I'm pretty sure it's called something like "starfields.dds" I ended up getting rid of it too - the names are all pretty clear, and as far as I can tell, any texture you delete from the mod folder will default back to the standard textures.
Katoran
namekino - That would be fine, if the AI also betrayed *EACH OTHER.* They don't. Ever. Once two AI players reach Cease Fire, they're friends for life. And without spies, sabotage, threats, extortion, bribery, or any of the other diplomatic options that are standard in a game like Galactic Civilizations 2, there is no way to break up whatever unholy alliances the AI makes. In most cases, the only advantage of an AI ally is that they aren't shooting at you. For the moment. Until they random
For me, things like ranking, friends lists, and especially clans are completely irrelevant. I find the entire concept of Achievements somewhat baffling. Unlockable content is traditional in games, but most of the lists of Achievements I've seen in online strategy guides are completely pointless - their only apparent purpose is to indicate that you've spent a truely insane amount of time playing the game. Most don't even relate to any particular level of skill - many of the ones I've noticed w
I personally have no use whatsoever for multiplayer. I play to have fun, and being repeatedly ganked by what appear to be cheating, foul-mouthed, over privleged, under-mannered eight-year-olds is not my idea of fun. Even if the game in question isn't infested with smacktards, I'm not very likely to win anyway. (I like games a lot, but I'm not, unfotunately, particularly good at them. In RTS games, any AI setting above "Normal" will usually stomp me into the ground in fairly short order.) Al
I forgot to mention it, but what pbdr describes is my problem exactly - *ALL* the AI players tend towards a mutual cease fire, whether they are my ally or not. The other problem is that they seem to have a random "backstab" chance. I've had an AI ally, with 90% friendship, suddenly declare that being my ally no longer served it's needs. Of course, it did this as it's massive fleet was sitting in orbit around one of my colonies watching another AI trash the place. As is, the built in
Nevermind. I slightly misunderstood the directions - I had set up the folders slightly wrong. It should be mods/Mt Textures/Textures, with the .dds files ending up in the final Textures folder. I had just renamed the "MT Textures" folder that extracted from the archive, so I had mods/Textures, which is apparently why it wasn't working. In any case, I got everything where it's supposed to be, and it appears to be working now. They look very nice, but there seems to be something odd about the
I've been playing a number of skirmish games against the AI. The random maps are interesting, but I'm hitting a recurring problem with the AI players and Diplomacy. (Aside from the usual selection of impossible missions, like attacking someone on the far side of the galaxy, or destroying 10 tactical structures at a point when all the players together probably don't *have* that many.) The problem is, that the AI players all seem to end up in a cease fire/alliance with each other
I just downloaded this, and was trying to use it as a mod, rather than dropping the textures into the game folders and replacing the original textures. I have 1.05 installed. I placed the "MT Textures" folder into the mods folder, as instructed in the Readme, and renamed it to "Textures". I loaded the game, and tried to enable the mod. It appears to have done something, since the mod is now listed as enabled, and there is a checksum listed. But the textures don't show up. The stars still l
I don't object to all copy protection - only invasive or poorly thought out schemes that basically attack paying customers while having no net effect on the pirate scum. If it's fairly transparent, and doesn't get in the way of my ability to use *MY* computer in any lawful way I choose, I'll generally tolerate it. In this case, the original DRM method seriously crosses the line. Since that seems to be the direction EA wants to go in, I will no longer be giving them my gaming money, in the sam
In my case, it doesn't matter much. I checked the original article, and then canceled my reservations for both games. I don't really care if they changed their mind and switched to a less invasive copy protection scam - the fact that they even publicly considered it is inexcusable. The only influence I have is where I choose to spend my money. I *won't* be pirating the games - I won't be playing them at all.
Thank you. That tutorial helped. Apparently, I was doing several things wrong - when I colonized new worlds, I was buying a factory and immediately queuing up other structures, including farms, so all my worlds were spending far more than they were taking in. I was turning the tax rate up and production down so that I wasn't losing thousands of BC each turn. When combined with the overpopulation that all the extra farms produced, my citizens all hated me. And since production was turned way
I read the newbie guide stickied in the forums here, I watched the tutorials, and I still suck at this game. No matter how well I start out, by the time I've colonized the four or five decent planets I can reach, I've started running onto other races, who always seem to be able to do *everything* faster than I can. I'll be struggling to get basic weapons, and if I offer to trade techs, they'll have phasors. Not that it does me any good, since I usually have to offer to trade three or four of