**you're right...my bad**
derenek
ignore
yeah, I've been fiddling with all the movement settings, but there's got to be somewhere I can work on the ship's collision tendencies. They like to bunch up together and head butt each other. Unless I can add in damage for ramming the constant bumping isn't helpful
I posted gameplay movie onto youtube for this mod http://www.youtube.com/watch?v=HZiVZQeb2qE
what is strafe acceleration, roll rate, and angular acceleration?
Mine should: Capture both frigates and cruisers. Increase in range per lvl up decrease in energy cost per lvl up slightly decrease cooldown each time as well I made sure that it was on manual cast only.
Here's my ideas for super Borg Power of assimilating ships, I disabled Autocast for obvious reasons. entityType "Ability" buffInstantActionType "ApplyBuffToTarget" instantActionTriggerType "AlwaysPerform" buffType "BuffDomination" targetFilter numOwnerships 2 ownership "Enemy" ownership "NoOwner" numObjects 2 object "Frigate" &nbs
my fps is due to weak computer, not the fauit of my software.
plz add more special abilities 2 the ships, not being able to spend level up points on cap ships is frustrating
I like cheese
I posted a youtube gameplay video at http://www.youtube.com/watch?v=w9lJIWv8vqI
How about those cool ships from the future of star trek in the lame time travel episodes? Or variants from the dark mirror universe? I think those federation ships (empire there) have some serious firepower on them.
fighters don't spawn!!! In the hangar bays, starbases, or starships. Why is this?
here's my 2 cents about the whole argument. A lot of what makes a large warship powerful is it's size. Larger powerplants and the ability to house bigger cannons. Defiants should be more maneuverable but have "higher firing rate/lower damage" weapons.
[quote who="tesb" reply="1222" id="2377056"] Quoting derenek, reply 1219Check out the movie I posted on youtube for gameplay http://www.youtube.com/watch?v=gh3PGR8NZxA why are your akiras so bright? did you disable Ship Highlight meshor are you using an older version? [/quote] It's the newest download, but when I turn on the team mesh colors all the ships change color
Check out the movie I posted on youtube for gameplay http://www.youtube.com/watch?v=gh3PGR8NZxA
Anyone have videos of this mod uploaded onto the net?
has anyone posted any large scale battles on youtube with this mod?
Well, if anyone does decide to get back in on this action, I know of a place to start to get some 3d models. http://wcmdf.solsector.net/meshes.htm I have a few other spots to get ships also, if interested in finding out more pm me.
Titania's Kingdom. ...my misgivings about the Elves seemed to me to intensify as I entered one of their Flying Fortresses. There was a palpable feeling of ancient darkness, and death. Immortality is rank with corruption it seems... ...the sounds of pained tortured souls cried out in the cavernous expanse of the floating fortress. I cou
I am announcing A new mod. It's an additional Race I am Calling the Sorceror's Alliance. I have lots of models I am able to use. Images will be posted in this thread. Journal: John Carter, Jeddak of Helium <img style="float: left;" src="http://img.photob
If you guys need STARGATE type building models as well as ship models. This is probably the best place to go looking for them. http://www.callingallstargatefans.com/community/3d-gallery-f25.html
[quote who="Patrick Van Reijendam" reply="9" id="2348669"]The Gallery has now been updated to include an Omega too. The writing of Agamenon and the EarthForce Logo have been flipped in the texture file already, unfortunately they came out wrong when I exported the model from Max hence being the wrong way around in the picture posted though this is no longer the case. I appreciate the feedback, I agree balance is a big isssue so this might be a project I'll re-think or put on h