After saving the game and trying a few combinations out, I figured it out. You need to get to weapons, Archery, and Armor. (The Armor was my problem). BUT how do you make a group of archers, say 6 or so?
nOObonian
Need some guidance on how to make archers.... I've researched some weapons and it said that I could make archers, but there I can't train archers. I also can't build a training area for archers. If someone could walk through the technology and buildings one needs to make arechers that would help. (Also, how to do a squad of archers too. Is it logistics?)
I violated the 11th commandment and posted on this specific question. Apparently now you have to click on the fertile land tile and click the build button on the task bar. Hope that works for you, it did for me.
DOH! thanks much
just starting out and there are a few wolves floating around the kingdom. Thought I could handle it with spells so I attacked one. It autoresolved without prompting, I won but lost 2 hits. No matter, I go for the second, same thing. I can't take on the 3rd without dying, why does it always autoresolve. Is there a way to force tactical even for one on one?
Just starting. Built a city right next to fertile land and can't build anything on it. Any tips? I tried some research for harvesting and it allowed irrigation, but still couldn't build the base farm?
Apparently there was a lot of changes since beta. Nothing big, but lots of little stuff. For example, I built my first city right next to fertile ground and I can't build a farm. My "empire" stalled because I couldn't get past outposts. I can't recall, do pioneers harvest fertile land? (I thought they got rid of that). In any event, is there a manual in the elec. download. Or some fan site?
Anyone know the exact steps to start the pre-download of the game? i.e. Will i get an email, click the link and bingo. OR do I have to log into Impulse every 15 mins to see if there is an update? The only email I have is confirmation that I pre-ordered, from months ago. Shouldn't I have some other email (I've seen other posts of people with emails)? I am getting a little concerned as it's 11:15am and I haven't received one email. Just wondering?
Brad, Thanks for playing the game and posting the results, it's got me frothing at the mouth. I especially like your philosophy on AI. I personally can't stand games that make a substandard AI and then make it increasingly harder by taxing you or making resources cheaper for them. I just wish you released
[quote who="novagenesis" reply="1" id="2688871"]It's based on your Adventure tech level. They appear on the map because someone else reached an adventure tech level higher than you. [/quote] When doing a multiplayer game how will that be resolved? Each quest/event is the highest level of all the player champions?
Radar or some fantasy equivalent giving a large field of vision. When playing many turn based games, much of the effort is focused on building your cities or planets. Then it seems to be a race to get combat units out to the opposing cities. This seems to lack a strategic approach and certain tools would bring another level to the game, specifically tools like radar. Compensating by making a large number of low level units and spreading them out becomes taxing. As an exampl
While playing through a round it’s apparent that the levels of the quests/events found throughout the land increase based on turns. This seems to do ok, however I have a few concerns. How can a new champion (whether just hired at a low level OR a child from the marriage playing as a champion) get experience in new levels when you are 100+ turns. I recommend two potential corrections: When a new set of events/quests are added, instead of ma
Only thing I found so far: http://www.gamespot.com/pc/strategy/elementalwarofmagic/video/6206661/gdc-2009-elemental-war-of-magic-walk-through
We want a big community with this game so don't chintz on the opening videos or trailers. People are superficial, many people will or won't buy this game solely on the how the trailer looks. (For example, you didn't do yourself any favors by the Nov 2008 teaser...it sucked donkey CENSORED). Demigod had the absolutely worst opening sequence ever. It was a bunch of <span class="goog-spellcheck
OK, just got the new patch and it still is connecting forever.... I hit connection info and it says "Waiting for connection info..." When I do connect hosts abandon lobbies... Is it just me or what is going on?
None of those.
and nothing happens. I can't ctrl-alt-del and then alt-tab out of it. I think it's a firewall looking for an "allow" but I can't alt-tab like I can with any other freakin game on the market. It doesn't matter if I start with Sins launcher OR the Sins of the solar empire icon. Don't make me post my computer, it freakin fine (got it a year ago and it runs everything Supremem Commander, DOW2, no problems). I think it's stardock adding so much piracy protection (I hope they all get
You ever get a response to this? I am getting same problem.
already done. Thanks though.
I had some problems with my serial number but eventually got that resolved. I since downloaded 1.4 and started my first game with intent to use the Metaverse. When I get to the end (winning) and try to post on the metaverse site I get an error. (I set up an account, have password and all that). The error is comes after the Yes/No to post and it says: (11) Your game submission was rejected because the application serial number does not match the serial number on the Metave
I meant by more than two choices, I had more than two influence bonus choices.
Can someone give a short explanantion about the metaverse. I connected to metaverse yesterday and played a game, thinking that it would be tracked. But the power went out. Will it still show up on my online record? Or am I missing something?
Thanks a lot. A little shocked at how linear it is. I could have sworn that when I went to upgrade an influence base that I had more than two choices. Oh well...
In looking at past posts, the difference between the two has been a problem. I wanted to see if they mande any improvements in 1.4. Can someone explain the differences? Will guard attack any ship or just a ship that you are at war with? Can you place a fleet on a starbase and have them "guard" such that an opponent has to destroy the fleet before they can get to the starbase?
I've been having trouble planning out my starbases and the associated techs to get there. Anyone have or know of a link to a starbase module "tree". I am particularly interested in pre-requirements (must have this module installed before you can get that module) and the associated technologies required. Thanks