[quote who="kryo" reply="11" id="3619335"] There was an access issue late yesterday and the forum was locked down, it will be getting looked at again today to make sure everyone who should have access does. [/quote] Thanks kryo
Seilore
[quote who="The Sisko" reply="1" id="3619276"] I was just about the post the same thing. [/quote] Okay thank you :) hopefully it will be resolved soon.
Why don't I have access to the founders forum all of a sudden? Are others able to still access this forum, is it an issue with the site? Thanks
Over the past several days, thanks to Stardock, I have been trying out the new expansion along with many other founders. Here are my thoughts of the expansion with about 5-10 hours of game play. Over all most of my experiences have been positive with a few suggestions and to this point no new bugs, beyond what was present in 1.5. Now I know others have noticed some buildings not functioning correctly, tech tree issues, or missing artwork overall I tend to overlook or miss th
[quote who="erischild" reply="9" id="3619231"] My attempt to save the game seems not to have worked because I cannot find the file, but I do have an auto save that says we got an hour of play action before we both pooped out at the same time. I hope to use the auto save to continue the game when we get the chance. I like Seilore's approach to multi-player, at least so far. [/quote] Multiplayer saved games are in a separate folder than regular sa
[quote who="pshaw" reply="7" id="3619227"] Having lots of factions was not part of my test so that's something I can try out. QA has a package of 100 factions I can drop in If it doesn't repro for me, we can schedule a time to try it out in real-time. [/quote] Thank you let me know what you find out please :)
[quote who="pshaw" reply="3" id="3619191"] I just ran a four player game with a custom race and didn't have trouble changing factions showing up between my boxes. Can you send me your custom races and I'll see if the problem is there. Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the faction(s). Thank you. [/quote] I also am at or around my home computer most of the day today, if you wanted to attempt
Stardock, First off I appreciate your great support for your games, however, these lagging bugs are still present in the game since prior to release and continue today, with little or no attempt to fix or correct. I'm posting this to bring attention back to these lagging issues. Screen shots can be provided but, all of these are easily reproduced. I apologize as some of these points are duplicated on other posts but, I'm condensing my noticed issues so they a
[quote who="stevezar" reply="1" id="3619144"] My enthusiasm for purchasing an expansion took a big hit tonight. [/quote] I'm sure Stardock will get it fixed :) and the expansion provides a lot of great features...
[quote who="admiralWillyWilber" reply="104" id="3619139"] I don't think that the transport thing is a deal considering their are 61 majors on the game. If the game crashes with 81 factions plus minors it's not because you reached a hard limit. It's because you don't have the resources to play that many factions. [/quote] I don't know who you are quoting here, however, if you are quoting me with 83 factions compared to 82 factions plus minor factions, than
Dear Stardock, This game is now fast approaching 9 months old and with the release of the first expansion multiplayer is a disaster :(. Here are new things I noticed in tonight's attempt to play a game with 3 other people all version 1.5. Watch my twitch stream Lobby Issues The lobby can't support more than 2 human players period. When adding a third the game wi
Game streaming at twitch.tv/seilore version 1.5 stream over couldn't even get started... separate post on state of multiplayer games with more than 2 human....
[quote who="Taslios" reply="3" id="3619005"] is there a way to make it One per Aquatic Planet per tech age? Even on big maps, there are not that many aquatic planets. This would really make the aquatic a lot more interesting. [/quote] Love it can it be?
Game crashes when starting a game with 82 AI factions in game plus all minor factions. Game starts fine playing with 80 AI factions. If it's a limit of player issue there should be a hard cap preventing one from crossing the max number.... I created a ticket with the attached debug file, unfortunately no saved game as the game never started.
[quote who="pshaw" reply="63" id="3618845"] Can you post the save game for the stuck turn? Was it "Pearl", the little planet next to your homeworld? If so, similar to other factions, the Torians don't get a ideology choice on the other planet in their starting system. [/quote] Unfortunately I didn't have a saved game for that game as I didn't have auto save enabled... :( Auto save has been enabled now... Understood on
I experienced a turn freeze in game, (single player) I will post my debug.err file and create support ticket a little later. Started new game there after, first planet colonized, got the pop-up letting me know this was the first planet, however, I didn't get any ideology choices. (Torians)
Any answer on this? Thanks
[quote who="Pawel25" reply="9" id="3618801"] I never, ever encountered stuck turn. Could it be your hardware issue? [/quote] This is very common in multiplayer, not as common in single player. I had it happen once in the last 30 hours of single player game.
I don't know Stardock's official stance on streaming the beta version of the expansion. Please let me know if this is okay or not okay. Thanks
Multiplayer game 1st day/ 1st attempt with just two of us ended in disappointment. First game crashed (than we attempted to resume several times with no luck.) Hopefully we can give it another go soon :) Thanks Storm
Live streaming.... Twitch.tv/seilore Still streaming as of 10:25 PM CST First game crashed beyond repair so starting new game...
[quote who="Seilore" reply="11" id="3618677"] Yeah this is dumb, why would I want to sentry for friendly ships or ships where I'm not at war with... That doesn't make any sense. I have a sensor boat now in my current game attempting to fly a fleet where no other ship is and see what happens and post a screen shot. [/quote] Okay so it does work in the rare instance that you have no ships with-in sensor range of that ship/fleet. Either way it's us
[quote who="joeball123" reply="9" id="3618671"] Any foreign vessel, hostile or not. I'd have to check to see if it cares about planets and starbases; I don't recall whether or not those count off the top of my head. [/quote] Yeah this is dumb, why would I want to sentry for friendly ships or ships where I'm not at war with... That doesn't make any sense. I have a sensor boat now in my current game attempting to fly a fleet where no other ship is a
[quote who="joeball123" reply="7" id="3618666"] Should be just the sensor range of the fleet in question. Perhaps you could post a picture showing the fleet and the entire area covered by its sensor range? [/quote] And is it any foreign ship/fleet/planet/starbase or only enemies?
[quote who="Rhonin_the_wizard" reply="5" id="3618660"] Works fine for me. Are you sure there isn't a foreign ship in its sensor range? [/quote] Is this just within range of the fleet in question or within sensor range of anything?