So no new civilizations? (Too much to ask, I suppose. There's a whole lot more new content that's even better!)
Minor Race
Not hero units. No real characters, except as national leaders/personalities. Just like DL. Complete campaign set of scenarios similar to DL, but frankly, most folks play in sandbox mode. Excuse me, but I must object. Is that based on a poll or some other survey (and we all know how completely accurate polls are, or just your own opinion (as a Sandbox-player?) I for one loved the campaign. The campaign had a plot, though not a super-
Yeah, maybe Stardock should add nebulas, black holes, radiation clouds, and a bunch of other stuff. Besides black holes that explode after you go through them, that is.
I love Age of Empires III, personally. Sometimes, in games, I see brilliantly created maps with almost random placement. Then, I see symmetrical arrangements of... well, everything. The AoEIII maps were like this (as were a bunch of maps from GC1). But I really don't mind that much. As for the campaign situation mentioned in the first post, I argue that the campaign is far from anti-historical or just not historical. It's pretty historical. It just doesn't approach history the
First, I'd like to say I really like this mod, even if I don't have the most updated version yet. Second, I'd like to say that the Andorians and Vulcans should really not be major races. The reason for that (in my opinion) is that they are part of the Federation. Bajor, while undoubtedly an important player in the DS9 era, is a minor race (correct me if wrong, please). Also, no other Federation race (such as the Tellarites) are a minor race. I can think of three races at least I'd repla
They don't colonise they will colonize if you give them colony ships Not on their own, though, which is the fundamental point. I'd personally rather have useful minors in a game than asteroid mining, spore ships, super abilities, and the new espionage system (Which asks one fundamental question- why weren't minors improved in DA?)
Ok this may be a bit far out but its an original idea, (i think). what about a new twist on trading, AUCTIONS. Say i want a little cash, or techs or whatever. i put up one of my ships, planets , starbases, other techs for auction and it goes to the highest bidder. The bids can be ANYTHING you normally see on the trade screen, including declarations of war i guess. I'm thinking it would work more with unique items, like ships and starbases and planets. Doi
Wait, I don't get it. Are you the Krynn or the Terrans?
To respond to you two, I'd say that you can track a Starbase's crew via the 'Intelligence Report' screen, the same way you can track a ship's crew. If you are interested in starbase docking, I recommend you read the 'Starbase Hangars' in the Modding forum. (I posted a list of useful ideas in that topic). Here's how it could work. The crew of a starbase is around 1500 as listed in the Intelligence Report. If you attack the starbase, and when it is down to one hitpoint, an invasion starts
Here's my second idea. Add a bunch of 'generic' super abilities for creating your own race. For instance, when I make a Minor Race be a playable opponent, I always come up with a new Super ability, for instance: Super Telepath: Gain research bonus and start with Counter Espionage. Super Migrant: You aren't out of the game until all of your ships are dead. Super Swarm: Planets are more likely to convert during war, ground troop bonus. Super Inventor: If you are behin
What you do is you look for Sector 1,3. This will be displayed on the small tab just above the main screen and below the top map. Bring the ship there to win!
Minelayers might work better, but I think that a mine-starbase would be easier to implement.
Well... let's say that it is an intelligence report from a Terran cover-operative. I am trying to come up with a Drengin calendar. But it is complicated, so I probably will keep these coming as intelligence reports.
Okay, fine. I was only thinking shields because I was thinking Death-Star style energy beam, but reflectors work better in any case.
Nah. how about three? I don't want to turn ships into dial-up internet. (super-super-super-SUPER-SLOOOOOOOOOOOOOW). Well... early in the game, if you are building up ships, they don't really have more than two or three engine power, so that wouldn't be much of a loss. Maybe, say 1/2 or 1/3 of whatever the ship's engines are? Another idea- you shouldn't be able to see inside a nebula unless you are actually inside it. This means that the AI's att
Smurfalot, you aren't going to the right place. You are supposed to go to Sector 1,3 not Coordinates 1,3. On the upper part of the screen, right above the map, it tells you what sector you are in. Coordinates 1,3 would be three tiles up from the corner. Is this where you are going? I say this because I had this problem at first, and I saw someone else have it and start a topic about it. At least, I think I'm right... because that's what other people said when they were asked fo
Well, I used this once and I was playing as a custom race with the Drath Super Ability (What is it called?). I was able to convince almost every race to declare war on the galactic superpower at the time, the Yor, and then I got the Yor to declare war on the second strongest race in the galaxy and a few others. Then, several of these races were beaten by the Yor and surrendered to me. I've heard people say that the Drath ability doesn't do anything, but I can't remember if my war-manipu
Wow... never had an Arcean say that to me before. You know that they are twelve feet tall, right? (Attempts to picture Arcean in human clothes...)
I like minors (hey, why do you think I call myself 'Minor Race'), but they are terrible in GC-2. The main idea I want implemented is a Mega Event/Event like this: The (insert Minor Race here) have recently developed advanced hyperdrive, and a change in government has made them eager to expand. They have claimed several star systems in the sectors near their home planet. Or, it could be an U.P. issue where you vote how many systems that minor player should get near th
I like your ideas, ShadowWorrior. Maybe planet creation could be added, but why does it have to be connected to Terror Stars? Well, let's be scientific about this. I think that each module upgrade to a Terror-Star converted Starbase or such would add destruction abilities. At first, you can only smash 1-5. Then, 1-10, and so on until you get to 25-30. Depending on a Terror-Star's power level (and depending on the planet you are attacking) if you have sufficent shields to block, say, 18
Nebulae Ideas from CivIV and the gaming world of Star Trek: Hmm. I just had an idea. You guys know about the Final Frontier space scenario in the new Civ IV expansion? I got that the other day, and played that scenario, and had some ideas Nebulas are impassable, while radiation clouds and such deal 25 to 75% damage. I think there were other objects, but I forget what. But anyway, in Star Trek Armada (a good space-strategy Trek game, in my opinion), there are various types of ne
Hmm... 1. Nebula? A nebula would, depending on it's type, slow ship movement, damage ships actively, or provide valuable resources (by using... a 'Nebula Miner!- I don't know), but they could be a hindrance to combat, as a fast fleet could stay in a nebula awaiting an attack by a slow fleet, then use their engines to evade ships with 1 movement point and wipe them out or escape. 2. Solar storms sound more like a mega event or just an event. The idea of a storm taking place sounds in
I had some ideas. What if, you could 'mine' a wormhole (ST:DS9, I know...), so any ship that came through exploded, detonating the minefield. A 'Minefield Starbase' would be built by a constructer, and various modules increase the number of mines. As such, if there is a wormhole leading to, say, Drengin territory (Your enemy), you can shut it down. Of course, the minefield could be destroyed like most starbases... it only activates if you use the wormhole. Far enough along in t
Well, as always, most of this was already mentioned. Something that was not mentioned is that there are many, many docking ports on the starbase intelligence reports. Military: 1. A fleet of ships can dock and 'add' to the starbase. If the base is attacked, the fleet will help defend it and the starbase will be 'part' of the fleet. 2. Damaged warships could repair at the military starbase much quicker than normal/ 3. A starbase could 'join' a fleet and only provide
Hmm... don't know if it was already said and I don't care, either. You should be able to use spies on asteroid bases and on starbases. On an asteroid base, you could try to destroy the most recent upgrade, or just sabotage production. Depending on what starbase, you could hinder the bonuses being provided (Deactivate weapon systems to eliminate weapons boost, raid freighters to cut economic and trade, sabotage mines to stop resource mining, undermine culture to lower influence being spr