Pray you're not in the middle of the galaxy, then. I've had wars fought where the enemies were not even abutting each other because my empire was between them. The only way they could fight was travelling through my empire, which, given the level of development at the time this happened, would have amounted to some 20-30 alerts per turn from others entering my space... It'd be nice if it were a toggle , but good god, lemme turn off the spam in the late game. <img src="http://ima
JanuHull
The main issue with the tech tree is way it's presented: Laser I, Laser II, Laser III, Laser IV, etc. It's just uninspired looking and a pain to navigate. Navigation isn't too much of a pain, really, except that we can't see more than half a screen's worth of it and we can't zoom it or increase the presentation area. To me, that would
Makes sense, I've been a lot more conscious about approval ratings since I've switched over to GC2.
He'd have to break character and actually read our responses. Until I see otherwise, this guy just put a "Kick me, I'm paralyzed above the neck" sign on his ass.
Something I haven't seen in GalCiv2 yet, but I remember from GalCiv1, was the Senate overriding my intent to declare war. They CAN stop you, but that would take some doing.
Oh, and some of you guys thought I was an ass???? Wow You have the capability for social discourse, and your commentary is at least suggestive that you've read what we've posted in order to fuel a snarky response. That alone suggests you're at least human. <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 ALIGN="absmiddle"
Heck, I've gotta tip my hat to the fact that he's got the approval rating as high as he does. With that many colonists, I can't even begin to imagine what a few percentage points on the tax slider would do to overall morale. I've had a few games where I've managed to sustain taxes over 30% with 100% morale empire wide, and so much as a single planet with a farm and no morale structure would drop that one planet's approval to 60% in a heartbeat...
Hi. No, I'm not going to read through the forums to see what issues here were already discussed. I don't have time to read other people's stuff, only my own stuff and responses to my own stuff. I'm not looking for comments from the peanut gallery, either. If you don't have anything nice to say, don't say anything at all. If you don't like what you see here, get over it. I'
I don't mind starting in an edge or a corner, so long as another alien race isn't sitting right on top of me... THAT gets ugly in a hurry. For some reason, the game seems hellbent on starting my Terrans with either the Drengin or the Yor up its butt...
I will never build farms on my homeworld...ever. Nothing like your own capital having the crappiest approval rating to ruin your day. To be honest, I've had great games where I've built not one farm ever. Just lived with the 5 billion cap and pulled in transports from four or five worlds when I needed the invasion force. If you're smart, you have one world build transports, then move them to another planet by loading only one legion, so when you do invade, you're pulling from a large
Lesson 1: Do not buy colony ships after the first turn. Buy factories. Focus your homeworld's spending on ships. Don't worry about social spending on anything yet, you can do that when the rush is over. Buy two or three factories typically, or less if you happen to get a nice production bonus tile. Only buy those factories and let the shipyard do what it can. It should get down to less than five weeks per ship in REAL short order. Lesson 2: If you play a smaller galaxy, the first
I've had two allies since 1.4. The Yor and the Altarians. Both civilizations were faltering early. If an alien civilization gets a solid empire built, you can forget an Alliance. They don't need it, they won't offer it. What kills me is that I'll see that the AI races have zero problem allying with each other, though.
OH! The Crescent Hawk's Inception. Awesome Battletech game. Even now that I play it and manage to pull off stealing the Chameleon mech from the training grounds when the Kurita attack.
Sega Genesis Shadowrun is enough to bring tears to my eyes. I love the pencil and paper version of SR. The Genesis version was the only one faithful to it. My first was Bard's Tale on the Apple IIc. My personal favorite of all time remains Baldur's Gate II and the Throne of Bhaal expansion. X-Com Enemy unknown is the pre-eminent small team combat game of all time. It just rocks. Everything from base building, to team building, to small unit combat. Man, that brin
Won't hear me argue with you. I've thrown everything I can onto an influence starbase, and walked a modestly powerful gunboat rip it apart.
Heh, got a few things I wish we were like.
Does anyone know the difference between the words 'then' and 'than'? Wrote it off as English not being his native language and left it alone. I've seen a lot worse from people who should know a lot better.
That theme is called "Steampunk". Final Fantasy VI was heavily based on steampunk concepts, so its no more or less hackneyed than any other recurring theme out there.
I have a new god in my pantheon. I got the shivers when I researched enough tech to launch a Hyperion. Excellent mod, look forward to future releases.
I think the rare planets thing might be making it more difficult. True, with a more densely populated galaxy you will have a lot more planets to flip, but with the planets closer together you can get a domino effect. Once they start flipping you can get a bunch in a short time. I was thinking that, too. It was hell trying to arrange influence b
Consider those attacks on your lesser ships a form of ambush.
As a full on player who's been known to dabble in modding, I, for one, happen to appreciate the "retentive spreadsheet monkeys" who can extend the life of a game well beyond its developer intended lifespan on my harddrive. Especially truly shell games like Neverwinter Nights that live and die by the hand of the people who take it apart and put it back together in a new configuration. They do on their own time some of the things the development team wishes it had the budget to do.
Your Battleship only gets to fire once, and takes out only one wasp regardless of how powerful it is. Sure about that? I've had my battleships rip through two ships in a single barrage before the return attack. I've had it go toe to toe alone against fleets of a half dozen lesser attack craft and come through with only a single shot fired in r
Yeah, back on my favorite undead equine, the minor races. I take it an espionage function on these didn't make the final cut?
The Dark Yor pic already has a certain resemblence...