[quote who="admiralWillyWilber" reply="2" id="3651569"] Only the elite founders. [/quote] Make fun of us now that we paid $100 up front :)
Seilore
[quote who="Mystikmind" reply="1" id="3651252"] Any link for those who are curious? [/quote] Basically just expressed my frustration with the continued crashes in multi-player games. The ticket included more save game examples as well as more detailed information on when it was crashing each time so hopefully they can eventually fix the issue. For those that were wondering where the crashing was happening. 1st crash was just after I got a backbone (colo
Stardock, I said what I need to in the support ticket #MXQ-506-39545 Please address these issues Thank you.
[quote who="Larsenex" reply="9" id="3650929"] What is interesting Seilore is that the pre-release or early access versions of games have hurt the developer MORE than helped. Look at the beating GCIII took? Look at us founders getting laughed at for the price we paid for access to Alpha and Beta? While I have good faith that Stardock produces a good product, how many games have we seen that are the SAME in early access as they are upon release? Early access whi
Sounds promising, however, don't know about it changing completely but, I'm very interested to hear more about it potentially see early release version dev stream :) Sad to hear no more early releases in games...
Yes I agree the habitable or abundant system is broken. I started a map on huge with all abundant and was surprised that the map was maxed out stars right next to each other very little if any gaps and clusters of habitable planets. Then I switched to Gigantic, huge holes, star upon star of class 0 planets and not at all what anyone thinks of abundant. Yet, this has been a topic of discussion since the alpha and beta process and it is as it is. They don't intend
[quote]Please put the restart map command into GC3 (that was in GC2 as "ctrl+n"). I found a couple of threads on this that were locked that I couldn't necro, including one where Frogboy said he wanted it too and it was "on the list" and that was back in 2015. As a player you can quit to main menu and do a quick start so it can't be all that hard to automate that in code to cut down on hassle for the player. Giv
[quote who="Iggore" reply="12" id="3650521"] Honest question: was this game released too early? [/quote] Biased Answer: Yes, however, I feel 95% of modern games are released too early and mainly because of the direction modern technology has forced it to go. If you go back to 2000-2005 most games were purchased in a retail environment and therefore one had to make sure the game was stable and put on a hard copy. You didn't want to put a bug filled crash
Yes, this would be nice maybe a sneak peak on what's in the works?
[quote who="admiralWillyWilber" reply="6" id="3650346"] One thing to remember about trading multiple resources of one type the computer only values the resource not howmany of each type you need only trade one resource of each type. [/quote] Trade Resources they value numer Relics they only value one per...
Overall I enjoy the game and believe it's worth getting especially with the sale going on right now you can get most if not all the DLC's/Expansion for $39.64 Galactic Civilizations III Gold I do think, however, there could still be improvement still stability issues as well issues w/ MP but, overall it's a great game. Enjoy
All resource mining works as follows... Mining Starbase is mining 1 Durantium resource, this produces 1 Durantium resource for player to use or trade. This resource is not cumulative over time meaning if you are mining 1 you only have 1 to use until it's gone it does not add up. Think of it this way, I'm building a durantium ship component but, to keep it working it costs that 1 durantium resource per turn to keep it working. The good thing ab
[quote who="Horemvore" reply="6" id="3650131"] I had this happen once. Not long after the update to 1.82. I managed to fix this by verifying my local files and have not had it happen since. [/quote] Already done this. It failed.
I also just ran into this bug, playing a Huge map w/ against all core game factions and my one custom faction. Turn 236 hangs on wait although my hang is forever. Created ticket once again on this issue. Yet another game that I am not able to finish... [e digicons]#:([/e] #ORR-293-44631
[quote who="Grintch11" reply="7" id="3649417"] That's not what the in game popup says. It says both parties get a 25% benefit. [/quote] I know which made it very confusing early on. We've complained about it since launch but, they look at this as a minor bug so at this point it may or may not ever be re-clarified in the pop-up.
