[quote]For one, I have to wonder, what with recent events, if there are any houses left that are still worth $175k. [/sarcasm] But, yes, it is unusual (*cough*) that she wouldn't notice that admittedly rather large check. Additionally, I would agree that regardless of whether or not it is a 40 hour a week job that it is a bit low to be supporting dead weight on.[/quote] It's said that parts of PA are years behind the rest of the world and that we wouldn't know it for some time that
Loupdinour
[quote]btw... where is bloomburg PA? I'm in they Lehigh Valley.[/quote] Almost due NW from ya, right on I-80. As for the "only" comment on her income. It's a decent income around here if you're working 40hrs , but not enough to pull dead weight around that only pulled in 3,800 last year. Being a caseworker though...I don't know if thats a 40hr job. I think I said "only" to try and put some income perspective to
Find a country that fights extradition...like in last week's Monk episode in which the guy who escaped jail (was in for grand theft auto) and got accused of killing a woman outside of the jail. He needed Monk to clear him of the murder rap, so he could flee to Peru (I think) since the only extradition that they do is on murder cases. Yeah, it seems the teller didn't hit the decimal key very well. I think the main part of this is that they (should) know that something was a
I've made jokes on how screwed-up the town I live in is and how low the avg IQ must be. This MSNBC article from my town only goes to prove it... http://www.msnbc.msn.com/id/28654819/ Just as a caviat, there is FAR more information on this in the local paper...detailing that they were already in the process of moving when this happened.
[quote]By the way, for all the espionage posts I read here, none mentioned that there's a way to use spies WITHOUT losing a single one, ever. I spotted a few studious researchers on this forum. Maybe they'll be interested to know this. This is yet another issue with the game.[/quote] Being one of the people's who's post you probably read, you would note that in 2.02, passive spies cannot be lost, only the active, destructive spies can...as they should. Sure, the
His machine didn't work though I thought...or was it that he was just lying to people on the answers?
[quote]Now if adama is the last cylon i'll puke. the show stopped making sence a long time ago, but that would be a bit much, bad enough that Colonal Tigh is one. Maybe everyone is EXCEPT for Adama. I mean isf the cylons were originally looking to kill all humans and only had a change of heart / mind after some time, then why have the sleepers sleeping for so long? The humans only escaped Caprica by luck, with the cylons that were in the fleet and especially on the Galactica the chase could
And the player can decline to heed the call to war if a Super Organizer is attacked and meets above criteria**
I won't watch any of the straight to DVD 'movies' of SG-1 nor Atlantis for the sake that I'm not THAT interested in it at that point. Ok, so the franchise doesn't make enough money when it's on TV vs it's cost to make. Perhaps that's a hint to hang up their hats.
And what would be the approapriate wait time to no longer use spoiler tags? What about those who wouldn't see it til it hit DVD? Do you wish people to not discuss the show that has aired already for months and months just to make those people happy?
The only time I've ever netted such a wide range of techs was via a UP vote to share a number of techs with the other races. Do you remember if there was a UP vote there?
The question was clear. But by playing out the game further in order to build up your military/economy to up your score, there will be a point in which you score will finally start to decline since what you're doing to up the score no longer is offsetting the amount of turns played. Winning a game in 13 turns yeilds a really nice score for the amount of time invested in the game. People have knocked out a 100,000+ game before the first year is up by taking advantage of tha
They would save the game, win it, check the score, reload the game and continue. Note, they don't submit the game to the MV when they win it. They way they have things set up, it's very easy to win, they are just score-building with the AI under their thumb.
[quote]So, does the number of turns taken to complete the game factor into the final score?[/quote] Most definitly. So you must find that happy medium on buildup vs time spent. People who play a sandbox game in a certain way for very large 6-7 digit scores do this. They will check every so often to see if a win is starting to bring in less points.
As each game gets submitted, it is worth less and less points by percentage. Only your first game is worth 100% of what it was submitted as. Also, over time the game is worth less and less points. My character Loupdinour once held around 900,000 points, now I'm down to 680,000 since I haven't touched a MV game with him since July.
I don't remember them respawning, just perhaps moving from sectors outside where you cleared to retaliate.
Trade freighter you mean then? Um, I think just distance is all that matters, but check out this topic on this subject: https://forums.galciv2.com/159703/page/1/#1417332
The individual race medals are based on what race you've played the most as. They seemed bugged, as Piznit mentioned...and since some people get them even from TA games, others not. The Racial Victory medal you get once you've submitted a game from each race that was in DL (so all but Krynn and Korath).
[quote]Example: If your plant adds 10% to manufacturing, and a factory adds 10 units, you would build 11 factories, then a power plant would provide 11 units as opposed 10 units from just another factory. I think I used a power plant one time in a game, just to say i did it. Everyone else was doing it and peer pressure got to me.[/quote] A good rule of thumb, but the manufacturing points given by the inital colony should be thought of as well and oftentimes far outweigh the choice.
[quote]1) What do you look for when you what to trade with a another race? Is it PQ? Money maker planet? I usally trade with home worlds is that bad or good?[/quote] Typically, if you're buying a planet, it better be a low pop planet, otherwise they hold onto that things with every ounce of energy. However, if you are going for a peace treaty and hold the bigger military & high diplomancy...then go for the money makers/galactic wonder planets.
[quote]Not everyone is human. Aliens wouldn't know the difference between humans. same for humans, they wouldn't know the difference between aliens till their spread out all over and operating table. that's why war makes the world go round, in this case it's suit up and conquor the galaxy with sabotage and loading artillery.[/quote] Unless your the Krynn, which are a collection of all races, united under one philosophy. Due to the multi-racialness, the Krynn have it easy to spy
[quote]Agents survive all invasion tactics, including spore attacks which theoretically kill all life on the planet. The agents are returned to your ready supply.[/quote] You'd think someone would know that something is up when you see the guy in the theater next to you suits up in a hazmat suit....
My gauge (and it may be the best gauge around) is to swap away from 100% approval when you're about to go bankrupt. Jack the taxes up for a few weeks after that, then rinse-repeat until your planets are maxed in population. No need to worry about population numbers or such...just see what you're bleeding each week, and once you see that you'll dip below 0bc, swing it.
[quote]Get the Mind Control Center (in TA that is, avoid it like the plague in DL/DA ).[/quote] Just to toss 2bc in here, the MCC is great in DL/DA if you don't mind not flipping planets. It's (bugged) 100% econ bonus empire-wide is a very big boon otherwise. I understand this thread is about culture, butI just didn't want anybody to think the MCC in DL/DA wasn't worth a planetary spot. As for the rest of the post, Wi
If indiviual scores are updating and just the empires that aren't, then once it gets fixed, the empires will snap into place with thier member's scores.