peregrine23

peregrine23

Joined Member # 2688337
20 Posts 276 Replies 3,608 Reputation

As mortili said, it has been established that Political borders in this universe do not extend beyond planets. Nobody controls space. And, quite frankly, the mechanics for ZoE would be ill-suited for ZoC. It is way too easy and common to overtake other people's planets, ships, and starbases. Instead I'd like a more robust set of diplomatic tools to deal with your borders. So you could "close borders" which would make you suffer a severe diplomacy hit, but the AI would know that you mi

10 Replies 62,194 Views

I am currently trying to submit a bug at esupport.stardock.com, but nothing happens when I hit the "submit" button. EDIT: Exited out and redid the ticket and it worked

0 Replies 3,804 Views

The problem is that the "cancel" button scraps your ship with no confirmation message. It is not an "undo" button as one might guess. I bugged them about this in beta, but they never changed it. I have lost a number of ships to this as well. If you want to remove a single part, double click it in the part list at the bottom of the screen.

8 Replies 4,197 Views

[quote]Watching my battles on the battle viewer (which seems very poorly done) it doesn't always seem my ships fire all the missiles. I make big ships packed to the gills with weapons, but it looks like they will sometimes shoot 2-3 missiles then other times they will fire 8. Has anyone else noticed this? [/quote] Not sure if this is what is happening because I'm not seeing your battles, but there is a little bit of a weird behavior when you do lethal damage to anot

5 Replies 3,763 Views

They repair faster in your territory and even faster when docked in a planet or shipyard, but even then the repair rate is very slow, especially for the larger ships. I think they need to change the healing rate to %max from a flat number and give docked ship healing a big buff.

7 Replies 28,910 Views

I think this was a good and fair review, well written. There is so much good about this game it is a shame there are so many little annoyances. Stardock has an excellent track record for continued support though, and the release date on this game feels a little arbitrary as I don't think this is a "finished" game, if such a thing even exists anymore. It's going to continue to get better not just through DLC and Expansions, but through consistent patching as well.

4 Replies 17,200 Views

[quote who="Malabolg" reply="17" id="3547372"] I can't help but feel it's a bad sign that working out how to build up a planet is this complicated and counterintuitive. [/quote] I don't know, figuring it out is complicated, but the results seem pretty intuitive to me: If you want a research world, keep your people happy and build research buildings.

21 Replies 49,944 Views

There are a few consequences for war: 1) It takes population to invade planets. This means you have to weaken one of your planets to take another one. 2) Diplomacy. People will like you less. I have to admit, this matters less when you are killing them all anyway. 3) Approval penalty. You have skirted this, and it isn't that severe anyway, but too many planets can cause some trouble. 4) Oppertunity cost of military force: that production could have been use

21 Replies 109,116 Views

I had a very similar experience to OP and agree with most of his feedback. I was a little more active in the beta stages, especially in the short time after each patch was first released. I have found the experience of watching this game develop very interesting. I also liked the ability to "invest" in GCIII by paying a larger sum up front which I am confident will pay off as the DLC and expansions pile up. P.S. I've seen some badges for the new RTSs, but none were

17 Replies 1,094 Views

Just curious, where exactly is all the micro you guys are complaining about. I tend to do very specialized worlds. I set my slider to some ratio of manufacturing and science/econ while I am building, then switch it to 100% econ/research. I do have to go back through my already optimized planets when I research an applicable tech, but I don't find that that daunting. What are the specific adjustments you are looking to get rid of?

27 Replies 9,874 Views

So, I know it's probably way too late for this, but can't we get rid of food as a stat in this game? We have two different stats in the game that dictate max population, do we really need both? It seems to me that with Approval in a good place, food becomes redundant.

3 Replies 15,701 Views