derenek

derenek

Joined Member # 2690785
0 Posts 37 Replies 5,895 Reputation

this may be a way to solve the cloaking problem everyone seems to have been having in their mods. To give a ship some of the envoy immunity abilities while still maintaining cloak. Then cloak disengages when they fire.

20 Replies 11,384 Views

the ground offers the space to create some truly massive weapons. You simply can't build guns as big as planetary guns. It would unbalance the game wouldnt it though? To have super weapons on all the planets?

88 Replies 36,413 Views

the mod just changed the cap ship stats. Go to your gameinfo folder and open the *.entity file for any of the capital ships. You can adjust their armor, anti-matter, weapons damage etc from there using notepad.

16 Replies 11,089 Views

TXT entityType "Buff" onReapplyDuplicateType "PrioritizeNewBuffs" buffStackingLimitType "ForAllPlayers" stackingLimit 1 allowFirstSpawnerToStack FALSE buffExclusivityForAIType "ExclusiveForAllPlayers" isInterruptable FALSE isChannelling FALSE numInstantActions 1 instantAction buffInstantActionType "PlayPersistantAttachedEffect" instantActionTriggerType "OnDelay" delayTime

19 Replies 24,768 Views

wassup, hey if you want I can send u an updated english.str file where I updated all the ship names and stuff as well as have the research point to the correct ships. Anyways, if interested pm me and I'll send it to you so u can load it up into your update.

82 Replies 150,983 Views

Whatever happened to the homeworld mod thread? Did relic finally shut it down? If so that's sad since I totally updated the ship names and research lists so that the corect ships showed up.

10 Replies 13,243 Views

ummm...r u implying I stole this game? I have actually purchased copies of Sins and the expansion. As well as unloaded for several other stardock products, so plz don't try and make it seem I don't support stardock/ironclad.

20 Replies 11,137 Views