Maxloef

Maxloef

Joined Member # 2597045
1 Posts 0 Replies 604 Reputation

Wow well atleast thanks for the quick reply, all other topics i found were either unclear or didnt have an awnser at all, so thank you :)

3 Replies 4,839 Views

Hi, guys I'm treing to figure out if it is possible to destroy planets and replace them with say an asteroid field or any other type of random debries, ive tried to search for it but I couldnt find any awnsers to it. If anyone would be so kind is to tell me if this is possible I would very much apriciate it!

3 Replies 4,839 Views

Chris Jones Gaming proudly presents... STAR TREK ARMADA III (working title) Description: A Mod set in the Post Dominion War TNG era, an era of instability. The mod is aimed to bring a Star trek armada style gameplay to sins of a solar empire, starting out with the 4 major races and possible expansion in the future. Currently development is slow but allot of progress has been made. Current Situation: Chris Jones Gaming

22 Replies 26,242 Views

I've added hangers to my ships in XSI (rootpoint > P000-Hanger and P001-Hanger) But my fighters are created in the vastness of space very strange. So right now when i build fighters all anti fighter ships fly all up to fight them, is there any way to fix this. Or did i do something wrong???

1 Replies 3,735 Views

IMPORTANT!!!, Sins Forge Tools 3 MESH files are not referenence date their just the models??? so u cant really look at anything...

179 Replies 677,512 Views

asuming ur using Softimage XSI like u should... in the hardpointing phase on the mesh you have rootpoint with under that your weapons named as P000-Weapon-0 P001-Weapon-0 P000-Weapon-1 etc now Your entity file has 3 weapons, you read em from top to bottom so your first would be Weapon-0 second Weapon-1 third Weapon-3 same with ability's so basicly its the order in wich u place the hp's

3 Replies 1,492 Views

Hi, recently having purchases Entrenchmant, loving it so far. im wondering is tehre any word or information on whats its about. Thanks in advance anyone :)

0 Replies 6,852 Views

it worked man thanx :D, would u also happen to know how to add in Hardpoints for weapons etc without having to add them by text?

7 Replies 4,813 Views

thank you, il try this later this afternoon when im home, what exacetly do the "tangents" do?? oh and the normal map is fine xD

7 Replies 4,813 Views

Hi, ive been modelling for the since and ive got a little problem, on my ships the Speculars and the refelction map simply dont show up, ive exported the model using Softimage XSI 6 Advanced, also the shadows dont smoothen out they jump from polygon to polygon and the ship is VERY bright on one side, and also when i export it in xsi it doesnt see the Point dummys ive placed, overall it looks like this... <A href="http://img149.imageshack.us/img149/9083/scr

7 Replies 4,813 Views

Hey guys is it possible to make an interface PER faction... if so which files do i need to edit? I found these lines in PlayerPsi.entity but i cant seem to find the files... ActionGridSlotBackdrop "ActionGridSlotBackdropPsi" BottomWindowBackdrop "BottomWindowBackdropPsi" BottomWindowOverlay "BottomWindowOverlayPsi" TopWindowBackdrop "TopWindowBackdropPsi" TopWindowOverlay "TopWindowOverlayPsi" InfoCardAttachedToBottomB

1 Replies 2,620 Views

Hi guys im having some problems this a model ive ported as a test Its a Federation Miranda Class My Problem is, that ive set it up as according to the guide BUT my problem is the thing lights up like a chrismast tree i set the materials and data textures up properly but it doesnt work. the bump and speculars work fine i am only expecianceing issues with the "data" texture also for some reason it didnt recognize my Nulls as points?? w

3 Replies 3,268 Views