I clicked, heard "demo", saw "Nexus" thought... "he wouldnt be giving a link for the old nexus, so it must be the new one, but how did that get here" its called reasoning, yeah, I'm one of a very few who tend to do that sort of thing
Schod
Some ships have rear bank weapons. yes, but I mean that they are mainly rear-bank weaponry, as opposed to frontally based or broadside based.
I think it should work like this there are three types of sensors, one which updates fast, but has a huge margin of error, one that updates with moderate speed, and has moderate errors, and one that is very, very slow at updating, but is incredibally precise.
To be warned: that is just a tech demo and not intended as a game demo. So if you don't know how to do anything, it's okay. Nobody else does either. I thought this game was canceled/indefinately suspended?
(eg: trying to shut down production, targeting the SY, targeting the mothership, targeting resources, overwhelming attacks, establishing forward resourcing ops, establishing production behind the enemy etc.) there you go voyage now I dont want to hear that I didnt present you with a clear and concise answer, this was 10-12 posts ago
A rough guideline is some ships are primary forward firing (massive beam weapons), broadsiders, or omni-directional you know what would be sweet? some rear-cannon type ships that are meant to cover defense... just thinking about the possibilities <img src="http://images.stardock.com/gc2/T_DL/smiles/Laugh.gif" border=0 ALIGN="absmiddle"
the thing I am asking you about (and it seems you forgot) is how does HW give more strategy in MP than in SP but this game also doesn't have MORE strategy for MP come again? <TABLE cellpa
is it going to be a plain-based system?
You obviously havent played RPGs before ... well I was obviously talking about RTSs not RPGs...
i havent ever heard of any new acomplishment they have been able to achieve in the past 50 years that they didnt barrow from each other or others thats because the system forces them to compromise of course, their views on the way things are run are COMPLETELY polar opposite. for instance: Democrats like protecting civil liberties and pe
both the parties have pretty much the same views how do you get that...?
well, its kindof useful, but the speach setup can be a real drag on a computer
dontmakemebuyaquadcorejustyet If I ever get a job at a physics department that tests for quantum computers I'll make sure to brag to you about it man, that would really be awesome. as awesome as being blessed by a genie with a thousand wishe
heh, for me I rely on my dumpster diving friend to supply me with the latest video cards. no, I'm being entirely serious.
oh god heroes, the mention of it makes me shiver... I really detest games where you can send in a single innately powerful unit and take out a portion of an opposing army because its supposedly some superhuman "hero"... it totally ruins SP.
Yeah. They'll be a giant glowing target. woops, typo meant blow up, although it would sound to me that general deterioration (from lack of maintenance) would make more sense.
Xfire can take care of that are you an Xfire spokesperson or something... no offense meant, its just that you've mentioned it a ton. Remember Interlocking Game System (Rules of Engagement)? We could zoom out from
we asked for this in the previous forum (go figure), but at best it seems that prearranged formations will be the norm although there were some interesting mechanical views of what could be put into the game under customizable formations. (like an associative AI that moves according to motion of nearby ships)
as wedge says, thats about as depthy as this topic goes. sorry guys.
I still see no arguments. I hope you find some. ok, your now just acting stubborn. you've just been called a noob by more people than I care to count, and you still think there is an arguement to hold DESPITE not experiencing the game enough to know. this pathetic arguement of yours is void.
this was discussed in tangent to another thread about long range radars I think it should work for anything beyond close orbit, but closer than that you should be garunteed sensor accuracy. of course, I dont think thats how this game is going to work
hahaha, you mean personnel? I would hope that theres a game that includes that, but I dunno about this one... guess I'd be happy w/ whatever the devs put in.
exactly lizard the choice to hyperspace in w/ your ships was tactics (exploiting a formational weakness) whereas the choice to attack their ships was strategy (exploiting a weekness in infrastructure) sounded like an awesome battle there mate.
5. And of course there was no 3D movement of any kind... well... sometimes units would go 'over' or 'under' each other if they got bunched up... but that doesn't really count. well, what sucks is that whoever is "underneath" gets to practically auto win that, or the person with the huge armada.
For instance; you decide to ambush an enemy who you know is coming down the road. Is this strategy or tactics? tactics, it falls under execution. now, the *reason* your ambushing is strategy (ala getting a BC while its weak) think of it this way space: if its something that your trying to accomplish to win: its strategy (eg: tryi