xishtarx

xishtarx

Joined Member # 2636875
0 Posts 0 Replies 102 Reputation

The AI and the diplomacy is much better. And your ships can go over the entire map, not just the stars. There is also influence that works similar o culture in civ 4 if you have tried it. However you do not have any control over the space battles, and I often miss that. But all in all galciv is a better game.

3 Replies 3,589 Views

When I played the Yor and saw that there was a 2% courage bonus with the aquatic tech I chuckled, made me think of toasters and water . But if every race get the bonus i guess it isn't as funny.

11 Replies 7,189 Views

[quote] Assuming we all were, what would it matter? The tourney is medium, and it's the only TA game I've been playing since the update. So what? If medium games are broken, that's still not a good thing! It is not broken small map it is easy to have 50% to 60% of influense on the map. Play on gigantic or immense maps you will still be in a cash crunch. On smaller maps your influence is half of the map so get get the big pop

58 Replies 18,111 Views

I tried to read the most of this thread, sorry if this has been said before. I would like a governors tab-like option to upgrade all of one specific structure to an other kind. With all the new different techs you can sometimes get a lot of different versions of the same kind of structure. In my last game I had adv. trade center, some other trade center and the evil bazaar economic-thingy. The bazaar gave me the most +% at the time, but since it wasn't on the upgrade path for adv. trade

382 Replies 106,461 Views

I agree whole heartedly. Before tourism was pretty useless, never even bothered with the temples. But now it's way crazy. Some middle ground would be best, so that the colony faze isn't to hamstrung but it shouldn't, like most people have said, make every economy tech redundant. I just finished my first Obscene and with ~4000 in tourism income it felt more like painful.

58 Replies 18,111 Views

I tried ~10 starts with large and small galaxies and didn't get a single 700%. The bonus tiles distribution felt just like normal. I used he TA beta 0.85[b].002 But if I got it I would not be unsatisfied!

47 Replies 18,903 Views

Great read, thank you Wyndstar! Have you tried an all economic approach on suicidal, I don't know if it is doable but it would be interesting perhaps? Hope you make more AARs!

106 Replies 367,309 Views

I apologies before hand for the grammar: I would say that to have slave pits when you have chosen the good alignment is hypocritical. First of, let's look at what the game say is good an evil. After you have played the game a few times it gives you a pretty thorough explanation of what it (the game) means by good and evil. Namely the moral choices that pop up now and then. Not only is the, IMO, overlaying theme that the good choices are what humans would call "good". They actu

23 Replies 12,506 Views

I played as Drengin so I get a boatload of dominator corvetts when I declare war. however when I try to move them all by selecting them and clicking on the map, a few of them won't move. After about half of them has been moved the game skips the first two fleets of corvetts (and they don't seem to get "Auto Move" as illustrated in this film: http://files-upload.com/files/591192/FleetGlitch.wmv Suggestions: 1) I would like all the selected ships to move. 2) Is

0 Replies 1,114 Views

When I choose evil I was able to research psyonic beam immediately, and it just took 5 weeks even though I played all-factories and hadn't research that many other techs. Sure the module is expensive but it seems a bit broken. Especially when Psyonic shredder and missile has the same prerequisites. http://img267.imageshack.us/img267/2275/gc2twilightofthearnor20wb0.png

2 Replies 2,180 Views

[quote] I just started a 1.8b meta game. That will still submit, right? [/quote] I was able to submit a 1.8b on the meta, http://metaverse.galciv2.com/index.aspx?g=player&id=14749 so it shouldn't be impossible.

14 Replies 26,851 Views

[quote] The clock should be do-able...we've talked about it in the past, but didn't want to seem pompus. One of MOO3's first announced features was an 'alarm clock' to help gamers pry themselves away from the overwhelming addictiveness of the title. (I'm not one to insult another game...I'm just blasting the attitude of ' Oh yeah ...our game is THAT great.') But if you ASK for it, we can't be accuse

74 Replies 104,153 Views