Nevermind.. need to pay closer attention to what i'm posting to.
pheonixstorm
I have a sneaking suspicion that the data might be handled by an access database or some program that uses a database backend. Which would mean the idea of version control wouldn't work well in this case. In either case this isn't the thread for that discussion anyway.
Glad to see this. For the writing. How will this be handled for anyone who bought into the game from Crusade and hasn't played the base game? As for Intrigue I can assume that writing will start once the new expansion is closer to being finished? Will it be three separate user manuals or a single general manual with sections covering each portion of the game (Vanilla, Crusade, Intrigue)? Does it include layout as well as writing and knowledge of Acrobat/InDesign or will the initial wo
Soooo pretty...
Can't wait!
I tend to put them as close to the planet as possible, or if there is a cluster of worlds in the center of those. The closer the better as you want to flip them quickly and not have to wait for your own culture to build up which can take awhile. Also helps if the enemy world isn't as developed so there is less resistance.
Forgot to mention, that is from a really old version so the actual commands are not the same in some cases. Don't recall which off the top of my head. Once you get it setup and working just type help to list all the current commands, find what you want them type commandname help to see what it does
I haven't built an Intel based computer for the past 20 years. AMD may not always be the best, but the are certainly far far cheaper and have nearly the same performance in most cases.
modify credits, ideology point, population, destroy objects... basically a lot. https://galciv3.gamepedia.com/Console_commands
You can add it from the console if you have cheats enabled.
Another issue but not sure which event it comes from. Every so often I find a world (mine or conquered AI) that has a blank description in the colony screen. ie under Research it lists the modifiers such as Research Treaty from Orion 25%. Whatever the event is just shows nothing. Wish I had more info about it.. will be a bugger to find.
They may have less offensive power but that doesn't make them weaker.
Even in 2.7 there was no Research Lab outside of the campaigns, only Xeno Research. At least for Crusade.
There should be a tech that unlocks the Xeno Research lab toward the beginning. I think it is Xeno Experimentation which does this.
Food and medical don't seem like they would work well with the mechanics of the game, but the rest should be on a dev todo list. No reason it can't be done :)
SmartGit is better ;) GitKraken is also supposed to be good. @everyone https://git-scm.com/downloads Pick an OS and read over all the clients see what you prefer. As far as bitbucket goes.. how does it compare to github?
There is a mod for that, but it really should be something that is, by default, already a part of the game.
Is it using CVS, SVN, Git, what?? I have been using a local Git repo and had though about pushing it to github, but yours works just as well I guess
The idea is sound, just not sure how most players are going to pay for it lol
At half a pop point per colony ship the AI was rather quick about colonizing worlds, though I think part of the issue is the AI also uses colony ships to scout for planets. With only a sensor range of 2 these ships can take far too long at times. While having minimum of 1 pop per ship is better the colony supplying the colonists will run out faster if the home system only has a single world. In this case I think having the starting world as overpopulated might be a good thing fo
[quote who="Gauntlet03" reply="876" id="3700814"] Hey there! 1) Thanks for the files, I looked it over, looks like aside from GlobalDefs I'm good! 2) Yes its possible to make Mercs that do that. Are you saying you want me to add some to GRM? [/quote] Glad you could make use of them. It would be great if you wanted to add them to GRM, if not just let me know what to do and I can do it myself. My thoughts on it were: Benevolent - +50% infl
I have seen that with the Computer Core as well.
That will slow the AI colonizing worlds, especially if one races to the 2pop after the fact ideology pick. At .1 per turn and the rate some civs start shoving colony ships out as fast as possible. Same with the DLC nerfs. I swear some were nerfed so bad it makes them entirely worthless.