WedgeHG

WedgeHG

Joined Member # 2600529
8 Posts 326 Replies 1,172 Reputation

Actually bong is a perfect fit for someone else who comes around here... but i'll be nice and not mention names lol. As for me, I think I'm somewhere between Big Cat and Eagle Scout .

36 Replies 111,233 Views

heh, reminds me of the night that there were 8 Wedge-HG's in the WON lobby. *shakes fist at Firehawk* Looks like it's time for someone to swing the admin hammer around a bit.

99 Replies 141,454 Views

As far as I know they all move in the same ways. The movement interface ought to be the same too. Would be kinda silly to make them all different. Would just make things unnecessarily complicated. The only differences would be, as noted by Paradonxnt, in speed and potentially certain special abilities that are unique to each species.

99 Replies 141,454 Views

I think the simple answer is that antimatter is the basic unit of fuel/energy for spacecraft. Certain quantities of it are used up to do most things that ships do. This is to keep their special abilities in check and allow you to "prioritize" ship's activities... prioritize isn't quite the right word but what I'm trying to get at is that you are able to choose which abilities to use your limited supply of antimatter on thus creating a more specialized role for the ship. You can focus al

16 Replies 39,316 Views

I believe that the way it works is that once you are in orbit around the planet you have vision of everything in orbit. So to spring a trap the ships would have to come out of phasespace. And I agree that in most cases you are going to want your carriers to hang back out of the action. A dedicated carrier ship isn't going to have much in the way of offensive weaponry (aside from its fighters) so there is no point in risking it on the front lines... unless it turns out that they hav

30 Replies 66,799 Views

Gang, you're getting very worked up over a game concept. Everyone take a deep breath and relax. After a Phase Space jump, a portion of the anti-matter a ship has "vanishes" and needs to be replenished (which happens naturally from the Star). That's how it appears in-game to the player. <br

92 Replies 147,577 Views

Not the bar, Einstein, but the antimatter in the fuel tank. This loss would be represented the same way as any other antimatter consumption would: a less than full bar. Get it? "that renders portions of it unuseable" ... "it" being antimatter. "portions" meaning less than all of it. Of course I realize that frozen is just a general term. That's why I said "or any other similar term." The general meaning of all such terms being that it is unusable NOW but will become usable again at some

92 Replies 147,577 Views