[quote who="Island Dog" reply="1" id="3626557"] Sorry, we don't have any GC streams planned. We will probably get one for the actual release of 1.7, but we'll have more on that when that happens. [/quote] These are always great, too bad there isn't more of them and more interest :)
Seilore
[quote who="MyViewsAndMuse" reply="6" id="3626350"] So it sounds like it will run under 8gb but performance will suffer? Just curious, when you guys run with 50+ factions are you using something like Gauntlet's Race Mod for variation? [/quote] Nope just use my 50 or so factions I created plus some other workshop factions that I've subscribed to. All my factions use the in game tool and are available on the workshop.
Dear Stardock, Thanks for upcoming patch 1.7 and great work so far. When are exploration treaties going to be looked at and the huge turn time delay they create especially with many AI in the game. This appears to not be a hot top, however, does happen and is a pain when using these treaties because of the turn time. Also at the same time then ship movement becomes lagging and jumping and not smooth as it appears every players FOW and map is updated real time. &nbs
Insane map with about 100 factions will use anywhere from 8-12 GB memory on top of any OS memory being used. Like Falkoner says if it fails it will fail right away. Other than that long turn times usually happens with exploration treaties so avoid them as with that many factions and exploration treaties with many can slow turn time down to 5+ minutes otherwise without exploration treaties most of my turns are less than 30 seconds.
[quote who="zingo77" reply="5" id="3626260"] This week ETA, time & day? [/quote] Today, 3 PM EST (Is my guess) :P Does this mean Dev Stream Tomorrow?
This is a general crash report sent with the information from GalCiv III when it crashed. This is suppose to help them fix and resolve those crashes...
[quote]some multiplayer love, [/quote] awesome can't wait...
This game is mouse happy with all buttons, left/right and middle. Even if you can get your touch pad to work for you, it's a pain. I recommend you pick up a mouse to play this game, a cheap one will do. :)
[quote who="Publius of NV" reply="1" id="3625781"] My machine does not have enough memory to play with that many opponents, Seilore, but I would like to confirm with you that this is a separate problem from the one where after you change status (for example, make an alliance treaty, or declare war) such that the position of the parties changes, you get a corrupted display until you exit and then re-enter the diplomacy window? [/quote] Yes, this is a separate issue, you can e
[quote quoting="post"] Whenever I try to open galactic civ 3 or any other steam game steam just opens up and tells me to log in. I can't open these games without being logged in to steam. But I speciically bought this game because it said you DIDNT need an internet connection to play it. How can I play the game without being on steam? I installed it to my computer. [/quote] You need to play once while online, and according to Stardock the map pack DLC require
See picture below, however, this shows that the two planets right below mine both have 2 factions on them each. You can see the different icons, one behind the other. This has been in the game since pre-launch. I can include save game if needed and create ticket, however, it can be reproduced on any game that has enough factions to put the number known just over the limit of the diplomacy screen prior to it creating another ring. <img src="http://s9.postimg.org/9wfjm
[quote who="psychoak" reply="18" id="3625703"] Founder elites didn't get the dlc for free, they payed twice as much up front. [/quote] Correct and a great choice I made :)
I've noticed this too, mainly with Free Trade agreements. I don't see any boost as well, however, I keep forgetting to grab screenshots of this and saved games before and after. I'm past that point now so I'd have to start a new game for this info. Also it doesn't stack (so even if it is working no real reason to have more than 1 at any time.) This could be a reason than why the AI sees it as such a great thing because you are already getting it and
[quote who="pshaw" reply="10" id="3625635"] How are you exiting the game? Are you going back to the main menu, hitting Alt-F4, etc. What map settings/factions are you choosing? [/quote] Exiting game through the exit game option in the menu of the game. I do not usually go back to the main menu to exit the game. I am normally playing on Insane maps with as many players as I can with abundant settings on most items. (godlike ai in c
I would completely agree +1
[quote who="Rhonin_the_wizard" reply="2" id="3625467"] The Prototype Survey Module is unlocked by Interstellar Travel. It's been this way for quite some time. [/quote] Seems kind of dumb for you to be able to survey before you research survey even if it is a prototype. That is just my thoughts on it thinking logically. :)
Just what the title says, the Prototype Survey Module is available prior to you researching the Survey Tech. See Screenshots below. This is using the Torian Tech Tree.
[quote]The program eating away tons and tons of RAM so as to make the whole PC unsresponsive for minutes. [/quote] How much memory does your computer have? Insane maps with 100 players will eat 12-13 GB memory. This is a 64 bit game which opens up the amount of memory it can use and it does. [quote]The program eating resources even when it has been exited (but the process is still in the task list and eating RAM almost half an hour later). [/quote]<
[quote who="erischild" reply="2" id="3625276"] You're right. They're all busy playing the fun Stardock game. [/quote] You could be more specific as they're all fun :P
Shhhhh..... It's Friday They are having a Ashes Tournament :) Hopefully this will happen soon :)
[quote who="thimon2k" reply="5" id="3625220"] Skynet? [/quote] My thoughts exactly :)
[quote who="Gaunathor" reply="9" id="3625199"] Here is a link to Frogboy's Beginner's Strategy Guide for DL. The second screenshot clearly shows the custom race option (mesh-figure in the upper right corner). I also still have the manual of my retail copy of DL, and it mentions the ability to play as a custom race (not sure, if I'm allowed to scan the page in, so I could show it to you). The wiki-page for DL also mentions it (though wiki is generally not a trustworthy source)
[quote who="Ex Mudder" reply="7" id="3625179"] To reproduce, do you need to actually need to "start new game" twice in a row or just go back to the menu and then reload or quickstart? [/quote] In order for me to reproduce I started up the game, Started new game. Played a few turns, went back to the main menu, Started New game (not through quick start although I don't know if that would cause it too.) Played 25 turns (I don't know if this really matters ho
[quote who="Gaunathor" reply="7" id="3625180"] No, they weren't. DA added the ability to play against custom factions, and provided more options to customise them. However, you could already play as a custom faction in DL. Just start up DL, if you don't want to believe me. [/quote] Brad will be able to answer this question once and for all, however, there is no documentation out there that the base game included custom factions and there is a whole lot of documentati
[quote who="Gaunathor" reply="5" id="3625173"] That's not true. The ability to create custom factions was in GalCiv 2 from the start. [/quote] Refresh your history, custom factions were added with the Dark Avatar Expansion. I think 3 sources are good enough see below. Sources... https://www.galciv2.com/darkavatar/ "Custom Civilization Opponent <span