Here's an old gameplay movie for the mod.[quote who="anteachtaire" reply="1" id="2467517"]woot! Tanks mon![/quote]
derenek
if u need modding/coding tips, i'm happy to help.
with starbases u gotta make sure there is a mesh in place for every posible upgrade combination for the base. Sometimes I'll try and use a copy of the same mesh and rename it to the upgraded mesh's name. Sometimes it works, other times sins spazzes... Always so bizarre.
hey evillejedi. I've managed to get fighters to launch from every cap ship you've designed so far. If u need any help with that I'd be glad to lend a hand... It's the least I could do since your ship meshes have made my life so much cooler :-)
it looks like imperium galactica. With about the same game system and premise and the graphics arent that much better. Is it entirely turn based? Or is it rts like homeworld and sins in the space battles?
You don't really need to use particle forge for simple beam effects, just modify the beam width, duration, and color in the ship's entity file itself.
Hey, so what coding do u need done? I've been getting lots of practice putting my own mod together, so I got lots of new ideas on how to get abilities and stuff to work.
textbinner keeps giving me runtime error 52 message, wtf is that?
Basestars with hundreds of assault drones will stop illuminators cold
Just give all ships a special ability that does damage over time within a range of 1 to 5 meters. That way whenever ships collide they take damage and keep taking damage while they stay bumping
Masters of Sci Fi mod: Battle for Clarion Prime
Nope, I built it up piece by piece and it works with the latest update, however I don't think I can distribute it. I'd probably be murdered in my sleep by people on this forum if I did. However I am posting up movies of each of the seperate factions on youtube in my Channel http://www.youtube.com/derenek So far I have stuff up about the CYKAD faction, the brotherhood between the Kadesh robotic drone armada fro
to change the ai requires changing the AI build and action values in the gameconstants, galaxydef and gameconstants files. Then set each ship to an appropriate roletype in their entity files. This way u can manually set up an AI build an action que.
ummm, why is there no borg cube mesh in the mod?
I'm mainly worried about the guys who made the models. If u could gt them to ok it I guess i could email it 2 u, but it has every ship switched to different ships, so it isnt a small file.
Pirates have a steal resources ability, maybe u could use that somehow. Also the drain planet ability could be useful. Or u could try and make a campaign map with players not being able to construct buildings, but being able to capture neutral buildings in a gravity well.
No worries, I have my own personal mod if I want to fiddle with ships and their stats. It's called Masters of sci fi. of course it's not for distribution since people would probably get mad
the daedalus mod sets the ship up as a frigate. It'd just be easier to replace one of the capital ship meshes in the .entity files with the daedalus mesh.
mind if i try and update it as much as i can until u get back online?
try the point defense mod for homeworld pds.hwaccess.net it's got major graphical updates as well as cool design elements.
mod page at https://forums.sinsofasolarempire.com/359937