derenek

derenek

Joined Member # 2690785
0 Posts 37 Replies 5,895 Reputation

I think one of the main reasons sins seems dead is that it has such weak multiplayer support. Which is odd considering it is entirely built as a skirmish type game from the ground up. So that bit of info should shed some light on just how inadequate the current multiplayer system is. There needs to be multiplayer coop scenario maps, better matchmaking, server side storage of saved multiplayer games, hot starts into already moving games, etc.... At least some sor

137 Replies 318,458 Views

[quote who="Darksxx" reply="60" id="2350944"]So far Ill Ive heard out of most of you is why diplomacy is good, but not one of you have said why its going to be good. The old Turn based games like Master of Orion had diplomacy, not sure if even many of you even played that game. but you could trade Tech with the AI and make alliances, but again that worked well because that game was built from the start with that type of gaming in mind. Is that going to be the case

143 Replies 440,794 Views

Personally I think the best mod is The BAILKNIGHT+MANSHOOTER graphical improvement mod. Since it doesnt take anything away from the brilliant design of the main game, it just adds on the graphical whistles that vanilla sins totally lacked. If it had a built in mp3 player so we could choose our own music during the game it would probably be the ultimate/end-all mod. Then second I'd have to go with MANSHOOTER's Dynamic Battle System. It still has so

14 Replies 16,539 Views

[quote who="Proletari" reply="384" id="2356666"]Hi,I've tried some mods for sins and liked SW the most.Proud that MY childhood dream mod is the best by quality....all trekis shoo,soa2 sucks..... About the fighter mechanics for big ships - NO.I've tried it in star trek mod,and there its not just looks stupid, but also irrational because once ship turns around - it cant shoot,and so a fleet that is put on hold acts much better then the one that flyes around it in ci

827 Replies 2,312,821 Views

a lot of good homeworld ship models can be gotten from pds.hwaccess.net download their mod it is smack full of ships

155 Replies 127,863 Views

you must set up a specialized ability that has multiple triggered buffs and you'll have to design a particle effect from scratch,so if u got the skillz it would b relatively easy, if not, you should get a team 2gether

165 Replies 169,440 Views

if they released net code plus some xtra stuff it could b conceivable that fighters spawned in sins could have human pilots using a freespace or some other flight sim game flying them around. As mainly all the games would have to have in sync/common is xyz coords, basic ship types, and structure locations, and damage info. Then sins would transfer large ship movement coords and damage info into the freespace mod to move their scenery around and generate more or less synchronous effects, and t

7 Replies 5,723 Views

in each ship's entity file look for these lines o code. NumSoundsFor:ONATTACKORDERISSUED 4 SoundID "CAPITALSHIP_PSIPLANETPSIONIC_ONATTACKORDERISSUED_0" SoundID "CAPITALSHIP_PSIPLANETPSIONIC_ONATTACKORDERISSUED_1" SoundID "CAPITALSHIP_PSIPLANETPSIONIC_ONATTACKORDERISSUED_2" SoundID "CAPITALSHIP_PSIPLANETPSIONIC_ONATTACKORDERISSUED_3" NumSoundsFor:ONCREATION 1 SoundID "CAPITALSHIP_PSIPLANETPSIONIC_ONCREATION" NumSoundsFor:ONGENERALORDERISSUED 3 So

7 Replies 37,789 Views