patching to get the game into a 'very balanced' state. [quote]PONG lives![/quote] Shut the hell up.
[quote]So strategy to you is more units with less "micromangement"?[/quote] I should mention that Supreme Commander was the biggest letdown in RTS in quite a while. Massive maps sounds great and all, but, well, for starters almost every 'massive' map was 90% water, but SC just ended up amassing a horde of 400 Heavy Assault Bots. The prevalence of long-range weaponry, tools, and extremely high-power units pretty much negated everything that the 'massive scale' accomplished. I ca
Also, open-source communists piss me off.
No, Linux is just worthless. We used it in our computer science classes because: 1) It's free, which saves the University a lot of money. 2) They only need to run one or two programs. I've determined long ago that 99% of Linux users do so simply so they can say they can. For basic operating system usage, Windows can do everything Linux can do, but better. The one complaint with Windows I have is the bloat, but if you're 'savvy' enough to use Linux, debloating Windows is tri
[quote]And what happens to a ship that doesn't seal off a breached section of its hull? Crew death and structural failure. Now, I'll just cut through all of the pointless insults and say something you seem to not care about: This is science-fiction. The game has lasers that move slower than autocannon shells, so I don't think anyone's going to care if an organic entity can survive the extremes of space and go toe to toe with an interstellar battleship - Hell, people didn't seem
Sins of a Solar Empire - The Board Game - New from Milton Bradley!
During my deployment, I'm going to work on a tech tree mod that will simply make the 'costs' of them astronomical. I despise the current tech speeds - on Very Slow, even on a very average (immense) galaxy, by the halfway point I'm getting new techs in two or three turns - I'd like to be forced to use a tech BEFORE it's obsolete. As it is right now, I build a fleet of little crappy ships to protect myself, and then I'm building Dreadnoughts with Doom Rays and BHEs on them. As it is, weap
Run Bootcamp. Oh right, Bootcamp was a joke.
[quote]Think 'War of the Worlds'. When someone figures out a disease and shoots it into your ship, you've pretty much lost the whole war.Yeah, try finding a disease that jumps between species that easily. The end of War of the Worlds is a bit ridiculous (but fun!), as it takes extraordinary luck or a great deal of time for a disease to adapt to a new species.Ben[/quote] I implied 'create' a disease. I'm pretty sure if you can create a biomechanical supermachine that can survive radiatio
Let me guess, you also claim that the Bible doesn't say that the Earth was made in 6 days either, right, that it was all just 'time scaled' to god's perception of time? Or that the Bible doesn't also claim that genetics is based on what's around sheep when they mate, or where Jesus says worms are immortal. Or that Jesus also thought cripples were inherently sinners too. There's a good New Testament life lesson for you - do you go find handicapped people, pull out your leather-bound bible, point
I never insulted your religion, YOU chose to be insulted BY what I said, you melodramatic boob.
[quote]You think it conflicts? You're not religious, and you think it conflicts? I can tell you I KNOW it doesn't. Why? Because I'm familiar with science and I'm Christian. They don't conflict. That's a fact. Now if you want to contribute anything of value, go ahead, but this shouldn't be a place where you insult my views, or anyone else's views. You want to know why? It isn't constructive. It doesn't contribute to anything, not even the argument.[/quote] Does Heliocentricism conflict w
As for something that is brought up over and over again, evolution 'conflicts' with whatever religious mumbo-jumbo you buy into because it removes yet another hidey-hole for 'god'. It used to be that god was the reason spears fell to the ground when you threw them. God used to be the reason birds could fly. God was the reason a metal rod put into a fire would heat up the whole thing. Now the Universal Theory of Gravity, Bernoulli's Principle, and Fourier's Law explained e