[quote who="erischild" reply="1" id="3649156"] They don't need to be the same Ideology. At least, it doesn't complain if you assign teams across ideologies. I haven't seen them attack each other. I haven't seen them particularly support each other, either. In an MP game, being in a team means you get to see each other's map and you can do diplomacy any time, not much more. [/quote] Along w/ what erischild stated, they do, however, when on team
[quote who="Al_Kesselring1" reply="5" id="3648201"] The only problem that seems to happen is that every time Stardock updates to their latest and greatest version, we have to start a new multi-player game due to incompatibilities crashes................... Luckily, when 1.82 came out, we were going to start a new ga [/quote] Well another player and I normally play Sunday and Tuesday evenings starting between 8-9 PM CST... If you two ever wanted to attempt to play
[quote who="Al_Kesselring1" reply="3" id="3648188"] What's the latest on the number of maximum multiplayer's you can have playing Galactic Civilizations III now that we're on version 1.82? Max number players limit = ?????? Max number players without it becoming a croissant (flakey) = ??????? [/quote] Multiplayer limit to human players is still at 4 (however, haven't attempted to play w/ more than 2 lately) Multiplayer
[quote who="DreadDendy" reply="4" id="3648008"] I had noticed other funny thing. Any ship (with acceptable hull) can be upgraded to the design with One-Per-Faction component if there are no ships of this design. [/quote] Couldn't do this w/ my current game. I attempted to upgrade my ship to a core ship and then upgrade it back to the One-Per-Faction Component ship and wouldn't give me the option to upgrade it to that ship and in ship yards still can't build
[quote who="Syrkres" reply="1" id="3648013"] Ok in watching memory, GC3 is eating all my 16gb and have massive hard faults. I have a spare 16GB sitting in another computer I will try and swap in later today to see if that fixes it. What system memory sets are others using for the larger maps? Does anyone use a SSD for windows swapping? [/quote] I would create a support ticket w/ the support tool, including the saved game where you are having this issue. I ru
[quote who="General Pants" reply="11" id="3648025"] So, why did I just pay $5 for the Korx and the Drath when I can't immediately play as either the Korx or the Drath? Or the Xendar or the Haven? [/quote] I also was disappointed with not getting the playable faction of Korx and Drath. Didn't really notice the Xendar or Haven. I would like to see each of these factions become available as their own DLC w/ unique ships and special abilities. Tru
So I like this expansion that awards players with these stronger one per faction components. Yes, I can create one strong ship excellent. Oh no I just developed a new engine and forgot to put it on that ship. No problem I'll just upgrade it. Oh I can't as it seems that not only can this only be placed on one ship, I am unable to retrofit said ship with other new technology? So why is this? I understand the one component per faction, however, you sho
[quote who="Frogboy" reply="4" id="3647400"] Heh. Yep. Remember way back when that people were trying to say the $99 Lifetime founder edition was a bad deal? [/quote] Never once did I say that, I think it's awesome Stardock offers packages like this. Purchase the full game in advance believe and trust a company. This shuts down the argument of companies nickel and dimeing their customers w/ DLC as we all had the option to purchase it up front. &n
Sorry couldn't locate a lot of information about this DLC, So if I'm understanding correctly I think it has the following items? Extra ship parts from factions from the Korx, Drath, and the Altarians from Galactic Civilizations II. No New factions to play with just, able to play against them in a new campaign. New 3 level campaign where the Terran's will ally with the Altarians and battle the Korx and Drath. I'm sure I'll
[quote who="aerez4546" reply="14" id="3646788"] I just ran into this bug also. I watched a battle with 4 of my ships against an enemy that also had 4 ships. In the combat viewer, I only lost 1 ship during the battle. When the combat viewer ended and went back to the galaxy view, it had all of my ships destroyed and the enemy with 1 ship left as the victor. COMPLETELY different results from what I watched in the combat viewer. [/quote] Exactly what I s