This should probably be in the support forum.
peregrine23
[quote who="Meglobob" reply="11" id="3528060"] If you add loads of micro management to ship upgrading, I am going to get my pitchfork out! [e digicons]#:([/e] [/quote] I have to agree. I don't think the idea of making maintaining and upgrading your fleet more labor intensive sounds fun, even if it is "realistic." In fact, the current system allows for some interesting tactics. In many of my games I build ships I call skeletons wit
[quote who="mormegil" reply="85" id="3528089"] At the highest level, Godlike, we will give some bonuses, but we are trying to keep them simple, things like making the AI more efficient builders, or slightly more accurate. But once again the real difference will be the AI strategies. [/quote] Hey, thanks for checking in, it is very encouraging to hear from you on this topic. I just want to say to be careful with the bonuses. My biggest frustration with FE:LH is the dodge bon
Paul has said that in addition to being easier to program, non-simultaneous turns is an intentional design decision because he doesn't ant there to be a twitch aspect of multiplayer (i.e. two player with colony ships in range of a planet so there is a race to click first to colonize it.)
[quote who="TheBalkanDog" reply="2" id="3528000"] You missed my point. If I see for example an enemy ship named "Defender M0 - 45" the number "45" gives me the information that he has build over 45 ships of this ship type. [/quote] yeah, sorry misread that dash as referring to M0-M45.
Also I'm guessing if you want a refund, you need to get it from Steam, not from Stardock.
[quote who="Unknown_Hero" reply="46" id="3528019"] It's quite easy to arrive at this "counter-intuitive moment" with all the techs, starbases, research relics, ideology, etc., bonuses, even without realizing it. [/quote] Actually, I checked, and it is no longer possible at all. The best starbase module gives +20% manufacturing and multiple modules on a single starbase no longer stack. That means you need your planet to be in effected by 15 starbases to break even, and 16
[quote who="pacov" reply="1402" id="3527661"] Pounce [ Cougar W ] Base damage decreased from 50/100/150/200 to 40/80/120/160 Swipe [ Cougar E ] AP ratio increased from 0.45 to 0.55 [/quote] These changes were reverted on PBE
You do know that if you can see another ship, you can just click on it to see its exact specs right? Compared to that, the fact that you have a Defender M10, when your opponent doesn't know in what order you researched tech, gives literally no additional information.
There are two major things confusing you here: 1) Population no longer gives you 1:1 production it has diminishing returns, and so gives you more at low pop and less at high pop. 2) You are confusing production with manufacturing at times. Production is the base number that all your other numbers modify. So first we find your production which is (flatbonus+pop)*1+multiplier. In your case 4 for capital and +25% for approval: (4+.9)*1.25. This equals 6.125, so we see tha
I personally find the new forums much more difficult to look at. Not sure why, but when I'm looking at the forum now it feels like my eyes are straining. I think it is the increased contrast between the black and grey background.
[quote who="Unknown_Hero" reply="39" id="3527750"] Why bother with all the different improvements, build 1 or 2 farms so that your population can reach at least 50B Pop, fill the rest with factories, and then play with the Research Project, the Economic Stimulus and the Panet/Shipyard slider. This will become rapidly boring. [/quote] Without any science or wealth buildings, this is very inefficient. In order to out perform pure research/wealth worlds, you need to build
Two new RTSs huh? Not my genre, but exciting for people who like those games. They both look pretty cool.
[quote who="Larsenex" reply="7" id="3526029"] What is a MOBA and why is it fun? I am not a big fan of RTS games especially ones where you have to be twitch fast. I really really loved Age of Empires Gold and will still install it on my system [/quote] MOBA (multiplayer online battle arena) is a game where small (usually 3-5) teams of players fight each-other on a relatively small map. Each player controls
I actually think that having dedicated sensor ships so your military ships don't need sensors is strategically interesting, especially because those ships will be slow and vulnerable so you either have to dedicate resources to protect them or leave them as easy targets. I do think there should be some DR or something on sensors though because you don't need that many ships to uncover all of the smaller map sizes atm.
Elevation Foundation is a 1 per faction building. The bug is that it lets you start building it on multiple worlds. You can't build any more once you've built one.
There are no weapons in GCIII that can fire from one hex to another, so as long as a ship doesn't enter the actual tile of a starbase or shipyard it is staying out of range of their weapons.
The information on this screen is actually very clear if you know how to read it. The top right corner shows the bonuses (if any) if the currently selected tile. In this case it is relevant that this tile gives +2 levels to approval buildings. This makes your building level 2 which is also shown on the map its self and in the tool tip. This building produces +2 morale base and another +2 because it is level 2 (due to the tile bonus) for a total of +4 morale. It also gives +1 level to any adja
The problem with bee-lining in the way they have the trees set up is that you are likely you hit one of the techs where you have a choice of three, so it's not so simple as automatically going through all the prereqs to get to the tech you want.
From what Paul said in the previous stream it sounds like custom blueprints will not be in in gold, but likely an early patch or dlc. @BlackMerlin, this would I think be something that you would want to do through modding, as you probably want them to have a unique engineering tree that would give their smaller ships some advantages. You could leave medium+ hulls completely out of their tree. You could also mod their blueprints so they wouldn't have and auto-generated ships bigger
C:/Users/(your name)/My Documents/My Games/GalCiv3/Deisgns That's where they are for me, there are also a handful in the same path but /ships instead of /designs, not sure why.
One of the things Brad has talked about is that the data-mining enabled by steam will allow AI to learn from the best human players. He mentioned that previously he could only program the AI to play as well as he could play, but now he can make it play as well as the best players. The idea of chess AI is not completely inapplicable either as one of the main strengths of chess AI is that it has a huge bank of previous games in its memory, and so can look at a situation and find the same or an
[quote who="Hyperper" reply="4" id="3526528"] @Peregrine23 Wait, so if my relation with another race is "Cool" (as in not hot, not heated ) that I'm more likely to go to war with them than if it were "Annoyed"? [/quote] Yes, to me cool seems a step beyond annoyed, but I have no real rationale, it's just a gut feeling.
[quote who="Werewindlefr" reply="5" id="3526569"] I never planned on buying Offworld Trading Co (too expensive for something that's not my primary cup of tea), but now I just might... [/quote] I would really recommend that you do. I do not like RTSs, but with Stardock and Soren I decided to take the plunge, and even in it's pre-alpha version it was really fun, plus its really nice to have a game that only goes for 20 min when most of the games I play go 10-40 hours p
This thread has exploded, but I'd like to point out that in the stream he said that the normal AI in Beta 5 will play with the same rules as the player. I don't think they said that that was how it would be at gold. Which, of course is not to say that the AI will be good enough at gold to justify it being set above normal, but I'm just throwing it out there for accuracy's sake.