derenek

derenek

Joined Member # 2690785
0 Posts 37 Replies 5,895 Reputation

with starbases u gotta make sure there is a mesh in place for every posible upgrade combination for the base. Sometimes I'll try and use a copy of the same mesh and rename it to the upgraded mesh's name. Sometimes it works, other times sins spazzes... Always so bizarre.

14 Replies 24,186 Views

hey evillejedi. I've managed to get fighters to launch from every cap ship you've designed so far. If u need any help with that I'd be glad to lend a hand... It's the least I could do since your ship meshes have made my life so much cooler :-)

14 Replies 24,186 Views

Just give all ships a special ability that does damage over time within a range of 1 to 5 meters. That way whenever ships collide they take damage and keep taking damage while they stay bumping

3 Replies 13,841 Views

Nope, I built it up piece by piece and it works with the latest update, however I don't think I can distribute it. I'd probably be murdered in my sleep by people on this forum if I did. However I am posting up movies of each of the seperate factions on youtube in my Channel http://www.youtube.com/derenek So far I have stuff up about the CYKAD faction, the brotherhood between the Kadesh robotic drone armada fro

27 Replies 84,792 Views

to change the ai requires changing the AI build and action values in the gameconstants, galaxydef and gameconstants files. Then set each ship to an appropriate roletype in their entity files. This way u can manually set up an AI build an action que.

1,969 Replies 4,036,674 Views

Pirates have a steal resources ability, maybe u could use that somehow. Also the drain planet ability could be useful. Or u could try and make a campaign map with players not being able to construct buildings, but being able to capture neutral buildings in a gravity well.

16 Replies 6,502 Views

try the point defense mod for homeworld pds.hwaccess.net it's got major graphical updates as well as cool design elements.

20 Replies 115,274 Views