[quote who="RammaStardock" reply="1" id="3958498"] We appreciate the suggestion! Ill see about passing it along, but I'm also curious how others would envision this. It's a bit of a balancing act when it comes to managing tooltip space to my understanding [/quote] Get rid of the giant wall of text explaining what 'durability' is.
Uranium - 235
I've found that the AI loves to build an enormous number of light factories, which required them to invest enormously in logistics slots and the factories themselves, and their economy usually can't even keep up with the factory spam.
1) The armament is the worst in the game. Cobalts are available from the start and it has four Cobalt guns. Gardas are literally in the lowest tier of Military resesarch and it has HALF of a Garda's PD armament. And it can only bring half of these guns to bear on any single target at a time. So, in terms of firepower, it's two Cobalts and half a Garda. Do I really need to say more? That's outright humiliating. At least in SOASE 1 most of the guns were on one side, w
... please fix/enhance AI behavior in regards to pirate bounties. They all collude to keep pirates attacking the player. The only way I can get them off me is by dumping TONS of cash into an AI and hoping the pirates launch before they can instantly raise the bounty against me again. And then as soon as pirates come around again, they all just dump it right back on me. I dont' think I've ever seen the AI actually put bounties against each other. Even if I'm not the t
[quote who="Luckmann" reply="2" id="2437315"]Ha. That's funny. Because I haven't seen anything on L4D2. [/quote] Heh, same. I don't understand how they could POSSIBLY spend $25 million. There's whole movies that cost less than that. Sure while marketing and distribution isn't part of a movie's budget, there are very rarely TV ads for games. The most I see is a montage of in-game footage and a splash screen, how could that POSSIBLY cost more than $2 million tops to produce and throw it
I have a question that I suppose hasn't been posed before... and seeing as how you're the only CEO that ever talks to your consumers, thought I'd come to you. Now I'm not asking for YOUR numbers as I know that's company information and has no business being out there - but I just see a lot of speculation left and right and I figure you're in a position to know things that us gamers don't, so here goes. I'm curious about the actual MONEY behind game software sales. It was reput
I actually hadn't known about this until a friend in IRC mentioned it. Tropico 3 wasn't available to him, and wasn't scheduled for a UK release until Nov. 6th. He went ahead and downloaded the game off some P2P tracker or another, and when he launched it it asked for a serial. It then also had a link to buy the serial key online, which took him to a site that offered a Tropico 3 license key for cheaper than the full game. Within a minute he had turned his pirate copy into a legit copy
[quote who="ozo" reply="11" id="2301584"]Mech Commander (gold and 2 both) was made free ages ago... 2006 i think.[/quote] Yes, but I, nor anyone I know, knew about it. Sharing the love :) PS: MechCommander 1 is hilariously difficult. And by hilariously I mean FUCK WHAT THE HELL SHIT CHRIST
[quote who="ToJKa" reply="1" id="2300890"]I saw that it was left for you to find it out yourself during the gameplay, and the clipboard in Black Mesa East gives some important clues of what has happened. I thought it was quite well done, i can still play the game and get new ideas how and why something is like it is. And HL 2 definetly continues from the story of HL 1.[/quote] The first time I played through HL2, I completely missed the board on the wall with all the newspaper clippin
You can also get MechCommander for free at http://mechcommander.org
[quote who="ozo" reply="18" id="2301403"] Quoting Uranium - 235, reply 17 Quoting ZehDon, reply 13 The Elder Scrolls IV: Oblivion. Fallout 3. Bioshock. Hhahahhahahaahha. Only thing that was dumbed down in Oblivion was the menus. Easily fixed, and wasn't an issue at all really. Fallout 3 is dumbed down due Bethesda, not because its on consoles too. Bioshock sucked anyway.[/quote] Fallout 3 was less dumbed-down t
[quote who="ZehDon" reply="13" id="2300774"] The Elder Scrolls IV: Oblivion. Fallout 3. Bioshock.[/quote] Hhahahhahahaahha! So let's compare that to: - Morrowind - Fallout 2 - System Shock 2 .. Snap. Bioshock was the only passable game there, and it was still an overhyped, generally underwhelming game with lousy gameplay. I still have no idea why that game is considered so good. Of all the great games I
[quote who="ZehDon" reply="6" id="2300473"]I'd actually like to see this on Xbox 360, I know I'd buy it for certain.[/quote] Quick, name ONE PC GAME that managed to NOT be dumbed-down for consoles. I'm still utterly appalled that people see any game being on a console to be a 'pro'.
