[quote]Heya to all! Just wanted to thank Uzii for his great mod. Thank ye very much. Keep up the good work.BTW. Have you found out the problem behind CPUs fear of ship graveyards or have you just deleted them from the next version. Waiting for it with great interest.[/quote] The CPU never colonizes neutral mining bases either. That it avoids ship graveyards isn't something of a surprise.
Uranium - 235
[quote]Uranium - a theory on why 8x seems to use lower CPU than 1x: you're likely zoomed out more? [/quote] Nope, I took that sample without doing a thing, except changing the speed (was all the way zoomed out at any rate). The trend is pretty much the same no matter what zoom I'm at anyway.
Heyo! For some reason, Uzii, I cannot modify star_yellow.entity. None of the changes have any effect in-game. However, star_blue.entity plays nice, and I was able to make the corona white and everything! <a href="http://img143.imageshack.us/my.php?image=
As I mentioned Tribes 2, and you brought up re-releasing, there's something I think more publishers should do with 'good' games. Go in, update the engine to take advantage of new hardware, make sure it *RUNS* on newer hardware, pretty up the graphics, dust off old bugs, add in new features, and re-release that sucker. Imagine if Bioware did that with Baldur's Gate 2.
I reloaded an old, old save from that game, where fleets are still getting enormous and performance is beginning to degrade. My CPU speeds and associated performance with speed changes. Seems odd that CPU usage drops at 8X, but performance is the worst then. <br/
XP right now, might try on Vista to use all my RAM. I'd posit that using Sins+ could be part of my problem, but Sins+ doesn't really do anything to the game in any way that'd affect performance, except eating up a bit more VRAM. Actually I just noticed that CPU usage drops to around 10% on all cores when I go to 8X speed, but performance completely sucks.
I should mention that my 9-AI 9-star Large Fleets game now minidumps whenever I try to load saves I made an hour prior to the last save I crashed at. At the crashing point the game was running like complete crap. I think I'll put Sins on my Vista drive and see what difference it makes, using all of my RAM and not just 55% of it... For what it's worth, even when I put speed on 8X, which makes the choppiness 8X worse, CPU load doesn't seem to increase. I really wonder where this
... I think I love you, Mettra. HOWEVER... [quote](3) Competitive gaming invigorates a game's community. It provides a launch pad for game balance and makes people more interested in more aspects of the game, even if they aren't progamers. So you'd end up with a better, fuller, more balanced game at the very least. With that said, I have to disagree HEARTILY with the proposed membership fee stuff.[/quote] I disagree. While I don't 'follow' tournaments and competitive g
It's not a graphics issue, because it runs like butter if you pause the game :) But yes, if the AI is going to be better, it needs to be multithreaded. As I said, there's pretty much not a CPU core in existence for the home market that can run 10 AIs without melting.
[quote]The need to capital ships alive and success or failure of doing so in the long term adds a lot of strategy to the game in the larger games.[/quote] I don't know how many long, big games you've played, but there's only two things a Cap Ship can really do in the huge fights that encompass as such. Run, or die. You can make up for this by having more than one cap, but now you're halving, quartering, how much experience they get, which makes it even harder. <br/
Depending on your definition of troll, I think you fit the bill given that your last dozen posts or so have just been 'YOU'RE WRONG LOL'. Go dig up the part where you called everyone a liar because they wouldn't flush money away. That just made me what to slap you.
[quote]No, they met customer demand for 'better AI' which puts the game at a higher threshold for 'machine specs' than what was on the box. As it was released, it was running great on his machine and others - so the software was great and the machine 'recommended' specs were fine and dandy. Cries for 'more and better AI' came around and all of a sudden it has with this patch and now on massive battles with the AI doing more routines it is outpacing some older machines. So it's still har
[quote](7) The thing about it is that leveling caps is part of the strategy of the game. Unfortunately, your first high-level cap will always be a battlecruiser (this should perhaps be 'fixed' somehow [give colony caps lots of experience for colonizing? I could never make this work out satisfactorily]), and the second one will come out at lvl 1 when your first is probably lvl 5-7. Juggling your caps around in a longer game (> 1v1,2v2) is half the fun and strategy of the longer games.[/quote]<br/
[quote]They cranked something up in the 1.04 patch that causes a machine to 'work more' and it is using more processor/ram/video to do it. That's what happens when you tweak the AI and it starts putting up more of a fight. Now when those super huge battles take place and there are a ton of calculations taking place, your machine isn't up to the task...[/quote] That makes it the software's problem, you moron.
EDIT: GO AWAY [quote]It is my theory that you and others like you are liars. There is a price for everything. If you would pay 1 penny per month then you would pay 2 pennies. There is a price which you would pay. There is a price that EVERYONE would pay for a subscription. To say you would not pay anything is a flat-out lie. Unless, ofcourse, you are a game pirate.[/quote] I love how you call everyone either an idiot or a thief. *sigh* Stupid forums.
[quote]It is my theory that you and others like you are liars. There is a price for everything. If you would pay 1 penny per month then you would pay 2 pennies. There is a price which you would pay. There is a price that EVERYONE would pay for a subscription. To say you would not pay anything is a flat-out lie. Unless, ofcourse, you are a game pirate.[/quote] I love how you call everyone either an idiot or a thief.
[quote]/* This lets you particapate in tournaments where you can win money, and a decent number of people can actually win, and they are actually REGULAR. Not one every 6 months and 3 guys get $2000bux. - Free mini-expansions for cheap prizes in these tournaments, actual money for the big ones like gpgnet tournaments do, so you have something to both make the membership worthwhile for your decent and above average game, and you have competitive creditability for your high level players win
[quote]it's not that hard to just alt+select your scouts and tick the autoexplore option.[/quote] No, but it's tedious.
<- Gypsy says: "Stop fighting! Stop fighting everyone!" (But it's only a movie!)
Right now one of my AI's is building a fleet of epic proportions. With enhanced PSIDAR, I've just watched an endless stream of ships packing into an asteroid. When I jump in with a scout, a sea of units awaits me. They haven't moved in an hour, and I'm wondering if the AI is about to steamroll me, or he's stuck...
X3 Bwahahaha just kidding.
Ironclad, he has a point - resource-for-resource, supply-point-for-supply-point (and remember the Fleet technologies on top of it), Cap Ships dramatically underperform compared to their more mundane brethren. [quote]And yes capitals should be strong against "big stuff", thats obvious isnt it?[/quote] Capital ships with the only purpose to destroy capital ships is pretty stupid if you ask me.
[quote]don't forget, white dwarfs are roughly the size on the earth, neutron stars are the size of LA. blues are billion times the size of the sun. lol and the sun is over a million times the size of earth. lol[/quote] Oh I know, don't think you know something about astronomy I don't ;) I wasn't going for scale except as a rough approximation. The current star sizes are pretty small, I'd likely keep them for Main Sequence-size, shrink them a lot for a White Dwarf, a hell of a l
$10 says you typed in your email wrong.
That's why you make it in secret, then release it on torrents.