[quote]There are a number of bugs. A few of the quests are flat out broken, including two rather important ones I've come cross, and there are a number of minor quest bugs. Nothing game-breaking yet. It's not a perfect release, but it's still very playable.[/quote] Is this after the patch? I know they released two, one of which was supposed to fix some scripting. I haven't run into any quest-related issues yet (mostly just stuff getting stuck in rocks and such which is not new for thi
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I'm a fan of Fallout 3 (not necessarily as a sequel to FO2, but as a standalone Fallout game). I was a little hesitant about New Vegas because it looked just like a re-skin of Fallout 3. However, after spending about 15-16 hours with New Vegas so far, I will admit I'm pleasantly surprised. In case anyone is on the fence, I'll attempt to round out the similarities and differences between the two games. Let's get the obvious stuff out of the way - Yes, it is basically a re-skin of Fallo
[quote]All three of the major brands are already on-board in a limited capacity and it'll only get more popular as time goes on. [/quote] The limited capacity is artificial, too - the consoles are fully capable of supporting full-game downloads and at least MS offers some of the older, full games on the marketplace on the 360. However, I think a bigger issue that might be worth considering is that while computers are expected to be online at this day and age, consoles...
They also created the thing right under that says people that can't get it to work can return it. You have to remember that the GBOR is written in as much legal-speak as possible. Note it doesn't actually say that they promise the game will work on all computers "within specs", just that gamers can demand that they do.. but they know full well it's impossible to release a game (save something like a content-only expansion) that will not have any technical issues whatsoever, and the next bulle
[quote]I agree and I don't see how anyone can in anyway disagree that a game should work adequately if your computer matches the specs. [/quote] But therein lies the rub.. the "specs" aren't anything specific. At best, they mention the minimum/recommended amount of RAM and the minimum/recommended "power" of graphics card. The majority of them don't actually list a specific card, just a "xx MB DirectX x.x compatible 3d card". It is impossible to test every possible hardware and
[quote]I'm not sure that lashing out at him and accusing him of being part of a secret Steam conspiracy is necesarily the best way to show that your not actually paranoid.[/quote] Not to mention it doubled as an insult, making him the same the same kind of "slimy salesboi" and throwing him into an infinite loop of paranoia and self-insult!
[quote]A game or computer app should work as described on the box if my system matches the system reqs as denoted on the back of the box.[/quote] When the system requirements on boxes start listing specific chips, along with all the other crap and peripherals you might have - maybe then you'll have a point.
[quote]MW2 outside of PC circles is pretty popular and I know people who consider it to be a better game then newer stuff like Medal of Honor. [/quote] Because MoH tries to be both MW2 and BC2, and fails on both counts. The shooting in it is more like MW2, where you point is where you hit, and scoring kills is ridiculously easy. But the class system and maps "try" to be like BC2.. only with 1 less class, very little class variety besides what weapons they can use, fewer weapons and on
Getting rid of INT influence on spell damage seems like a very bad idea to me. Consider that weapon damage still scales with STR, so as your Sovereign levels up and raises his STR, the weapon will do more and more damage. This is not the case with a spell. Once you can cast that spell, your sovereign's level won't affect its damage at all. That not only leads to the majority of spells being left completely unused by the end-game because it never makes sense to cast anything other than the hig
Oh, and relating to the OP, Blizzard has put in better RealID controls. You can disable it entirely so you wouldn't even get RealID requests, turn off Friends of Friends so you could have RealID friends, but their friends won't see you, or just have everything on. I think the RealID-on-forums fiasco wisened them up a bit. :)
At the moment, it looks like it's only possible to specify a specific tactical battle map (for example, see the level 5 quests file which is the Master Quest. One of the fights there specifies a tactical battle map to load). It is to my knowledge not possible to open a main game map with a tile trigger - and I'm fairly certain there's no way to "teleport" a unit that discovers a portal thing. If there was, you could just make the locations on the same map but otherwise unreachable..
I had the opportunity to play about 15 minutes worth of Diablo 3 at PAX 09 with the Monk class.. while undoubtedly many changes have been made since, it most definitely felt like a Diablo game, not a sped up World of Warcraft game. It also was not "cartoony" as such, definitely not comparable to Torchlight. It looked like a prettied up high resolution Diablo 2. It was a desert level, not a dungeon crawl, so I can't comment much on lighting.
