Sorry, what i meant was his arrow/light/treb tower
Hugo Root
I know that it procs (or used to proc) Narmoths Ring, but what about other weapon procs?
I focus mainly on towers in the early game - without them you will get harrassed quickly out of a lane. How do you deal with any ranged attacker like regulus, TB or even a spitting beast? Towers are really the only answer. The fact that they are teleport points and free mini totems of revelation is just gravy. That being said, Slam and Towers have pretty good synergy. If a slam will clear creeps, then the towers naturally focus on the DG which is
Blade only works really well with what is probably Rook's worst skill - structural transfer.
[quote who="Foreshadowed" reply="11" id="2251887"] Quoting Zechnophobe, reply 10Well, Just to make it clear, his strat could be great, but he just isn't good with his clicking and timing yet. However, I still have a few comments on the build: The first is lack of Mass Charm II until level 8. It is a very important team ability. Stun to get kills, stun to save friends, stun to stop priests... stun is GOOD. Mass stun, massively so. The se
Thanks, If fire aura increases your own speed then that is, at least on paper, better than permafrost which is a reactive speed benefit (slows down enemies) rather than a proactive speed benefit (you are always faster with the buff). Also makes enhanced attributes a little more appealing, with its increased attack speed benefits (marginal though they are, they suit fire rather than ice). Id still think about swapping attributes out for
*double post*
I have been sticking to frost spec with fireball mostly, but have a question - does fire aura work on TB himself? Or just his allies?
Bribing races for alliances is no good, but neither is the hit/miss. A possible alternative is for a race to approach you saying "do X and we will ally with you". X naturally should be a fairly steep task to accomplish, as alliances are valuable things.
the devs won't have a player as good as the best of the playerbase- who discovers these exploits. How does balancing the game by altering an obviously broken building destroy the game for 90% of the players? There still are different levels of difficulty - the only thing it may be "destroying" is the ability for mediocre players to clock the gam