It's basically a mock-up that never really existed in any playable form :P Any screenshot that's dated prior to about September of 2009 was not in the beta.
Annatar11
Patch does look good, I'll have to try it out!
Either update to 1.1 and then turn off "show pre-release versions" in the main dropdown menu in the top left of Impulse, or turn that off first and then update. Either way your download should be the same. With show pre-release off, you won't get any notices of future beta updates (if there are any).
I'm going to be spending a lot of money in 2011...
If your new computer is the same OS as the old one, you can right click on your installed game on the old PC and select archive. Then copy over that archive to the new PC, install Impulse on the new PC, and use the restore archive option from the main dropdown in the top left to install directly from the archive you made. This only works if the two PCs have the same OS, otherwise you'll have to re-download.
Yeah, I believe the plan has always been demo after 1.1, and since 1.1 got pushed back a few times, so did the demo. They will definitely not release one before 1.1 goes live, so hopefully shortly after.
I would still recommend Guild Wars. It's much cheaper now and it goes on sale with some regularity so you can pick up all the GW games for
I don't play WoW anymore, but while I agree with what Tridus describes, there were a pair of things that bothered me in BC and on: 1) The stat re-work. Instantly made all the vanilla raid gear utterly obsolete as soon as you got your first quest reward green in BC, in many cases. Obviously didn't matter in the end, but that was a pretty big spit in the face, so to speak, to Vanilla raiders. In addition, the focus on insanely high HP created an entirely new dynamic for boss fights, whe
I really doubt dictating what ammunition weapons should use is the intent of the treaty. Napalm, chemical weapons, etc aren't outlawed because they're "too effective" or whatever, but because they're very likely to cause civilian casualties. In any case, whether or not countries follow the Conventions or not, or the consequences of their choices, is a tangent. I posted it in response to the statement that you can't define what a war crime is, which is quite obviously incorrect since t
I believe the auto-reply when sending in a support ticket tells you not to reply to it because it will push it to the end of the queue.
Actually, war crimes are quite clearly defined in the Geneva Conventions. As a snippit: [quote] Not all violations of the treaty are treated equally. The most serious crimes are termed grave breaches, and provide a legal definition of a war crime . Grave breaches of the Third and Fourth Geneva Conventions include the following acts if committed against a person protected by th
If you enjoy watching games played, you can also watch the streams on TeamLiquid (there's a listing of all live streams on the right hand side). Tournaments/casts appear under an event header, these are games that are played with an observer commentating, and the streams below are just people playing on their own. There are several good streams for each race, though obviously they're not all on all the time. You can learn a lot about each race by watching the games too.
Exploration has gotten revamped and is a lot less, well, bothersome. It's pretty fun to do now. Scan times are very short (~10 seconds, some variance for skills), you only need to use one probe type (its scan strength increases when you set it for shorter range scans), and cov ops get nice scanning bonuses. It really only takes a couple minutes to lock down a site, and it usually tells you the type of the site before you get your 100% match so if it's yet another wormhole or gas cloud you can
What's your definition of significant? :P PvP is what's most apparent, but depending on your tastes there's lots to PvE. Not to mention, PvP is generally supported by PvE, you need to make money to get ships to fight with ;)
Yep, like ZehDon said, if you want to learn SC2 strategy, TeamLiquid.net is where to go. The other suggestions are spot on also, especially Day9's streams.
What does Wikileaks have to do with freedom of speech? It's not even based in the US. Sweden, I think?
[quote]During my time with Wildly Inappropriate, fighting the Russian alliance Solar Fleet (among others), I personally lost a few hundred dollars "worth" of assets. Not that I actually paid for any of it, but Eve has a pretty stable dollar to ISK ratio, so it's interesting to step back sometimes and consider just what any given loss or kill was worth.[/quote] Are you still in WI? I was in Goonswarm (yea, yea.. at least it wasn't Goonfleet) for a while, and after it broke up my corp (
Pacov, when you start the trial you can add Se'len to your friends list and I'll be happy to answer any questions you have while doing the tutorial/finding your way around. The game has a bit of a learning curve, but it's really not bad. CCP is actually removing the #1 thing that makes starting in EVE terribly boring - learning skills. The way EVE works is everything trains in real-time without you having to do anything. There's a skill literally for everything (every module, ship, im
X3 is like a spare empire sim, more or less. You start as a new pilot in a dinky ship, and then you can do pretty much whatever you want. You can start a galaxy-wide trading empire, you can do missions, you can manufacture your own goods (and later, ships), you can even pirate. There are bigger and better ship types to fly, and several alien races to pick from, each with their own ship lineup with different stats. In X3: Terran Conflict, there are also special non-purchaseable ships a
[quote who="Zavrtak" reply="72" id="2834291"] While in Starcraft the winner of a match is dertimend often very, very early with very few chances to get back into the game. [/quote] This is also mostly false. There are cases where a winner is determined early - but then the game also ends early. There are not many cases where a winner is determined early, but the game drags on. Most often if it seems that way, it's a situation where one player gradually eeks out ahead throug
I think they're doing daily "25 days of Christmas" sales now, one new thing on sale every day that I seem to get a popup for. So far though, the sales seem pretty minor :(
Actually, the matchmaking in SC2 is very, very good. First it will place you with people right around your point level. As you keep winning, it gives you tougher and tougher opponents. If you lose, it gives you a bit easier ones.
That's actually only half-true. You need to have a long term plan for your game when you go into a match, if you're playing seriously. There is no "guaranteed win" strategy in SC2. If you want to try cheese, you have to have a plan for what to do if it fails - the very definition of strategy. There is plenty of room for micromanagement (tactics), but if your early pressure fails to win a game outright (which is usually what happens at the top of the ladder), all the tactics aren't going to sa
You could always try your luck with sales, maybe they'll refund it since it was an accidental buy. Can't hurt in any case, at worst they'll say no. ;)
Dark grey on black background is incredibly hard to read :(