Good design. Together with the cool game title it would get my intention in a store.
Shugyosha
I think a game needs four things to be fun for a long time. Two have to be in the game and two can come later: Ingame: 1. Balanced Options: Many different paths to go or few but really distinctive ones. This may be realised by unit diversity or the tech tree or something else. The problem is to balance these. There are quite good games that have alot of options like C&C Generals. You can choose several distinctive abilities with the strategy points. Problem is that I usually ch
That's a nice idea. Another small piece of information that should be fitted on the (otherwise cool) datacard is the diplomatic status of the ships controller with you. So if you display a datacard for another player's ship it reads Vanidas Faction (allied) or (Team) or (hostile) etc.
you mean for jumping to a particular spot in the replay? that would indeed be awesome. They already said they won't do that. Faster replay speed would be nice though.
There are actually soft counters in this situation: After your capital has been destroyed the enemy capital is severely damaged. You can try to finish it with cobalt hunting packs. If it is still in reach there is nothing more important than killing the wounded bear. Cobalts are expendable in this situation. If this is not an option you have to go heavy defense for a while. Hangar bays are only tech level 2 and are quite a good weapon against (damaged) capitals. By chance he wo
And a simple way to achieve it may be that you have to press a key while giving a jump order. Then the ships will clear orbit for jump but don't jump. You will have to order them to jump again when you're ready but that is okay for me.
11) Not sure what you mean. Fleets already say "Preparing for phase jump" when they're about to jump and "Phase jump complete" when they've finished the trip. But are these different from individual ships jumping? If so they are hard to distinguish. At least for me. 1. He described this accurately, he doesn't want to hover over the planet to get the box info, thats his critique he wants names and a box T
The hardcap value would be a nice "advanced option" when starting a new game. Something like: Maximum fleet supply: low - standard - high
First of all I really like the game so far. I havn't participated in Beta 1&2 so maybe some of things were already mentioned, although I searched the formus for similar threads. Display: 1. Star names: If you check this option the names are displayed directly below the star so the box that shows the number of buildings is gone. If you hover over it with the cursor you still get the information, though. Is this by purpose so it looks better? With the box it is really easy to see
That might be an idea. I noticed that many other (like me) would like to have access to the Kodiak earlier. But it would require more work to get the whole idea to the game.
Not to nit-pick at the idea, but since the command cruiser 'paints' targets, it would be of more use to a carrier-based fleet than a repair cruiser, so I'd say the Hoshiko should not be available instead. But anyway, that was pretty well put! There could probably be another doctrine type or two since those 3 don't quite cover everything, but in general I think the 'doctrine' idea is the one that's most fleshed out currently. Yes you're absolutel
A more or less "easy" way to implement diversification is via doctrines. Similar ideas have been used in C&C Generals and Company of Heroes as already said. Doctrines: Flexible: The standard doctrine. This would be like the TEC as it is now. Firepower: Your aim is to concentrate large amounts of firepower in one spot. Ships weapons are stronger, speed and defense are a bit weaker. Utility ships cost more. Fighter: Fleets prefer to remain at stand-off range and
Hi, the Sardaukar are a member of the Imperium for some month now. But today another character (Stilgar) of my account joined the crusade with all his accumulated points. I don't have much time to play at the moment but soon I will fight on your side again for place #8... or even #7 then...