Uranium - 235

Uranium - 235

Joined Member # 2586033
22 Posts 340 Replies 14,916 Reputation

[quote]Clearly you didn't even read my post. I simply can't compete with someone who doesn't read my posts, so I'm just going to bow out and leave this thread.[/quote] You know how they say "If you don't have anything nice to say, don't say it at all"? I was going to say something about how "if you don't have anything to argue, don't even post", but since you're fleeing from this thread after you made yourself look like an idiot, I guess you already know that lesson. Let me

156 Replies 245,653 Views

[quote]As a bit of a side note for people interested in TrueSpace:It will make you think, and actually use real strategy when playing. No more can you bunch up defenses at one choke point and create an "uber fleet" to crush everyone else.[/quote] Not to rain on the parade, but why is every system a linear slog of trade routes, with almost no branching at all, if you want to avoid chokepoints? If you want them to be somewhat reduced in terms of access, by all means restrict trade routes

66 Replies 43,377 Views

[quote]Considering he said stealing, and not theft.[/quote] They mean the same thing. Hell they even have the same definition and are synonyms of each other, if you want to get into semantics. Definitions of stealing on the Web: * larceny: the act of taking something from someone unlawfully; "the thieving is awful at Kennedy International" * In the criminal law, theft (also known as stealing) is the illegal taking of another person's property without that

156 Replies 245,653 Views

I'm always #1 economically. I sometimes get to the point where it's literally impossible for me to spend resources faster than I make it (crystal / metal too). Even if I control a somewhat smallish part of the galaxy, in that I hadn't really conquered any planets, they were just neutral, I still economically dominate. I go to the AI and the have a few buildings around their planets whereas every planet I have has 35 slots of stuff, fleets that are no bigger than my own... so where is all their m

6 Replies 10,936 Views

[quote]I would like to see a pirate start walking into stores and lifting games off the shelf. That is a much less cowardly way to steal games[/quote] Ah, pet peeve here - downloading a game of of Pirate Bay isn't theft. It's also barely even copyright infringement. Theft / Larceny means that someone lost for your gain. You STEAL money from a bank, the bank doesn't have that many (yes, it's insured, but whatever), and you have it. You STEAL a car, you're taking someone else's

156 Replies 245,653 Views

[quote]On the subject of DRM, I would like to join the crowd of people pointing out that there is absolutely no copyright protection that hasn't been broken in a matter of days. Not even weeks, but days. DRM is an inconvenience ONLY to "honest" customers and you will never find a pirate who says, "yeah they never broke the DRM on *x* so I had to buy it". Never, not in a million years, I'd bet a year's wages.[/quote] Actually, when a game would come out with a new version of Starforce

156 Replies 245,653 Views

[quote]good luck, Honorverse is known to viciously defend its IP and serve out cease and desists rather quickly...[/quote] "HELP! SOMEONE IS MAKING THEIR OWN MODELS INSPIRED BY OUR IDEAS AND RELEASING IT FOR FREE!"

9 Replies 8,466 Views

[quote]I disagree. Designing a product with traps in it to thwart would be pirates without considering the impact it would have on legitimate users in the market was what ruined it for the game. It was simply a bad project management decision.This is so wrong it beggars belief. The traps had no impact on legitimate users, only on pirates.[/quote] Did you even read the article? He said right in it, pirates complaining about the traps most likely hurt sales as people heard that

55 Replies 93,303 Views

[quote]If some one breaks into your shed, you would put a lock on it. Its not really different with games, but Stardock is doing pretty well without a lock, but its hard to track these kinds of things.[/quote] Actually it's more like you buying a car, only there's a device hidden in the driver's seat that propels an iron spike through the body of whomever is in the seat if the car thinks you're NOT the original owner. I buy a car, I'm going to do whatever I damn-well want with

156 Replies 245,653 Views

[quote]I was going to write up a huge essay on the merits of my idea, but then I realized who posted this, and laughed it off. I can't believe I almost took you seriously.[/quote] In other words, you knew none of your half-assed stupid arguments would change my opinion of you that you're a moron? Or because why? Because you "wouldn't change my mind"? Because I'm not a moronic sheep like 99% of the internet populace? Because I don't try to hide what I mean behind futile

47 Replies 47,623 Views

[quote][quote]Stardock releasing an optional Single-player Campaign for Sins of a Solar Empire in dozens of monthly chapters at the low-low cost of $7.49 an installment[/quote] Pay-per month only works for the MMO's... right?[/quote] That's the stupidest idea I've ever heard. Today. Let me break this down for you. First of all, $7.50 is a fucking RIP OFF. Unless these 'installments' were promising at least 20 hours of gameplay each, I wouldn't pay anywhere NEAR that much. $

47 Replies 47,623 Views

[quote]When you look at the sales of really hardcore games like Crysis and you think, "Wow, those games should have sold a lot more,"Wow, christ taylor is an idiot Neither Crysis nor Supreme Commander "should have sold a lot more", because there were (and still are!) basic fundamental huge issues in those game.[/quote] Actually the biggest problem facing those two games was that they BOTH would devour systems. SupComm was nearly unplayable on a big map on anything less than a quad-core

47 Replies 47,623 Views

Yeah radiation is kinda lame. Who the hell worries about repopulating that fast? On a tiny game, radiation could be crippling, but on a large game it means nothing, absolutely nothing.

17 Replies 11,498 Views