Heh, I made a minimod for it that changed the 'flight' characteristics of all ships, so they'd stop being 'locked' on the 2d plane. Nothing like a flak frigate doing a barrel roll.
[quote who="Campaigner" reply="14" id="2275948"] Quoting SpardaSon21, reply 13Is C&C 4 going to be a Demigod clone? One of the best parts of C&C was its lack of a unit limit and expendable units. I've always believed that it sounds dumb as hell when someone say something like that...."OH! So C&C Generals are gonna be a StarCraft clone??" <-- The "TRUE C&C!!!" fans on the official forums was like that because C&C Generals were going to h
What's the point of designing an MMO? To make shittons of money by people stupidly paying a monthly fee. How do you maximize this profit? Keep people playing for as long as humanly possible. Where in that equation does a fulfilling storyline with a conclusion fit in there?
Mechwarrior 4 wasn't THAT bad. Two things I really enjoyed about it: The mech customization, as mentioned, actually made sense this time around. Instead of strapping LRM20s on my legs and shooting lasers out of my eyes (Okay but NOT as an Annihilator!), I could only put things on in a way that the mech was designed for. Turning a missile platform like the Catapult into a close-combat beast with LBXAC20s was just silly. I also liked the removal of instant leg kills. MW3 was more or less just '
- Empire Earth 3. Easily the most terrible RTS game ever made. Think about how awesome EE2 was. Now wad that thought up, stuff it into your own colon, and pour lye in your eyes. I don't know what that makes of EE2, but that's pretty much what playing this game is like. - Oblivion. The SINGLE WORST AAA GAME I'VE EVER PLAYED. Now granted, there's probably some buggy fucking piece of shit indy trash titles out there, but the key note is that: I haven't played those, because I a
Reviews are bogus, period. For everything; some more than others at any rate. PC reviews are probably the least tainted of all platforms. I like to think it's because the people doing the reviews are PC gamers, and therefore have a modcium of sanity and experience to base the review off of. And given that it's the oldest platform, they probably know what the fuck they're doing. Whereas a new console comes out, any Joe Blow can kick off his gaming career on it. All reviews suff
[quote who="TheRezonator" reply="18" id="2169005"]however, like you said, even if we introduce a new ship, you still need to spend resources on it... while SC are still free and largely uncounterable... if theres no anti-SC ship in the area you can have all the anti-Sc stuff you want, the SC will still wipe out your undefended ships [/quote] Hell, in Homeworld 2, even the Torpedo Frigate could fire cluster torpedos that blew up strikecraft real pretty. Strikecraft had a TON
The only DRM in the game is the CD-key, which is more or less REQUIRED for proper multiplayer gameplay. DRM or no DRM, you'd still have the key, so that you can have a unique account, and most importantly, so you can be banned if need be. This is why you don't need the key until you try to play online. Do they REALLY care that they have to register a key with Impulse once to get an update? No, I don't think they do - they do it all the time with Steam and every other game they've
The problem is that strikecraft are 'something for nothing'. Even if your opponent builds tons of flak, he spent a shitload of cash on a niche unit that has very little use outside of killing strikecraft; since your strikecraft are free to replace, well, horray for you. Sure the premium on carriers is a lot higher, but they can vaporize anything in seconds if you have enough - especially if you're Vasari. Look at how strikecraft worked in Homeworld - you had interceptors and bombers,
[quote who="DeadlyShoe" reply="2" id="2168878"]Yeah, I turn off group move if I need to retreat in a hurry. Most of your ships are combat ineffective when they start turning to jump anyway, so there's no reason for them to hang around. [/quote] I just ran some retreating tests and it really doesn't make much of a difference - they still tend to clump together in predetermined 'zones' no matter how spread out the force is when I order them to retreat, with or without 'Move a
Perhaps not diplomacy-related, but I'd like a way to define 'off limits' areas. I tire of ships taking the fastest way possible right through the pirate stronghold, or what have you. Simply by designating an area 'off limits', they'd automatically skirt around it.
We've all been here - your fleet is getting decimated and you need to fall back now! Then you proceed to pull out your hair and scream at the computer as the ships partake in what is probably the stupidest, worst pathfinding I've ever seen in any game - ever. Yes, even Morrowind where enemies would get stuck on the other side of tables and swing at you wildly, because the pathfinding wasn't hurting ME like it does in Sins. Let's say you hit the retreat button - behold as your shi