My #1 and #2 gripes with GalCiv were the lack of tac battles (real or turn based, matters not to me) and, though I will probably be skewered for saying this- the rock/paper/scissors combat tech progression. Anxious to hear more about it.
Streamlock
I was one that pre-ordered War of Magic and felt hugely let down. I never did have a chance to play anything but the beta of FE, but after receiving an email that I had a copy of LH sitting waiting for me, I broke down and gave it a shot..... And LH has finally gotten that 'one more turn' feel that I never felt with the previous two incarnations. Its not a perfect game for sure, but I don't know of anything else quite like it, and am having a blast.  
I do think they should do another round of beta. All the brouhaha surrounding game balance aside, I think the mini-dump issue is downright game-breaking for some people at the moment. Then again, maybe they have that fixed internally.
Sounds fair enough. On the LF thing, I've found that 'usually' LF's are all but ignored during a larger battle of mixed fleets (I guess the AI will target them occasionly-what triggers this I dunno). So you can usually get them into position in the rear/flanks and hammer away at the LRF's with impunity. I guess that's 'supposed' to be what, the HC's job mid-late/late game?
For late game fleet engagements (mixed fleets), I was wondering if it is actually worthwhile to heavily micro your fleet. I generally found it most useful just to fleet focus fire on the defensive support cruisers then work from there, using my combined fleet to focus fire whatever target I feel is the priority after that (Usually a cap ship, unless it's a crazy AI going rambo with a titan) I tried to do use the counter web thing and micro my bombers to the heavy C's,
Nothing wrong with comp stomps. Nothing wrong with preferring human opponents. There is a problem with competitive MP players being to God damn full of themselves thinking they are the saviors, masters, and commanders of every genre of video games this side of single player RPG's. No need to go into someones room that wants to start up a comp stomp and calling them a looser or worse. Well, unless it's Xbox live-then that&
Yeah, I was playing a 4 on one comp stomp checking out the VR titan and the advent AI did something like that. I actually had a moment of hesitation thinking it was going to suicide the whole mess in some space version of a kamakazi strat using that blow up ability. But ended up just getting stuck in that back and forth phase jump thing they do sometimes.
Yes, the Vas need some tweaking. Always have been nasty when played skillfully end game, and I'd agree it's a bit overboard at the moment. But.... Where not the forums going ape over the TEC Rebs teching up to the rogue ability and going all mad land grab? Like "Oh woe is me, the end of the game is nigh! All is lost!" nuts? Yeah, you could argue it 'is' that bad at the moment, but not wholly un-fixable. <
I do agree some tweaking needs to be done. I don't know that I would call it "horribly broken" at the moment however. Part of the problem is some of the old standby strats have gone to the wayside a bit, and people are going nuts. For instance- I for one shed no tears for the LRF spamers getting hosed by vettes. Cry me a damn river. Not that things like that don't need a bit more balance (having scout frigates as a solid vette cou
Did he replace his music files and rocked some 1980's midi synth? lol.
I take it this is not how you planned to announce this eh?
Yeah it would, ever try scuttling an entire mine field you want to reposition? It's a bloody mini game in and of itself. And not one of those fun and charming mini games either.
Is there anyway to force every unit of a particular type to activate an ability For instance, the Vasari missile frigate, to have them all selected in a gravity well and have them all activate siege/long range mode? -Tabbing through and manually doing it for every unit is beyond my patience level.
I'll check out the demo, did not know there was one-thanks!
Just got home from work and saw the 50% off special on Impulse for AI War : Fleet Command. Worth picking up?
NP, thanks for the reply
For whatever reason, after I am away from my computer for an extended time (I think I have it set to 3 hours or something like that) and it goes into hibernate, many programs (including Elemental) become woefully unstable. I did not post this in the Elemental forums, because it has nothing to do with the software in particular, media player and such goes to hell as well. some programs are more stable then others. This is actually a problem that has persisted through two PC
(warning-mild spoiler alert....kinda) With the summoning spell book removed from all starting players, when you get to the point in the campaign where you are given the spell "summon whatever giant", Rilias (sp?) can not cast the spell because of the update-though the text in the campaign still refers to you being given the spell.
[quote who="Sherekhaan" reply="15" id="2719235"]I am still living in hope that you'll surprise us and it will be available for download this weekend [/quote] I do believe retail outlets can get a bit....emotional by such things. Beyond preloading (but not able to play) games.
Some exposition with the killer man eating chicken screen shot would have been epic. [e classic]:lol:[/e]
[quote who="arstal" reply="78" id="2713889"] That option will be one of the difficulty levels on day 0. I believe it's tough or challenging difficulty- forget which one. I'd love for it to be labelled balanced or something. [/quote] Awesome! Look forward to it. Well, maybe someone can call it 'balanced' in a tool tip or something.... I'll probably get creamed the first few games
[quote quoting="post"] In this game, I’m slowly wearing Kraxis down. Which means I’m unhappy because it means I need to do more AI work. Bear in mind, when I play I play at normal where the AI gets the same resources. If I wanted to get creamed, I’d just push up the difficulty but I want the AI to be very intelligent at normal. [/quote] First off, I'd like to say how thoroughly impressed I am at (Stardock) y
I've played enough 4x games and such to know what I need to do, but there does not seem to be anything in game (unless its going to be part of a single player campaign or tutorial) and what I should be doing. I think for new time players, letting them know in game some victory paths would be useful. Also, I never feel at threat from the other players, nor would I know it if I were. Has their sovereign just started his adventure quest to end the game? H
I had over the weekend made one post and just updated it as I found stuff. Greyed out stuff that I had already reported. Is this format good? Or just make a new post everytime we find something new. Just don't want to make anybody's life any harder :) Example here- https://forums.elementalgame.com/388155 -Thanks
I updated, and greyed out the ones already reported. I am unsure as how this works best for the devs, to have a single post and keep updating it and have everything in one place? Or just create a new topic every time?