WedgeHG

WedgeHG

Joined Member # 2600529
8 Posts 326 Replies 1,172 Reputation

Antimatter and Phase Jumping: Phase jumping does not cost antimatter. The act of jumping has a negative effect on antimatter that renders portions of it unuseable effectively consuming it. Thus, a ship without any antimatter reserves can still make a jump. Blair So far as I know, that is all the information we have available on the subject. My take on it is that it is a defense against being unable to jump due to low AM but still pr

92 Replies 147,509 Views

anyone recall what HW1 ships looked like on a crappy machine? they were essentially boxes. Oh yes. I spent the better part of my HW career playing with triangles, diamonds, squares, and parallelograms - at 5 fps. Wasn't the most beautiful thing ever but the gameplay more than made up for it.

38 Replies 75,184 Views

Nono, your example was great at explaining the concept. Throw too many ideas in there at once and it gets too confusing. Variable mitigation gains based on weapon power is just another layer over the top of it.... and it looks like schem had the same idea while I was typing my post lol

64 Replies 86,603 Views

Schem, I mean a REAL long time ago. As in December-05-on-the-Chronos-boards long ago. I know (and stated) that they don't currently orbit. And Paradoxnt: It seems realistic for each solar system to be on a roughly 2D plane. Look at our own solar system. But that doesn't mean that the stars can't be scattered 3-dimensionally or that all of the systems have to be on the same 2D plane. There can still be plenty of 3D goodness with solar systems on a 2D plane.

255 Replies 78,168 Views

Also, the % gain in mitigation should probably be proportional to the power of the weapon hit that caused it. In Paradoxnt's example it was a fixed 25%, which is fine for conceptualizing the mitigation gain mechanics. But in actual practice some dolt strafing in his interceptor should not provoke the same shield response as taking a hit from the main gauss cannon of a Kol battleship.

64 Replies 86,603 Views

Also, planets and asteroids should slowly orbit their stars as the game progresses. This would provide fun navigational challenges as well as balance multiplayer starting positions more fairly. I advocated the idea but no go. Didn't they orbit at one point? I thought there was a discussion long long ago about how planets orbit. Someone cracked a joke about how it would be funny if there were planets that move

255 Replies 78,168 Views

keep in mind the "exhaustion" of your engines from phasejumping. you don't just lose AM, you lose capacity for AM to. My take on that was that it was a defense against being unable to jump due to low AM. On your way IN the effect would be pretty much the same as if it was just consumed: there is a portion of the AM that you cannot use for a period of time (recharge). But on the way OUT it makes a huge difference because now no matter how depleted your AM

17 Replies 31,025 Views

too bad ships in their last gasp of life , can't ram other ships thus taking them out... I'm kinda glad that they can't. That may be fun for the person who is getting his butt beat but put yourself in the place of the person that is winning. It would suck to outmaneuver, outsmart, and outclass your opponet and STILL have the skirmish result in a draw (you killed his ships but he rammed and killed yours too). Alternativ

47 Replies 56,980 Views

The best use I can see for them is as a staging point. Say you have to jump to another system (far away). If you jumped straight to an enemy planet then your AM reserves are going to be low from the long phase-jump. you could instead jump to the star first, rapidly recharge your AM, and then make the relatively short jump to an enemy planet. Also a good place to regroup. Say you are attacking an enemy planet and it isn't going so well. You could beat a hasty retreat to the star, recharg

17 Replies 31,025 Views

Oh well, at least it got us the internet early. that had nothing to do with military funding... Huh?? Ever hear of the ARPANET?

18 Replies 41,848 Views

Given the goal of reducing the tendancy to focus fire on a single ship then it would make sense to make shields more effective as damage to them increases. The reason is that if a ship is faced with several targetes, it can inflict maximum total damage by spreading its firepower across all targets evenly because the less damaged the target is the more damage it will take. Now, as for explaining it from a technical perspectie: I saw a show (real show on the discovery channel or some

64 Replies 86,603 Views

I guess the way that the tester works is that fat has very low electrical resistance vs. muscle and muscle has low electrical resistance vs. bone. It just runs the electrical resistance that it records through an algorithm (i have no idea what) with your height and weight and spits out the BMI. I guess my electrical resistance was so high compared with my height and weight that I was outside of the range of its results so it just said "error." Not that I give it much stock. I'm a healthy guy...

30 Replies 88,751 Views

even people on the strictest of diets (excluding balemics/anemics) are still eating foods more than they should. My body mass index suggests otherwise. I took one of those tests once just for giggles. It is a little gizmo that you hold in both hands. It sends an electric impulse through your body and measures the resistance it encounters (from one hand to the other) and from that and based on your height and weight detirmines your body mass index. All it

30 Replies 88,751 Views

Something that Paradoxnt said in the suggestions thread made me think of something. Lets say there are 3 bodies: A, B, and C(planets, asteroids, stars, whatever) in syzygy and you want to get from A to C. Will the fact that B is in between A and C cause you to have to stop at B, travel around it, then continue on to C? Or go to some third point D in order to go around B? Or can you magically travel through B in phase space? It seems to me that you should not be able to travel through B

9 Replies 29,600 Views