Uranium - 235

Uranium - 235

Joined Member # 2586033
22 Posts 340 Replies 14,916 Reputation

[quote who="Carbon016" reply="12" id="2168746"] Quoting Uranium - 235, reply 11 Yes, but how much will you be willing to bet that the same people moaning about Impulse are also running Steam? I don't know ANY gamers that doesn't use Steam in some capacity, and yet there's titles out there that MANDATE the install of a 3rd party STORE to let you play the game - didn't we used to call that Adware? Steam is as bad as Impulse, in different

285 Replies 949,552 Views

[quote who="Dreossk" reply="5" id="2064612"]This mod does too much modifications to the game. 4 squadrons can now destroy a capital ship in 20 sec and the CPU only build carriers so you see like 30 squadrons in a zone and you lose your entire tier3 fleet in 1min. You can now lose planets to culture very easily and early in the game. I'm returning to vanilla game and I'm waiting for a mod that ONLY adds planets type and NOTHING else. [/quote] Agreed - I only play with Sins+ / Bail

15 Replies 35,088 Views

[quote who="dolittle001" reply="17" id="1946941"]Simmyaz, Frog, it is pretty easy to mark every one in this forum as pirate?!?! - if they are not happy how a company deals with valid and paying customers. A very short and easy view on it. I am software developer and belive me, i am no friend of pirates. Nevertheless buying some software and being forced to use a kind of drm tool in order to be able playing further online is not an acceptable way. This is what the

285 Replies 949,552 Views

Homeworld did it just fine, so there's your proof that it's not "hard" or would make things "difficult". The biggest problem is that the game would look really stupid. Almost all the ships in SOASE are designed with fixed weapons that point straight forward. Meaning battles fought in the Z-Axis would look amazingly bad as everything had to stop and rotate to bring weapons to bear. Take Star Wars, for example - the Star Destroyer's top and bottom surfaces are bristling with wea

17 Replies 29,567 Views

[quote who="Maccilia" reply="10" id="2101404"]Also one of the problems the devs mentioned during beta when this was suggested was that the projectiles from the extremely long range weapon would go through the planet and somehow screw up the game [/quote] That's strange - Strikecraft go through the planet just fine...

67 Replies 244,531 Views

[quote who="mriguy" reply="23" id="2102837"]I put up with Steam because of all the free updates, patches and constantly changing content. If you want to do micro transactions, thats ok, but do not force me to use a service that does not provide me with these perks[/quote] I'm sorry? Are you telling me the massive GalCiv2 2.0 update was a fart in the breeze? The entire reason Impulse is required for updating is because Stardock wants to provide these perks as an incentive for peop

44 Replies 166,558 Views

If the destruction of a planet bothers you that much, you should play this game - the setup was amazing and actually made me ANGRY at the enemy for what they had done. Destruction of Kharak "No one is left. Everything is gone. ...Kharak is burning..." The voice acting of Fleet Intelligence is phenomenal...

98 Replies 248,298 Views

Entrenchment is hands down the single best value I've seen next to the Orange Box (which wasn't THAT much a value since I owned half the damn games in there already). I can sympathize with people who won't buy a $40 expansion pack, but you can make $10 on the street by just asking someone for some change.

18 Replies 43,027 Views

When I first started playing Entrenchment I mostly played Vasari - Starbases were fun, dynamic, and bolstered defenses admirably. Then I went back to playing TEC and Advent and it's just... annoying. With only being able to build one starbase (this problem would go away if you could build two, or just a second, watered down one), it's pretty much impossible to even hope to get a FRACTION of the useability out of an immobile starbase. The only solution I've found is to sandwich al

67 Replies 244,531 Views

quoting post This is a quick post, hopefully to be seen by the eyes of Stardock employees. I wont buy Entrenchment if the only way I can install it is through Impulse. Impulse is DRM. It stops you from installing Impulse-only titles without logging onto the Impulse network. It's my understanding that it's illegal to install SoaSO: Entrenchmen

44 Replies 166,558 Views

[quote quoting="post"]And before someone suggests it, I will not be buying it so I can play a beta just so I can know what is in it before it comes out, kind of defeats the purpose.[/quote] It does? I've never understood this ridiculous mentality. The game isn't broken, and it's not changing very much. Effectively the Entrenchment Beta *IS* the final product. All that's left is balance tweaking, which is no different from balance patches released for 'finished' games.

24 Replies 42,882 Views

[quote who="DorianGray7" reply="18" id="2057289"]Haha, Yeah well you're talking about the Sova and the carrier capital ships. NO one EVER builds them because they are worthless compared to just getting 4 light carriers which can support 8 strike craft wings. [/quote] Speak for yourself - Vasari carriers are indispensible, almost one of the best capitals they have. Three level 6+ Vasari capital carriers + 8 light carriers = 31 strikecraft (aboutish, depends

59 Replies 154,857 Views

I can't even fathom how one would find anti-structure abilities on a starbase to be useful. They take so damn long to build I couldn't even picture building one and upgrading it in a hostile gravity well...

10 Replies 19,257 Views

I don't even see the Korx being a bad choice. While I haven't played them in some time, I certainly remember launching off the bat with a powerful economy, and everything just grew from there. The AI just sucks at playing them because for some reason, they almost never expand. That has nothing to do with the race itself being broken, or tech trees being under/overpowered. Given that the only argument to the restricted trading I posited on the last page was that 'the game mig

125 Replies 389,304 Views

[quote who="JuleTron" reply="22" id="2053560"]That was decades ago, when missile guiding system were primitive. Technology has greatly advanced since then. The usefulness of a gun on aircraft is still debated. On the other hand, the A-10 Thunderbolt II's cannon is extremely effective on the battlefield. [/quote] I'll let you know when my F-15 squadron gets back from Red Flag in March :D

35 Replies 30,699 Views

[quote who="voidster12" reply="2" id="2054116"]i havnt seen this yet, but i quit my game out of frustration. Coulnt get anything past a TEC chokepoint. Ill try again here soon though. I really dont see the advantage of a Temp Phase lane anyhow. Unless your cut off from your main forces or managed to get a starbase behind enemy lines to strike at them from a unproteced flank. Its a good concept but..i have yet to find a good strategy to use it. Id prefer them dropping this and tossing in a fri

3 Replies 14,465 Views

One thing I've noticed, finishing out a 5vA V.Hard Aggressive is that the AI seems to NEED to attack with its whole fleet. With the Vasari I can see every ship they move (a hideously powerful ability), and if you watch, you just see one single, massive, uberfleet flying around. If you go to their worlds, there's no subfleets, no defenders, nothing, just one massive rapehorde. They build and build and build until it reaches a critical mass, and then they attack you with it. If you destroy it,

8 Replies 19,820 Views