DEFIANT03

DEFIANT03

Joined Member # 2596181
0 Posts 0 Replies 99 Reputation

Just to let the guys at StarDock know, I have convinced a buddy of mine to purchase the game, buy showing him the game on my computer, his computer was out of date for the game, so with the tax return, this past Saturday, there came the new computer and the first game on the computer GALCIV(DA), some good news to counter the problems. Now if we could get a little head-to-head(hot seat) I could crush him over several beers. <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border

83 Replies 41,166 Views

For $30 USD, it is a bargain, help support the programmers at StarDock so we can see improvements of the quirks we have already mentioned. Gotta give a little to get a little. Think of all the ways you dumped $30 bucks poorly, you won't get many arguments that the vast majority got an investment in fun out of their $30, I have.

11 Replies 8,384 Views

I agree, Vogar, I am not critizing but just trying to put points out there for the programmers if they are listening for the next patch if mine and other items are to be fixed. It is still a great game and I am not sorry I purchased it for $30, but if we can make it better, why not.

32 Replies 18,072 Views

Also, I got the Galactic Achievement of Galactic Privateer which makes your freighters immune to attack. The AI should know that if you have that Achievement don't even bother to try and attack the freighters. The Drengin had about 15 stacks of 6 corvettes and kept following my freighters around, never attacked my freighters but slowed my system down extremely and I am running a 3.6GIG processor, 2GIG RAM and 256Geforce and I mean it was 5 minutes between turns.

32 Replies 18,072 Views

Anybody else notice that during ship battle, friendly ships will fire on each other and enemy ships will fire on themselves? At least that is what it looked like during the battle.

32 Replies 18,072 Views

I have been playing dark avatar for a few hours and I have noticed that sometimes when in battle, my own ships will fire on each other and I also noticed some of the enemy ships would fire on themselves. Anybody else experiencing this or is this some kind of spy consequence I am not aware of.

3 Replies 2,585 Views

There is a lot of energy building up starbases to be potent and then they should have teeth. You can make them more expensive so there are fewer but give them some real teeth. I am all for protecting a starbase WHEN required, facing a horrific force but not some cheesy Phoenix that nails the most advanced Starbase. Also if you make them more expensive, put engines on them so they can move so when one part of the universe is out of conflict you can move the Starbase to a hot area. Obviously when

35 Replies 17,939 Views

I hope this is a simple question. I am playing in a beginner game and my enemies are the Iconian Refuge and the Alterian. The one thing I am having a hard time recognizing is enemy transports sneaking into my system and ambushing my deep undefended planets. Is there a way to be alerted when they cross into my perimeter zone so I can send a fighter to intercept? They even seem to by-pass starbases without me being alerted. Currently before each turn I literally scan all my space looking for t

6 Replies 5,107 Views

Don't flame, I am a newbie so be patient and please be helpful with answers. First of all thanks to the programmers, nicely done except for my two cents worth(I know it has been covered extensively) but I would also like HOT-SEAT multi-player. It was mentioned in some other posts how 10-15 fighters can take out a highly armed Dreadnaught. My question is does the Dreadnaught or any larger platform warship fire simutaneously at multiple targets. If I can load 6 photon torpedo banks and 2

9 Replies 7,069 Views