I've just noticed that a Scout, an Advanced Scout, Forward Observer, and Guard all have the same cost, upkeep, hit points, etc. I'm assuming this is a bug? Sorry if this has been addressed before, looked but didn't see anything.
CPike
Thank you for your quick response.
Hope this worked, here is link to pastebin. http://pastebin.ca/1937567 That game starts but I just get a white screen, then the main menu screen just has a bunch of number and letter on it. Have updated drivers and game, but does the same thing no matter what I try. Any help is appreciated.
It was a stupid move to release the game in the state they did. They know it. They have the ability to make great games, as we've seen in the past and I think they can get this game to the "great" stage. The real question is did they really think the game was good enough to release, or did they rush it out for another reason. Stardock's reputation will save them from this turning into a company killer, but they've just used their one pass...next game had better be poli
[quote who="phazonfreak" reply="79" id="2743121"] Quoting CPike, reply 76 Yet another question. When I hire an NPC that increases food production, do I need to put him in the city or take him with me or just let him hang out in the countryside? put him in the city that should benefit by the food production bonus, ideally one that already produces quite a lot because of food resource tiles in its vicinity. [/quote]
Yet another question. When I hire an NPC that increases food production, do I need to put him in the city or take him with me or just let him hang out in the countryside?
[quote who="dowdyhoody" reply="6" id="2741460"]Took me awhile to figure out the O was really a 0. [/quote] I had that same problem...took a few tries but got my "O"s and my zeros straightened out.
Well said and well done.
[quote who="phazonfreak" reply="51" id="2739185"]You can check the construction and unit training progress when you activate the city, it's on the lower right section under the city name. You can see the entire construction and training list on the lower left side, there is a "building" and "training" tab you can click on. You have to actively hire any champion you meet on the world map, the initial guy too. You have to stand next to them and right-click on them, then they will tel
OK, so I've started my first sandbox game. I met a guy who hangs out around my town. I've explored and got some goodies and met two other leaders who don't want to be friends yet. In my city I've built a farm and library and workshop and am training a pioneer. How do you check the progress of what you are building in your city, or is it instantaneous? Is the guy I met supposed to be stacked with me? I don't seem to be able to control him. When you go
[quote who="phazonfreak" reply="27" id="2737601"]hm, I don't really understand your question, sorry. If you are playing the game, hit Esc to open the menu screen. There you will find the "Save Game" option. If you want to load a previous savegame, go back to the main menu and hit "Load Game". You just have to be careful that saving and loading from the main menu is for the sandbox mode only, whereas you have to click on the "Campaign" button first before you are accessing the saving and loadi
Great thread, thank you. A very simple question...on the main screen where is the "menu" button, that allows you to save, etc.? I found the key shortcuts that allow a quick save but they don't include a "load" button, etc. Thanks in advance for help!
I name my home planet as the town I live in, then name other planets names of other towns around me in the proper geographic position. That way I know where the planet is on the map without having to search for it. I just use the Colony screen to see what everyone is up to, but have found it nice to get a feel for where the planet is located just by knowing it's name.
I'm 47 and my first computer was a Tandy with no hard drive and 2 floppys. My favorite game back then was "Red Storm Rising", a sub simulation. I too remember the day my Dad brought Pong home...we played for hours. That hooked my on gaming. In the arcade Asteroids was my game. I spent way too much money on that, but usually had high score whereever I played. I usually only play strategy games, and love the 4X games. MOO was my favorite until GalCiv2. I get an hour or two in each day, but
If they are your trade routes, you can get a bigger boost I believe by puttting the econ bases closer to the destination planet since the route increases value the further from it's home planet. <IMG src="http://altmeta2.thegalacticcore.com/
I try to pick a planet farthest from the other races that is suitable for my "trade" planet. I put a lot of economy upgrades on that planet then build all of my freighters there. In my most recent game I have four economy starbases around my trade planet. How many do you usually put? Is there an effective limit to how many you can put around that planet? I also look for places where multiple trade routes intersect and put an eco-base or two there also. My understanding is that you can get
I applogize up front if this has been covered already. How do ships repair themselves? Does it happen automatically or do you need to put them into orbit around a planet? How long does it take to repair them (ie: 10% per turn?). Thanks in advance for the input.
So if I turn that option off, it will leave my ship "as is" and I can upgrade from there? That would be great, I will look for it. Thanks!
Most of the time when I want to upgrade a ship it's just to add the newest engine or smaller weapon to tweak them a bit. I was suprised at first when I hit the upgrade button and was presented with a blank hull. I thought that it would show the ship I have then allow me to remove an older engine or weapon an replace it with the newer version. It would seem that this method would make more sense than having to "rebuild" the ship as it were. Anyone else have any thoughts on this one?
Excellent. Thank You.
Is it documented anywhere or does anyone know the exact benefits you get from mining galactic resources? I always look for the green economic ones and try to max them out as soon as possible but it occurred to me today that I don't know exactly how much it is benefiting my economy. Same for the military, influence, etc. I assume it is worth doing but it would be nice to know for example, the exact increase my economy gets from having 3 modules on one economic resource. Thanks in advance for
Try changing your race colours. I had a problem with the Terran colours when I first started playing the game,with it's dark blue, but it was much better when I switched to a light brown colour. Incidentally, Dark Avatar has a perforated cirlce around the edges so it's much easier to see now. I didn't know that your race color changed the color of the circle. I have been playing Terran with the blue, so will try a color change. Thanks a lot for the in
I am having a real hard time seeing the "influence circle" around my constructors that show what it's sphere of influence will be when I build a starbase. I've fiddled around with the ambient light, contrast, and brightness settings but haven't had any luck making the circle easier to see. Anyone else with this challenge and/or solutons?
I wish there were info in the actual game that show what intelligence level each opponent is on in the Foreign, Report screen. There is. Look on the stats page. I didn't know this. I'll check it when I get a chance to play. Thanks! I am playing GalCivII version 1.4 if that matters...
I seem to recall reading a post a month or so back where someone said that using the Control-N feature to respawn a galaxy reset your opponents to a lower intelligence level. Can anyone confirm or deny this for me? Am ramping up my foes intel level for my next game but need to use my Cntrl-N feature to get a decent starting point. Thanks in advance for your help!