Hi max I can happily help you with advantages of what units have. Might also help to know what faction you tend to play
Krasmoth
To remove Pan's attacking power you will need to go into the WeaponModuleTemplate, and look for pan laser pulse and tracking laser they are 53, and 54 respectively. find bldg target and change the value to 0, they are set to 1 currently. It won't fire its weapons on anything after that. There is indeed a ceiling on sight radius but as you mentioned, just build more of them. The ceiling is still a pretty decent radius to observe things with.
hello there, you can set max hp with a negative number. -1 and same to armor will give the health the max amount of health to a unit same with armor and then give the unit a heal rate of up in the thousand if you want to, I have tested this with a value of 99999. You can also increase sight radius of a pan so you can observe a larger area with it. Hope it is useful info for you. The pan I tested was invulnerable there.
I agree, it does sound really awesome and really looking forward to more air options. for the t2 that hides area from radar detection, it's name could be Shroud a bit cliché maybe but suited i think.
I'd be interested in doing this It will depend on if I am home and online by then, I am Karath on steam.
Yeah I would like to see these weapons to be indiscriminate to what it kills. Its been like that not damaging your own since release as far as I can remember. I do think they should kill friends and foes alike and make them more strategic in their use, instead of allowing reckless use of the weapon. Pretty much any rts game with super weapons is a risk to use near your own forces as they can get wiped out by it as well.
it is indeed the new sub bomber, and in its current iteration is very underwhelming indeed. I agree visually lacking as well, and does need something with impressive for its attack. When you have time give the two units a comparison check, I will even try join your game to test it out.
I have been messing around with the substrate air unit the air harbinger, and found it to be underwhelming. for a unit that will only attack buildings, and more expensive then the Punisher, I find the unit rather underwhelming. The Punisher steps on the air harbinger's role little too effectively without any real difference to discern them. Both attack single targets both are long ranged, Why make an air Harbinger when you can have 2 punishers for better damage potential, equal build time
Pressing F3 to select all air units that are visible as Substrate will also select the new resource unit the harvester. prefer harvesters to be excluded from this selection. The Punisher also seems to have problems firing at units close to it, but is fine at longer ranges. Lastly noticed when I select default for creeps it sets it to off instead and no creeps appear during the game. Last for now is there a chance to make the searcher for substrate not fly directly at ene
[quote who="WheelerMan" reply="56" id="3653368"] Are the AI actually using the new units? I haven't seen them use the artillery or the new aircraft. I guess I'll have to specifically look for it next time. [/quote] They do, played a game against phc ai and saw artillery fire from the new fixed artillery building and some heras. as for the new air units, they are building the structure for it, but will have to let them live/ I sur
Sign me up as well
Greetings, I am Nicholas Olsen and I am 28 and live in Denmark. I am currently studying and about to finish my first semester of my bachelor degree in software development. I have been interested in RTS games since red alert and warcraft 2, and expanded that to 4x type games. Ashes is really interesting tech wise and very curious to see how it will improve over time. I also like ashes for its more strategic aspect of gameplay,
Replays are still planned for ashes, and talked about hoping to get out before the first ashes tournament that they plan to do at the end of the first season
Think the substrate Avenger also needs to be looked at. I have played 2 games on tough, and 1 painful PHC. I built nothing but Avengers except for the first couple minutes, some anti air, a few novelty dreadnoughts, and capacitors for the energy. It killed pretty much everything tier 1, tier 2, buildings, and even dreadnoughts if they can get to them all with ease, and able to take damage while doing so. Currently it is way too versatile with its current health pool, and DPS. DPS alone sits a
[quote who="Frogboy" reply="11" id="3620632"] Let's be fair. I will destroy you all. [/quote] Challenge accepted, see you on the battlefield Frogboy [e digicons];)[/e]
Regarding enemy units firing you from outside their line of sight is because they have built hermes, the scout unit. The unit provides radar over an area that will allow units to fire past line of sight. I have seen them being used and mixed into their army.
will echo Gatokatcha, there is the + and- keys and there was talk about increasing the game start speed to be faster then what it is currently. that said I agree that it could be nice to have that option in the lobby. Still there are things would rather see get done before that is implemented as I can still change game speed in game. 3. I think the sounds and music is actually quite good for this stage of development. The unit sounds little more like the robotic
that is unfortunate with the map bug though glad it has been fixed. I think that this calls for a rematch sometime later, I'll let you pick the map. HateDread, I wouldn't mind playing some games with you to help better your skills. My steam name is Karath. Send me a message or friend invite. Have to let you know I live in Denmark so there might be a time zone difference :)
[quote] And someone please beat Brad. [/quote] think I just unknowingly made your wish come true, I beaten Brad for you ;) He is indeed quite sneaky almost got me with a bomber strike force. it was quite a good game I think and would be happy to play more multiplayer games, and potential rematches ;). I prefer a more aggressive/overwhelming strategies hitting resource extractors, and exposed units with bombers and use a lot of tier 1 since there is so
That is awesome to hear, glad that we where able to help out. Hopefully we will see 0.55 really soon
hi, about 3 engineers is enough but sometimes build 2+ extra, have 2 screenshots, right before I hit escape and after. I am not sure how to exactly upload pictures to the forum so if you still want them, would a link to dropbox be ok? if so will edit this post with a link to dropbox. Correction on step 3 seems like there is a difference with having building or engineer selected if they are building something. When following these steps. as for how often th
Are we still talking about the instant build bug? If it is, and the devs haven't been able to reproduce it with any frequency. Then maybe I can help as well. I have managed to trigger this bug in under 1 minute in game time and reliably as well. steps I have taken to reproduce this: I used map Deneb default settings in custom game vs ai. 1. build more engineers 2. set engineers to build logistics arrays to drain metal. this causes something of a lar
look on the left hand side of the screen, should show unit icons including engineers if you scroll down, if you double click on the unit icon will center the camera on their location. Hopefully this should help with locating specific units such as engineers or tier 3 units for the time being until they improve the UI.
1,2,3,6 in no particular order, also like outnumbered in example fighting 2v3 against the computers or against 2 friends.
i7-4700MQ, GeForce GT 755M 2GB, windows 8.1