[quote]I won't go into Demigod's launch because it's something of a sore topic around here to this day. Suffice to say, the two situations only seem similar on the surface but behind the scenes the only thing they have in common is that the word Stardock was on both boxes.[/quote] This is true. But, for the vast majority of the gamers, this is the only thing that matters. Most people don't go on forums, they don't read dev journals. All they will remember is "Demigod was bashed at lau
As much as I hate to say it, he does make another valid point: SD can't afford to put out broken releases forever, if they don't want to be stuck with a permanent reputation of "never buy these games until a bunch of patches in" which is already common for some developers (Total War games is one I hear a lot of "always wait for a patches"). We've had Demigod and Elemental with pretty bad launches, I think the next one needs to go real well before the perception forms. Being known for providin
[quote]Our definitions are just different. WWII shooters was a saturated genre. DOTA games are not. There's 2 of them that have any relevance at all.[/quote] Just like there are 2 (well, 3 now though I don't think MoH's long-term prospects are good) modern shooters that have any relevance at all :) Nobody mentions any other modern shooters anymore, all the comparison is between these. As such, how many games came before is basically irrelevant, it's the number of games currently
[quote who="FutileEmotion" reply="5" id="2803136"]It does not look like free trading, but maybe a "remove this from your account for $X credit" or "pay $X to transfer your game to someone else's account. I doubt I'll take part in either. [/quote] Oh, it most certainly won't be *free* trading, the publishers would never go for that. At best, it would be something like official re-selling of a used game. One user buys it full price, plays it, decides to trade it in. Then eith
Yeah, it was definitely talked about for Impulse. However, something like this does require the support of the publishers, since they are ultimately involved as their serial numbers are exchanged. SD (back then and now) doesn't have a whole lot of weight behind it to "encourage" the major publishers to agree to this kind of system - but Valve does. If anyone can start this trend, it would be them. If they managed to break the ice, the other services will soon follow suit, without much co
[quote]It happens with user reviews and fanboyism as well; reviews that admit there are far more cons than pros, yet because it's part of a beloved franchise it somehow gets a 7 or 8. Huh? 8? Didn't you just spend three paragraphs telling me how much it sucked?[/quote] Well, a lot of "final" point scores tend to be an average of scores for a few categories that a game is judged by. IGN and Gametrailers at least clearly let people see this. A reviewer might bash the "story" into the gr
[quote who="Polynomial" reply="5" id="2802712"]The genre isn't saturated! Modern shooters are an example of saturated. 2 games is not saturated. (Demigod didn't count)[/quote] It is when you consider that both of these games are very recent. Even though there are lots of modern shooter games, only 3 are now the "primary" ones - Modern Warfare 2, Bad Company 2, and the new Medal of Honor. Before MoH, there were also two, and MoH is being highly compared to both MW2 and BC2, with a lot
Indeed.. for a while DotA was one of its kind, but the market is saturated now. Demigod can more or less be discounted at this point in time, there aren't enough people playing it. Both HoN and LoL are alive and well, however. Don't know about HoN, but LoL actually has national big-money tournaments. Valve is going to have to try *really* hard to make it stand out. LoL and HoN never quite directly competed, the core gameplay is the same style, but there are large differences between the games
I'm assuming the GOG version is compatible with the Co8 updates? If so, I'll definitely pick it up. Been a long time since I had my disks.
You couldn't really go wrong with uninstalling the unpatched game first and then installing fresh, but if the installer doesn't complain that it's already installed, you should be good also.
[quote]As for DRM and user reviews I agree giving the game a 0/10 or something is childish. However dinging the review a point or two because of terrible DRM (which as Nenjin said is part of game package, like it or not) is completely within reason. Half-Life 2 may have been considered one of, if not THE best, FPS' of all time but I will never forgive the outrageous hoops you had to jump through just to install and play the game. A friend of mine with dial-up at the time took 4 hours to insta
To be fair, BioWare also tends to put a lot of love into the PC versions of their games. For the most part, however, the majority of cross-platform games are basically developed such that the game is exactly the same on all platforms, which always ends up shafting PC users. Just take a look at the default low resolution textures in Fallout 3 - game was developed for the 360, and the PC version is exactly the same. Even the control scheme wasn't improved to take advantage of the PC's capabilit
To destroy an improvement, enter the city's build mode and there will be a tool that you can use to destroy buildings. As for caravans, in the upcoming 1.1 update I believe they're supposed to be changed to provide gold bonuses and not food.. the current implementation is a bit confusing, but they're going to get changed at least. :)